pascalabcnet/bin/Lib/ABCObjects.pas

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ObjectPascal
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2015-06-27 19:33:50 +03:00
// Copyright (c) Ivan Bondarev, Stanislav Mihalkovich (for details please see \doc\copyright.txt)
// This code is distributed under the GNU LGPL (for details please see \doc\license.txt)
2015-05-14 22:35:07 +03:00
///<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>,
///<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD>.
///<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
///<2F> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
unit ABCObjects;
//{$apptype windows}
{$reference 'System.Windows.Forms.dll'}
{$reference 'System.Drawing.dll'}
{$gendoc true}
interface
uses System.Drawing, GraphABC;
type
Color = GraphABC.Color;
GColor = GraphABC.Color;
ContainerABC = class;
GRectangle = System.Drawing.Rectangle;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ObjectABC = class
private
fx,fy: integer;
fw,fh: integer;
col,fcol: GColor;
vis,txtvis: boolean;
txt,fname: string;
fstyle: FontStyleType;
txtscale: real;
ow: ContainerABC;
_dx,_dy: integer;
procedure SetCoords(x,y: integer);
protected
// InternalDraw: <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>). <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Draw(fx,fy)
procedure InternalDraw;
procedure SetVis(v: boolean);
procedure SetColor(cl: GColor);
procedure SetOwner(o: ContainerABC);
procedure SetX(x: integer);
procedure SetY(y: integer);
procedure ObjectABCSetSize(Width,Height: integer); // internal
procedure SetWidth(Width: integer); virtual;
procedure SetHeight(Height: integer); virtual;
procedure SetText(t: string); virtual;
procedure SetTxtVis(b: boolean);
procedure SetTextScale(r: real);
procedure SetFontName(name: string);
procedure SetFontStyle(fs: FontStyleType);
procedure SetFontColor(fc: GColor);
procedure SetNum(n: integer);
function GetNum: integer;
procedure SetRealNum(r: real);
function GetRealNum: real;
procedure SetCenter(p: Point);
function GetCenter: Point;
procedure SetPosition(p: Point);
function GetPosition: Point;
procedure CalcOwnerOffset(var l,t: integer);
procedure DrawAfterChangeBounds(oldBounds,newBounds: GRectangle);
procedure DrawText(x,y: integer; g: Graphics);
procedure Init(x,y,w,h: integer; cl: GColor);
procedure InitBy(g: ObjectABC);
// Draw: <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
procedure Draw(x,y: integer; g: Graphics); virtual; begin end;
procedure Draw(x,y: integer);
public
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (w,h) <20><><EFBFBD><EFBFBD><EFBFBD> cl <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> (x,y)
constructor Create(x,y,w,h: integer; cl: GColor := clWhite);
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> g
constructor Create(g: ObjectABC);
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
destructor Destroy;
// Redraw: <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>).
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> drawRect(Bounds).
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28><><EFBFBD><EFBFBD>., <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>)
// <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
procedure Redraw;
// RedrawNow - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> LockDrawing
procedure RedrawNow;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD> (x,y)
procedure MoveTo(x,y: integer);
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (a,b)
procedure MoveOn(a,b: integer);
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> dx,dy
procedure Move; virtual;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> f <20><><EFBFBD> (f>1 - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, 0<f<1 - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
procedure Scale(f: real); virtual;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
procedure ToFront;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
procedure ToBack;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
function Bounds: GRectangle;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> True, <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> (x,y) <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20> False <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
function PtInside(x,y: integer): boolean; virtual;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> True, <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
///<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> g, <20> False <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
function Intersect(g: ObjectABC): boolean;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> True, <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> r, <20> False <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
function IntersectRect(r: GRectangle): boolean;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
property Left: integer read fx write SetX;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
property Top: integer read fy write SetY;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
property Width: integer read fw write SetWidth;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
property Height: integer read fh write SetHeight;
///x-<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Move.
///<2F><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> 0. <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
///<2F><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
property dx: integer read _dx write _dx;
/// y-<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Move.
///<2F><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> 0. <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
///<2F><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
property dy: integer read _dy write _dy;
/// <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
property Center: Point read GetCenter write SetCenter;
/// <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
property Position: Point read GetPosition write SetPosition;
/// <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
property Visible: boolean read vis write SetVis;
/// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
property Color: GColor read col write SetColor;
/// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
property FontColor: GColor read fcol write SetFontColor;
/// <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
property Text: string read txt write SetText;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
property TextVisible: boolean read txtvis write SetTxtVis;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, 0<=TextScale<=1.
///<2F><><EFBFBD> TextScale=1 <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> TextScale=0.8
property TextScale: real read txtscale write SetTextScale;
/// <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Text
property FontName: string read fname write SetFontName;
/// <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Text
property FontStyle: FontStyleType read fstyle write SetFontStyle;
/// <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Text
property Number: integer read GetNum write SetNum;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Text.
///<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
property RealNumber: real read GetRealNum write SetRealNum;
///<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> (<28><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> nil)
property Owner: ContainerABC read ow write SetOwner;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
function Clone0: ObjectABC; virtual;
begin
Result := nil
end;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
function Clone: ObjectABC;
begin
Result := Clone0
end;
end;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
BoundedObjectABC = class(ObjectABC)
private
bcol: GColor;
bw: integer;
fil,bor: boolean;
procedure SetBColor(cl: GColor);
procedure SetBW(w: integer);
function GetBW: integer;
procedure SetFilled(f: boolean);
procedure SetBordered(b: boolean);
protected
procedure Init(x,y,w,h: integer; cl: GColor);
procedure InitBy(g: BoundedObjectABC);
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
procedure SetDrawSettings;
public
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (w,h) <20><><EFBFBD><EFBFBD><EFBFBD> cl <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> (x,y)
constructor Create(x,y,w,h: integer; cl: GColor := clWhite);
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> g
constructor Create(g: BoundedObjectABC);
/// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
property BorderColor: GColor read bcol write SetBColor;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
property BorderWidth: integer read GetBW write SetBW;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20>.<2E>. <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> True)
property Filled: boolean read fil write SetFilled;
/// <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> True)
property Bordered: boolean read bor write SetBordered;
end;
/// <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
RectangleABC = class(BoundedObjectABC)
protected
procedure Draw(x,y: integer; g: Graphics); override;
public
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (w,h) <20><><EFBFBD><EFBFBD><EFBFBD> cl <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> (x,y)
constructor Create(x,y,w,h: integer; cl: GColor := clWhite);
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> g
constructor Create(g: RectangleABC);
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
function Clone0: ObjectABC; override;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
function Clone: RectangleABC;
end;
/// <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
SquareABC = class(RectangleABC)
protected
procedure SetWidth(Width: integer); override;
procedure SetHeight(Height: integer); override;
public
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> w <20><><EFBFBD><EFBFBD><EFBFBD> cl <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> (x,y)
constructor Create(x,y,w: integer; cl: GColor := clWhite);
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> g
constructor Create(g: SquareABC);
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> f <20><><EFBFBD> (f>1 - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, 0<f<1 - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
procedure Scale(f: real); override;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
function Clone0: ObjectABC; override;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
function Clone: SquareABC;
end;
/// <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
EllipseABC = class(BoundedObjectABC)
protected
procedure Draw(x,y: integer; g: Graphics); override;
public
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (w,h) <20><><EFBFBD><EFBFBD><EFBFBD> cl <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> (x,y)
constructor Create(x,y,w,h: integer; cl: GColor := clWhite);
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> g
constructor Create(g: EllipseABC);
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
function Clone0: ObjectABC; override;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
function Clone: EllipseABC;
end;
/// <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD>"
CircleABC = class(EllipseABC)
protected
procedure SetWidth(Width: integer); override;
procedure SetHeight(Height: integer); override;
procedure SetRadius(r: integer);
function GetRadius: integer;
public
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> r <20><><EFBFBD><EFBFBD><EFBFBD> cl <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (x,y)
constructor Create(x,y,r: integer; cl: GColor := clWhite);
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> - <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> g
constructor Create(g: CircleABC);
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20> f <20><><EFBFBD> (f>1 - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, 0<f<1 - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
procedure Scale(f: real); override;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
function Clone0: ObjectABC; override;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
function Clone: CircleABC;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
property Radius: integer read GetRadius write SetRadius;
end;
/// <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
RoundRectABC = class(BoundedObjectABC)
private
r: integer;
procedure SetRadius(rr: integer);
protected
procedure Draw(x,y: integer; g: Graphics); override;
procedure Init(x,y,w,h,rr: integer; cl: GColor);
procedure InitBy(g: RoundRectABC);
public
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (w,h), <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> cl, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> r <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> (x,y)
constructor Create(x,y,w,h,rr: integer; cl: GColor := clWhite);
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> g
constructor Create(g: RoundRectABC);
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
property Radius: integer read r write SetRadius;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
function Clone0: ObjectABC; override;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
function Clone: RoundRectABC;
end;
/// <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
RoundSquareABC = class(RoundRectABC)
protected
procedure SetWidth(Width: integer); override;
procedure SetHeight(Height: integer); override;
public
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> w, <20><><EFBFBD><EFBFBD><EFBFBD> cl <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> r <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> (x,y)
constructor Create(x,y,w,r: integer; cl: GColor := clWhite);
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> g
constructor Create(g: RoundSquareABC);
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> f <20><><EFBFBD> (f>1 - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, 0<f<1 - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
procedure Scale(f: real); override;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
function Clone0: ObjectABC; override;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
function Clone: RoundSquareABC;
end;
/// <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD>"
TextABC = class(ObjectABC)
private
pointsz: integer;
tb: boolean;
bc: GColor;
protected
procedure SetFSize(sz: integer);
procedure SetTB(b: boolean);
procedure SetBC(c: GColor);
procedure SetText(t: string); override;
procedure Init(x,y,pt: integer; cl: GColor; txt: string);
procedure InitBy(g: TextABC);
procedure Draw(x,y: integer; g: Graphics); override;
public
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> txt <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> pt <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> cl <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> (x,y)
constructor Create(x,y,pt: integer; txt: string; cl: GColor := clBlack);
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> g
constructor Create(g: TextABC);
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
property FontSize: integer read pointsz write SetFSize;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
property TransparentBackground: boolean read tb write SetTB;
/// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
property BackgroundColor: GColor read bc write SetBC;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
function Clone0: ObjectABC; override;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
function Clone: TextABC;
end;
/// <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
RegularPolygonABC = class(BoundedObjectABC)
private
n: integer;
angl: real;
a: array of Point;
protected
procedure SetWidth(Width: integer); override;
procedure SetHeight(Height: integer); override;
function GetCount: integer; virtual;
procedure SetCount(c: integer); virtual;
procedure SetAngle(a: real);
procedure SetRadius(r: integer);
function GetRadius: integer;
procedure Init(x,y,r,nn: integer; cl: GColor);
procedure InitBy(g: RegularPolygonABC);
procedure Draw(x,y: integer; g: Graphics); override;
public
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> nn <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> r, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> cl <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (x,y)
constructor Create(x,y,r,nn: integer; cl: GColor := clWhite);
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> g
constructor Create(g: RegularPolygonABC);
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> (x,y) <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
function PtInside(x,y: integer): boolean; override;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
property Count: integer read GetCount write SetCount;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
property Radius: integer read GetRadius write SetRadius;
/// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
property Angle: real read angl write SetAngle;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> f <20><><EFBFBD> (f>1 - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, 0<f<1 - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
procedure Scale(f: real); override;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
function Clone0: ObjectABC; override;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
function Clone: RegularPolygonABC;
end;
/// <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
StarABC=class(RegularPolygonABC)
private
r_rr: real;
protected
function GetRR: integer;
procedure SetRR(r1: integer);
function GetCount: integer; override;
procedure SetCount(c: integer); override;
procedure Draw(x,y: integer; g: Graphics); override;
procedure Init(x,y,r,r1,nn: integer; cl: GColor);
procedure InitBy(g: StarABC);
public
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> nn <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> r, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> r1, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> cl <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (x,y)
constructor Create(x,y,r,r1,nn: integer; cl: GColor := clWhite);
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> g
constructor Create(g: StarABC);
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
property InternalRadius: integer read GetRR write SetRR;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
function PtInside(x,y: integer): boolean; override;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> f <20><><EFBFBD> (f>1 - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, 0<f<1 - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
procedure Scale(f: real); override;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
function Clone0: ObjectABC; override;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
function Clone: StarABC;
end;
/// <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
PictureABC = class(ObjectABC)
protected
p: Picture;
sx,sy: real; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> OX <20> OY; 1 - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>; -1 - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
protected
procedure SetWidth(Width: integer); override;
procedure SetHeight(Height: integer); override;
procedure SetTransparent(tt: boolean);
function GetTransparent: boolean;
procedure SetTransparentColor(c: GColor);
function GetTransparentColor: GColor;
procedure SetScaleX(ssx: real);
procedure SetScaleY(ssy: real);
procedure DrawAfterChangePicture(var oldRect: GRectangle);
procedure Draw(x,y: integer; g: Graphics); override;
procedure Init(x,y: integer; fname: string);
procedure Init(x,y: integer; p: Picture);
procedure InitBy(g: PictureABC);
public
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> (x,y), <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> fname
constructor Create(x,y: integer; fname: string);
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> (x,y), <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> p
constructor Create(x,y: integer; p: Picture);
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> g
constructor Create(g: PictureABC);
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> fname
procedure ChangePicture(fname: string);
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> p
procedure ChangePicture(p: Picture);
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD> fname
procedure Save(fname: string);
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
procedure FlipVertical;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
procedure FlipHorizontal;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
property Transparent: boolean read GetTransparent write SetTransparent;
/// <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
property TransparentColor: GColor read GetTransparentColor write SetTransparentColor;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> X <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
///<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
property ScaleX: real read sx write SetScaleX;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> Y <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
///<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
property ScaleY: real read sy write SetScaleY;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
function Clone0: ObjectABC; override;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
function Clone: PictureABC;
end;
/// <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
MultiPictureABC = class(PictureABC)
protected
cur,cnt: integer;
procedure SetCurrentPicture(i: integer);
procedure Init(x,y: integer; fname: string);
procedure Init(x,y: integer; p: Picture);
procedure Init(x,y,w: integer; fname: string);
procedure Init(x,y,w: integer; p: Picture);
procedure InitBy(g: MultiPictureABC);
procedure Draw(x,y: integer; g: Graphics); override;
public
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> fname.
///<2F><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (x,y). <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Add
constructor Create(x,y: integer; fname: string);
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> p
///<2F><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (x,y). <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Add
constructor Create(x,y: integer; p: Picture);
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> p <20><><EFBFBD><EFBFBD> Picture. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> p <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
///<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
///<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> w. <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> p <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> w,
///<2F><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (x,y)
constructor Create(x,y,w: integer; p: Picture);
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> fname. <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
///<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
///<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> w. <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD> fname <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> w,
///<2F><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (x,y)
constructor Create(x,y,w: integer; fname: string);
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> g
constructor Create(g: MultiPictureABC);
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> fname.
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> <20> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
procedure Add(fname: string);
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> fname
procedure ChangePicture(fname: string);
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> fname.
///<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,
///<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> w
procedure ChangePicture(w: integer; fname: string);
///<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
procedure NextPicture;
///<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
procedure PrevPicture;
///<2F><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> 1)
property CurrentPicture: integer read cur write SetCurrentPicture;
///<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
property Count: integer read cnt;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
function Clone0: ObjectABC; override;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
function Clone: MultiPictureABC;
end;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ContainerABC = class(ObjectABC)
protected
l: System.Collections.ArrayList;
procedure SetWidth(Width: integer); override;
procedure SetHeight(Height: integer); override;
function GetCount: integer;
procedure Init(x,y: integer);
procedure InitBy(g: ContainerABC);
procedure Draw(x,y: integer; g: Graphics); override;
private
procedure SetItem(i: integer; o: ObjectABC);
function GetItem(i: integer): ObjectABC;
procedure RecalcBounds;
public
///<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (x,y)
///<2F><><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> Add. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
///<2F> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> (x,y)
constructor Create(x,y: integer);
///<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> g
constructor Create(g: ContainerABC);
///<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> g
procedure Add(g: ObjectABC);
///<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> g
procedure Remove(g: ObjectABC);
///<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> g.
///<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> g <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
procedure UnLink(g: ObjectABC);
///<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
function PtInside(x,y: integer): boolean; override;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
property Count: integer read GetCount;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
property Objects[i: integer]: ObjectABC read GetItem write SetItem; default;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
function Clone0: ObjectABC; override;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
function Clone: ContainerABC;
end;
/// <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD>"
BoardABC = class(BoundedObjectABC)
private
nx,ny,szx,szy: integer;
protected
procedure Init(x,y,nx,ny,sszx,sszy: integer; cl: GColor := clWhite);
procedure InitBy(g: BoardABC);
procedure SetNX(nnx: integer);
procedure SetNY(nny: integer);
procedure SetSzX(sszx: integer);
procedure SetSzY(sszy: integer);
procedure Draw(x,y: integer; g: Graphics); override;
public
///<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> nx <20><> ny <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> cl <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (ssxx,ssyy) <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (x,y).
constructor Create(x,y,nx,ny,sszx,sszy: integer; cl: GColor := clWhite);
///<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> - <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> g
constructor Create(g: BoardABC);
///<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
property DimX: integer read nx write SetNX;
///<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
property DimY: integer read ny write SetNY;
///<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
property CellSizeX: integer read szx write SetSzX;
///<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
property CellSizeY: integer read szy write SetSzY;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
function Clone0: ObjectABC; override;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
function Clone: BoardABC;
end;
/// <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
ObjectBoardABC = class(BoardABC)
private
ar: array of ObjectABC;
protected
procedure Init(x,y,nn,mm,sszx,sszy: integer; cl: GColor);
procedure InitBy(g: ObjectBoardABC);
procedure SetObject(x,y: integer; ob: ObjectABC);
function GetObject(x,y: integer): ObjectABC;
public
///<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> nx <20><> ny <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> cl <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (ssxx,ssyy) <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (x,y).
constructor Create(x,y,nn,mm,sszx,sszy: integer; cl: GColor := clWhite);
///<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> g
constructor Create(g: ObjectBoardABC);
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (x,y)
procedure DestroyObject(x,y: integer);
procedure CreateRectangleABC(x,y,w,h: integer; c: GColor);
function GetRectangle(x,y: integer): RectangleABC;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (x,y)
property Items[x,y: integer]: ObjectABC read GetObject write SetObject; default;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (x1,y1) <20> (x2,y2)
procedure SwapObjects(x1,y1,x2,y2: integer);
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
function Clone0: ObjectABC; override;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
function Clone: ObjectBoardABC;
end;
/// <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ABCObject
UIElementABC=class(RectangleABC) end;
/// <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ObjectsABCArray = class
private
l: System.Collections.ArrayList;
function GetCount: integer;
public
constructor Create(ll: System.Collections.ArrayList);
procedure SetItem(i: integer; o: ObjectABC);
function GetItem(i: integer): ObjectABC;
/// i-<2D><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
property Items[i: integer]: ObjectABC read GetItem write SetItem; default;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
property Count: integer read GetCount;
end;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
///<2F><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> RedrawObjects
procedure LockDrawingObjects;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
procedure UnLockDrawingObjects;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD>
procedure RedrawObjects;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> g <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
procedure ToFront(grobj: ObjectABC);
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> g <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
procedure ToBack(grobj: ObjectABC);
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
function ObjectsCount: integer;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (x,y)
function ObjectUnderPoint(x,y: integer): ObjectABC;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> p
function ObjectUnderPoint(p: Point): ObjectABC;
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> o1 <20> o2
procedure SwapPositions(o1,o2: ObjectABC);
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ABCObject <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (x,y)
function UIElementUnderPoint(x,y: integer): UIElementABC;
var
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Objects: ObjectsABCArray;
///--
procedure __InitModule__;
implementation
uses GraphABC, GraphABCHelper;
var
__l: System.Collections.ArrayList;
__lUI: System.Collections.ArrayList; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
__LockDrawingObjects: boolean;
tempbmp: Bitmap;
procedure drawRect(r: GRectangle);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>). <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
var
/// b: Picture;
i: integer;
g: ObjectABC;
gb: System.Drawing.Graphics;
db: boolean;
bmp,bmp1,tb: Bitmap;
rr,rtmp: System.Drawing.Rectangle;
begin
LockGraphics;
// ToDo <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD>!!!
if r.X<0 then
r.X := 0;
if r.Width<=0 then
r.Width := 1;
if r.Y<0 then
r.Y := 0;
if r.Height<=0 then
r.Height := 1;
bmp := GraphBufferBitmap;
rr := new System.Drawing.Rectangle(r.Left,r.Top,r.Right-r.Left,r.Bottom-r.Top);
rtmp := new System.Drawing.Rectangle(0,0,r.Right-r.Left,r.Bottom-r.Top);
//tb := new Bitmap(r.Right-r.Left,r.Bottom-r.Top);
tb := GetView(tempbmp,rtmp);
gb := System.Drawing.Graphics.FromImage(tb);
gb.SmoothingMode := GraphWindowGraphics.SmoothingMode;
// gb.TextRenderingHint := System.Drawing.Text.TextRenderingHint.AntiAlias;
bmp1 := GetView(bmp,rr);
gb.DrawImageUnscaled(bmp1,0,0);
//gb.Transform := GraphWindowGraphics.Transform; // ???
bmp1.Dispose;
bmp1 := nil;
for i:=0 to __l.Count-1 do
begin
g := ObjectABC(__l[i]);
if g.Visible and g.IntersectRect(r) then
g.Draw(g.Left-r.Left,g.Top-r.Top,gb);
end;
for i:=0 to __lUI.Count-1 do
begin
g := ObjectABC(__lUI[i]);
if g.Visible and g.IntersectRect(r) then
g.Draw(g.Left-r.Left,g.Top-r.Top,gb);
end;
db := DrawInBuffer;
DrawInBuffer := False;
// if not __LockDrawingObjects then
//var m := GraphWindowGraphics.Transform; // ???
//GraphWindowGraphics.ResetTransform; // ???
GraphWindowGraphics.DrawImage(tb,r.Left,r.Top);
//GraphWindowGraphics.Transform := m; // ???
/// b.Draw(r.Left,r.Top);
DrawInBuffer := db;
gb.Dispose;
gb := nil;
UnLockGraphics;
end;
procedure ABCRedrawProc;
begin
{if __LockDrawingObjects then
Redraw
else }RedrawObjects;
end;
procedure RedrawObjects;
begin
drawRect(new GRectangle(0,0,WindowWidth,WindowHeight));
end;
procedure LockDrawingObjects;
begin
__LockDrawingObjects:=True;
end;
procedure UnLockDrawingObjects;
begin
__LockDrawingObjects:=False;
RedrawObjects;
end;
procedure ToFront(grobj: ObjectABC);
var ind: integer;
begin
// if grobj is UIElementABC then exit;
if grobj=nil then exit;
ind:=__l.IndexOf(grobj);
if ind=__l.Count-1 then Exit;
if ind=-1 then Exit;
// __l.OwnsObjects:=False;
__l.RemoveAt(ind);
__l.Add(grobj);
// __l.OwnsObjects:=True;
grobj.Redraw;
end;
procedure ToBack(grobj: ObjectABC);
var ind: integer;
begin
// if grobj is UIElementABC then exit;
if grobj=nil then exit;
ind:=__l.IndexOf(grobj);
if ind=0 then Exit;
if ind=-1 then Exit;
// __l.OwnsObjects:=False;
__l.RemoveAt(ind);
__l.Insert(0,grobj);
// __l.OwnsObjects:=True;
grobj.Redraw;
end;
function ObjectsCount: integer;
begin
Result:=__l.Count;
end;
function ObjectUnderPoint(x,y: integer): ObjectABC;
var
i: integer;
g: ObjectABC;
begin
Result:=nil;
for i := Objects.Count-1 downto 0 do
begin
g := Objects[i];
if g.PtInside(x,y) then
begin
Result:=g;
Exit
end;
end;
end;
function ObjectUnderPoint(p: Point): ObjectABC;
begin
Result:=ObjectUnderPoint(p.x,p.y);
end;
procedure SwapPositions(o1,o2: ObjectABC);
var p: Point;
begin
p := o1.Position;
o1.Position := o2.Position;
o2.Position := p;
end;
function UIElementUnderPoint(x,y: integer): UIElementABC;
var
i: integer;
g: UIElementABC;
begin
Result:=nil;
for i:=__lUI.Count-1 downto 0 do
begin
g := UIElementABC(__lUI[i]);
if g.PtInside(x,y) then
begin
Result := g;
Exit
end;
end;
end;
//------ ObjectABC ------
procedure ObjectABC.Init(x,y,w,h: integer; cl: GColor);
begin
fx := x; fy := y;
if w<1 then w := 1;
if h<1 then h := 1;
fw := w; fh := h;
col := cl;
vis := True;
txt := '';
txtvis := true;
txtscale := 0.8;
fcol := clBlack;
fname := 'Arial';
fstyle := fsNormal;
if Self is UIElementABC then
__lUI.Add(Self)
else __l.Add(Self);
Owner := nil;
end;
procedure ObjectABC.InitBy(g: ObjectABC);
begin
fx := g.fx; fy := g.fy;
fw := g.fw; fh := g.fh;
_dx := g._dx; _dy := g._dy;
col := g.col;
vis := g.Visible;
txt := g.Text;
txtvis := g.TextVisible;
txtscale := g.TextScale;
fname := g.fname;
fstyle := g.fstyle;
if Self is UIElementABC then
__lUI.Add(Self)
else __l.Add(Self);
Owner := g.Owner;
end;
constructor ObjectABC.Create(x,y,w,h: integer; cl: GColor);
begin
Init(x,y,w,h,cl);
end;
constructor ObjectABC.Create(g: ObjectABC);
begin
InitBy(g);
end;
destructor ObjectABC.Destroy;
begin
Visible:=False;
if Owner<>nil then
Exit;
if Self is UIElementABC then
__lUI.Remove(Self)
else __l.Remove(Self);
end;
procedure ObjectABC.DrawAfterChangeBounds(oldBounds,newBounds: GRectangle);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>). <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
var
l,t: integer;
r: GRectangle;
begin
if __LockDrawingObjects then Exit;
l:=0; t:=0;
if Owner<>nil then
begin
CalcOwnerOffset(l,t);
Owner.RecalcBounds;
end;
oldBounds.Offset(l,t);
newBounds.Offset(l,t);
if oldBounds.IntersectsWith(newBounds) then
begin
r := GRectangle.Union(oldBounds,newBounds);
drawRect(r);
end
else
begin
drawRect(newBounds);
drawRect(oldBounds)
end;
end;
procedure ObjectABC.DrawText(x,y: integer; g: Graphics);
var
tw,th,fs,d: integer;
m: real;
bs: BrushStyleType;
begin
if not TextVisible or (txt='') then
exit;
bs := BrushStyle;
SetBrushStyle(bsClear);
// ToDo <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>!
GraphABC.SetFontColor(fcol);
GraphABC.SetFontName(fname);
GraphABC.SetFontStyle(fstyle);
SetFontSize(100);
tw := TextWidth(txt);
th := TextHeight(txt);
m := max(tw/Width,th/Height);
// m:=th/Height;
fs := round(txtscale/m*100);
if fs<1 then fs := 1;
SetFontSize(fs);
tw := TextWidth(txt);
th := TextHeight(txt);
{ if fw>50 then
d:=10
else if fw>20 then
d:=5
else d:=0;}
if tw > Width-d then
begin
fs := round(fs*(Width-(Height-th)*2)/tw);
SetFontSize(fs);
tw := TextWidth(txt);
th := TextHeight(txt);
end;
//DrawRectangle(x+(Width-tw) div 2,y+(Height-th) div 2,x+(Width-tw) div 2 + tw,y+(Height-th) div 2 + th,g);
TextOut(x+(Width-tw) div 2,y+(Height-th) div 2,txt,g);
SetBrushStyle(bs);
end;
procedure ObjectABC.Draw(x,y: integer);
begin
Draw(x,y,GraphWindowGraphics);
end;
procedure ObjectABC.SetCenter(p: Point);
begin
MoveTo(p.x-fw div 2,p.y-fh div 2);
end;
function ObjectABC.GetCenter: Point;
begin
Result.x := fx + fw div 2;
Result.y := fy + fh div 2;
end;
procedure ObjectABC.SetPosition(p: Point);
begin
MoveTo(p.x,p.y);
end;
function ObjectABC.GetPosition: Point;
begin
Result.x := fx;
Result.y := fy;
end;
procedure ObjectABC.SetX(x: integer);
begin
moveto(x,fy);
end;
procedure ObjectABC.SetY(y: integer);
begin
moveto(fx,y);
end;
procedure ObjectABC.SetVis(v: boolean);
begin
if vis=v then Exit;
vis := v;
Redraw;
end;
procedure ObjectABC.SetFontName(name: string);
begin
if name = fname then Exit;
fname := name;
Redraw;
end;
procedure ObjectABC.SetFontColor(fc: GColor);
begin
if fcol = fc then Exit;
fcol := fc;
Redraw;
end;
procedure ObjectABC.SetFontStyle(fs: FontStyleType);
begin
if fs = fstyle then Exit;
fstyle := fs;
Redraw;
end;
procedure ObjectABC.ObjectABCSetSize(Width,Height: integer);
var r: GRectangle;
begin
if Width<1 then Exit;
if Height<1 then Exit;
if (fw=Width) and (fh=Height) then Exit;
r := Bounds;
fw := Width;
fh := Height;
if not __LockDrawingObjects then
DrawAfterChangeBounds(r,Bounds);
end;
procedure ObjectABC.SetWidth(Width: integer);
begin
ObjectABCSetSize(Width,Height);
end;
procedure ObjectABC.SetHeight(Height: integer);
var r: GRectangle;
begin
if Height<1 then Exit;
if fh=Height then Exit;
r := Bounds;
fh := Height;
if not __LockDrawingObjects then
DrawAfterChangeBounds(r,Bounds)
end;
procedure ObjectABC.SetTxtVis(b: boolean);
begin
if txtvis=b then Exit;
txtvis := b;
Redraw;
end;
procedure ObjectABC.SetNum(n: integer);
begin
Text := IntToStr(n);
end;
procedure ObjectABC.SetRealNum(r: real);
begin
Text := string.Format('{0:f1}',r).Replace(',','.');
end;
function ObjectABC.GetNum: integer;
var err: integer;
begin
Val(Text,Result,err);
if err<>0 then
Result:=0;
end;
function ObjectABC.GetRealNum: real;
var err: integer;
begin
Val(Text,Result,err);
if err<>0 then
Result:=0;
end;
procedure ObjectABC.SetTextScale(r: real);
begin
if txtscale=r then
Exit;
if r<0.01 then
r := 0.01
else if r>1 then
r := 1;
txtscale := r;
Redraw;
end;
procedure ObjectABC.SetOwner(o: ContainerABC);
begin
if ow<>nil then
ow.Unlink(Self);
ow := nil;
if o<>nil then
o.Add(Self)
end;
procedure ObjectABC.SetColor(cl: GColor);
begin
if col=cl then Exit;
col := cl;
Redraw;
end;
procedure ObjectABC.SetText(t: string);
begin
if txt=t then
exit;
txt := t;
Redraw;
end;
procedure ObjectABC.InternalDraw;
var b: boolean;
begin
b := DrawInBuffer;
DrawInBuffer := False;
if not __LockDrawingObjects then
Draw(fx,fy);
DrawInBuffer := b;
end;
procedure ObjectABC.CalcOwnerOffset(var l,t: integer);
var
o: ContainerABC;
begin
l:=0; t:=0;
o:=Owner;
while o<>nil do
begin
l := l + o.Left;
t := t + o.Top;
o:=o.Owner;
end;
end;
procedure ObjectABC.Redraw;
var
l,t: integer;
r: GRectangle;
begin
if not __LockDrawingObjects then
begin
CalcOwnerOffset(l,t);
r := Bounds;
r.Offset(l,t);
drawRect(r);
end;
end;
procedure ObjectABC.RedrawNow;
var
l,t: integer;
r: GRectangle;
begin
CalcOwnerOffset(l,t);
r := Bounds;
r.Offset(l,t);
drawRect(r);
end;
procedure ObjectABC.MoveTo(x,y: integer);
var r,r1: GRectangle;
begin
if (fx=x) and (fy=y) then Exit;
r := Bounds;
setCoords(x,y);
r1 := Bounds;
DrawAfterChangeBounds(r,r1)
end;
procedure ObjectABC.MoveOn(a,b: integer);
begin
MoveTo(fx+a,fy+b);
end;
procedure ObjectABC.Move;
begin
MoveOn(dx,dy);
end;
procedure ObjectABC.SetCoords(x,y: integer);
begin
fx := x;
fy := y;
end;
procedure ObjectABC.Scale(f: real);
begin
// Assert(f>0,'<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><0');
Width := round(Width*f);
Height := round(Height*f);
end;
procedure ObjectABC.ToFront;
begin
ABCObjects.ToFront(Self);
end;
procedure ObjectABC.ToBack;
begin
ABCObjects.ToBack(Self);
end;
function ObjectABC.Bounds: GRectangle;
begin
Result := new GRectangle(fx,fy,fw,fh);
end;
function ObjectABC.Intersect(g: ObjectABC): boolean;
var
r: GRectangle;
b1,b2: Bitmap;
gb1,gb2: Graphics;
begin
{ Result := IntersectRect(g.Bounds);
if Result=False then exit;}
r := GRectangle.Intersect(Bounds,g.Bounds);
if (r.Width<=0) or (r.Height<=0) then
begin
Result := False;
exit;
end;
//write(r.Width,' ',r.Height,' ');
b1 := new Bitmap(r.Width,r.Height);
gb1 := Graphics.FromImage(b1);
gb1.FillRectangle(Brushes.White,0,0,r.Width,r.Height);
Draw(Left-r.Left,Top-r.Top,gb1);
//GraphWindowGraphics.DrawImage(b1,400,0);
b2 := new Bitmap(r.Width,r.Height);
gb2 := Graphics.FromImage(b2);
GraphABC.Brush.Color := clWhite;
gb2.FillRectangle(Brushes.White,0,0,r.Width,r.Height);
g.Draw(g.Left-r.Left,g.Top-r.Top,gb2);
//GraphWindowGraphics.DrawImage(b2,450,0);
Result := ImageIntersect(b1,b2);
end;
function ObjectABC.IntersectRect(r: GRectangle): boolean;
begin
Result := r.IntersectsWith(Bounds);
end;
function ObjectABC.PtInside(x,y: integer): boolean;
begin
Result := Bounds.Contains(x,y);
end;
//------ BoundedObjectABC -------
constructor BoundedObjectABC.Create(x,y,w,h: integer; cl: GColor);
begin
// <20> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD>?
Init(x,y,w,h,cl);
end;
constructor BoundedObjectABC.Create(g: BoundedObjectABC);
begin
InitBy(g);
end;
procedure BoundedObjectABC.Init(x,y,w,h: integer; cl: GColor);
begin
inherited Init(x,y,w,h,cl);
bcol := clBlack;
bw := 1;
fil := True;
bor := True;
end;
procedure BoundedObjectABC.InitBy(g: BoundedObjectABC);
begin
inherited InitBy(g);
bcol := g.bcol;
bw := g.bw;
fil := g.fil;
bor := g.bor;
end;
procedure BoundedObjectABC.SetBColor(cl: GColor);
begin
if bcol=cl then Exit;
bcol:=cl;
Redraw;
end;
procedure BoundedObjectABC.SetBW(w: integer);
begin
if bw=w then Exit;
bw:=w;
Redraw;
end;
function BoundedObjectABC.GetBW: integer;
begin
Result := bw;
end;
procedure BoundedObjectABC.SetFilled(f: boolean);
begin
if fil=f then Exit;
fil := f;
Redraw;
end;
procedure BoundedObjectABC.SetBordered(b: boolean);
begin
if bor=b then Exit;
bor := b;
Redraw;
end;
procedure BoundedObjectABC.SetDrawSettings;
begin
SetBrushColor(Color);
if Fil then
SetBrushStyle(bsSolid)
else SetBrushStyle(bsClear);
if Bor then
SetPenStyle(psSolid)
else SetPenStyle(psClear);
SetPenColor(BCol);
SetPenWidth(bw);
end;
//------ RectangleABC -------
constructor RectangleABC.Create(x,y,w,h: integer; cl: GColor);
begin
inherited Init(x,y,w,h,cl);
InternalDraw;
end;
constructor RectangleABC.Create(g: RectangleABC);
begin
inherited InitBy(g);
end;
procedure RectangleABC.Draw(x,y: integer; g: Graphics);
var z,z1: integer;
begin
SetDrawSettings;
z := BorderWidth div 2;
z1 := (BorderWidth-1) div 2;
LockGraphics;
GraphABCHelper.Rectangle(x+z,y+z,x+Width-z1,y+Height-z1,g);
DrawText(x,y,g);
UnLockGraphics;
end;
function RectangleABC.Clone0: ObjectABC;
begin
Result := new RectangleABC(Self);
end;
function RectangleABC.Clone: RectangleABC;
begin
Result := new RectangleABC(Self);
end;
//------ SquareABC -------
constructor SquareABC.Create(x,y,w: integer; cl: GColor);
begin
inherited Create(x,y,w,w,cl);
end;
constructor SquareABC.Create(g: SquareABC);
begin
inherited Create(g);
end;
procedure SquareABC.SetWidth(Width: integer);
begin
ObjectABCSetSize(Width,Width);
end;
procedure SquareABC.SetHeight(Height: integer);
begin
SetWidth(Height);
end;
procedure SquareABC.Scale(f: real);
begin
Width := round(Width*f);
end;
function SquareABC.Clone0: ObjectABC;
begin
Result := SquareABC.Create(Self);
end;
function SquareABC.Clone: SquareABC;
begin
Result := SquareABC.Create(Self);
end;
//------ EllipseABC -------
constructor EllipseABC.Create(x,y,w,h: integer; cl: GColor);
begin
inherited Init(x,y,w,h,cl);
InternalDraw;
end;
constructor EllipseABC.Create(g: EllipseABC);
begin
inherited InitBy(g);
end;
procedure EllipseABC.Draw(x,y: integer; g: Graphics);
var z,z1: integer;
begin
SetDrawSettings;
z := BorderWidth div 2;
z1 := (BorderWidth-1) div 2;
LockGraphics;
Ellipse(x+z,y+z,x+Width-z1,y+Height-z1,g);
DrawText(x,y,g);
UnLockGraphics;
end;
function EllipseABC.Clone0: ObjectABC;
begin
Result := new EllipseABC(Self);
end;
function EllipseABC.Clone: EllipseABC;
begin
Result := new EllipseABC(Self);
end;
//------ CircleABC -------
constructor CircleABC.Create(x,y,r: integer; cl: GColor);
begin
inherited Create(x-r,y-r,2*r+1,2*r+1,cl);
end;
constructor CircleABC.Create(g: CircleABC);
begin
inherited Create(g);
end;
procedure CircleABC.scale(f: real);
begin
Width := round(Width*f);
end;
procedure CircleABC.SetWidth(Width: integer);
begin
if Width mod 2 = 0 then
Width := Width - 1;
ObjectABCSetSize(Width,Width);
end;
procedure CircleABC.SetHeight(Height: integer);
begin
SetWidth(Height);
end;
function CircleABC.Clone0: ObjectABC;
begin
Result := new CircleABC(Self);
end;
function CircleABC.Clone: CircleABC;
begin
Result := new CircleABC(Self);
end;
procedure CircleABC.SetRadius(r: integer);
begin
if Width = 2*r+1 then
Exit;
MoveOn(Width div 2-r, Width div 2-r);
Width := 2*r+1;
end;
function CircleABC.GetRadius: integer;
begin
Result := Width div 2;
end;
//------ RoundRectABC -------
constructor RoundRectABC.Create(x,y,w,h,rr: integer; cl: GColor);
begin
Init(x,y,w,h,rr,cl);
InternalDraw;
end;
constructor RoundRectABC.Create(g: RoundRectABC);
begin
InitBy(g);
end;
procedure RoundRectABC.SetRadius(rr: integer);
begin
if r=rr then Exit;
if rr > Width div 2 then
rr := Width div 2;
if rr > Height div 2 then
rr := Height div 2;
r := rr;
Redraw;
end;
procedure RoundRectABC.Draw(x,y: integer; g: Graphics);
var z,z1: integer;
begin
SetDrawSettings;
z := BorderWidth div 2;
z1 := (BorderWidth-1) div 2;
LockGraphics;
RoundRect(x+z,y+z,x+Width-z1,y+Height-z1,2*r,2*r,g);
DrawText(x,y,g);
UnLockGraphics;
end;
procedure RoundRectABC.Init(x,y,w,h,rr: integer; cl: GColor);
begin
inherited Init(x,y,w,h,cl);
r := rr;
end;
procedure RoundRectABC.InitBy(g: RoundRectABC);
begin
inherited InitBy(g);
r := g.r;
end;
function RoundRectABC.Clone0: ObjectABC;
begin
Result := new RoundRectABC(Self);
end;
function RoundRectABC.Clone: RoundRectABC;
begin
Result := new RoundRectABC(Self);
end;
//------ RoundSquareABC -------
constructor RoundSquareABC.Create(x,y,w,r: integer; cl: GColor);
begin
inherited Create(x,y,w,w,r,cl);
end;
constructor RoundSquareABC.Create(g: RoundSquareABC);
begin
inherited Create(g);
end;
procedure RoundSquareABC.SetWidth(Width: integer);
begin
ObjectABCSetSize(Width,Width);
end;
procedure RoundSquareABC.SetHeight(Height: integer);
begin
ObjectABCSetSize(Height,Height);
end;
procedure RoundSquareABC.Scale(f: real);
begin
Width := round(Width*f);
end;
function RoundSquareABC.Clone0: ObjectABC;
begin
Result := new RoundSquareABC(Self);
end;
function RoundSquareABC.Clone: RoundSquareABC;
begin
Result := new RoundSquareABC(Self);
end;
//------ TextABC -------
procedure TextABC.Init(x,y,pt: integer; cl: GColor; txt: string);
var w,h: integer;
begin
SetFontName(fname);
SetFontSize(pt);
w := TextWidth(txt);
h := TextHeight(txt);
inherited Init(x,y,w,h,cl);
tb := True;
bc := clWhite;
pointsz := pt;
Self.txt := txt;
end;
procedure TextABC.InitBy(g: TextABC);
begin
inherited InitBy(g);
tb := g.tb;
bc := g.bc;
pointsz := g.pointsz;
txt := g.txt;
end;
constructor TextABC.Create(x,y,pt: integer; txt: string; cl: GColor);
begin
Init(x,y,pt,cl,txt);
InternalDraw;
end;
constructor TextABC.Create(g: TextABC);
begin
InitBy(g);
InternalDraw;
end;
procedure TextABC.Draw(x,y: integer; g: Graphics);
var bs: BrushStyleType;
begin
SetBrushColor(bc);
if tb then
begin
bs := BrushStyle;
SetBrushStyle(bsClear);
end
else
SetBrushStyle(bsSolid);
SetFontName(fname);
SetFontSize(pointsz);
GraphABC.SetFontColor(Color);
LockGraphics;
TextOut(x,y,Text,g);
UnLockGraphics;
if tb then
SetBrushStyle(bs);
end;
procedure TextABC.SetText(t: string);
var r: GRectangle;
begin
if Text=t then
exit;
r := Bounds;
txt := t;
LockGraphics;
fw := TextWidth(t);
fh := TextHeight(t);
UnLockGraphics;
if not __LockDrawingObjects then
DrawAfterChangeBounds(r,Bounds)
end;
{procedure TextABC.SetFName(fn: string);
begin
if fname=fn then
exit;
fname:=fn;
SetFontName(fname);
SetFontSize(pointsz);
Width:=TextWidth(Text);
Height:=TextHeight(Text);
Redraw;
end;}
procedure TextABC.SetFSize(sz: integer);
var r: GRectangle;
begin
if pointsz = sz then
Exit;
pointsz := sz;
r := Bounds;
SetFontName(fname);
SetFontSize(pointsz);
fw := TextWidth(Text);
fh := TextHeight(Text);
if not __LockDrawingObjects then
DrawAfterChangeBounds(r,Bounds)
// Redraw; // <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>!
end;
procedure TextABC.SetTB(b: boolean);
begin
if tb=b then Exit;
tb := b;
Redraw;
end;
procedure TextABC.SetBC(c: GColor);
begin
if bc=c then Exit;
bc := c;
Redraw;
end;
function TextABC.Clone0: ObjectABC;
begin
Result := TextABC.Create(Self);
end;
function TextABC.Clone: TextABC;
begin
Result := TextABC.Create(Self);
end;
//------ RegularPolygonABC ------
procedure RegularPolygonABC.Init(x,y,r,nn: integer; cl: GColor);
begin
inherited Init(x-r,y-r,2*r+1,2*r+1,cl);
n := nn;
SetLength(a,nn);
angl := 0;
end;
procedure RegularPolygonABC.InitBy(g: RegularPolygonABC);
begin
inherited InitBy(g);
n := g.n;
SetLength(a,n);
angl := g.angl;
end;
constructor RegularPolygonABC.Create(x,y,r,nn: integer; cl: GColor);
begin
Init(x,y,r,nn,cl);
InternalDraw;
end;
constructor RegularPolygonABC.Create(g: RegularPolygonABC);
begin
InitBy(g);
end;
procedure RegularPolygonABC.Draw(x,y: integer; g: Graphics);
var
i,r,z,x0,y0: integer;
phi: real;
begin
SetDrawSettings;
phi := -90 + Angle;
z := BorderWidth div 2;
r := Width div 2;
r := r - z;
x0 := x + Width div 2;
y0 := y + Width div 2;
for i:=0 to n-1 do
begin
a[i].x := round(r*cos(phi*Pi/180)) + x0;
a[i].y := round(r*sin(phi*Pi/180)) + y0;
phi := phi+360/n;
end;
LockGraphics;
Polygon(a,g);
DrawText(x,y,g);
UnLockGraphics;
end;
function RegularPolygonABC.PtInside(x,y:integer): boolean;
var
a,x0,y0,dx,dy,pz: integer;
phi: real;
part: real;
begin
part := 360/n;
a := Width div 2 + 1;
x0 := Left + Width div 2;
y0 := Top + Width div 2;
dx := x - x0;
dy := y - y0;
if dx=0 then
begin
if dy<0 then
phi := 0
else phi := 180;
end
else
begin
phi := 90 + arctan(dy/dx)*180/Pi;
if dx<0 then
phi := phi + 180;
end;
pz := trunc(phi/part);
phi := phi - pz*part;
if phi>part/2 then
phi := part - phi;
Phi := part/2-Phi;
Result := sqrt(dx*dx+dy*dy) < a*cos(part/2/180*Pi)/cos(phi/180*Pi);
end;
procedure RegularPolygonABC.SetAngle(a: real);
begin
if angl=a then
Exit;
angl := a;
Redraw;
end;
procedure RegularPolygonABC.SetWidth(Width: integer);
begin
if Width mod 2 = 0 then
Width := Width - 1; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ObjectABCSetSize(Width,Width);
end;
procedure RegularPolygonABC.SetHeight(Height: integer);
begin
SetWidth(Height);
end;
procedure RegularPolygonABC.SetCount(c: integer);
begin
if c<3 then
c := 3;
if c>500 then
c := 500;
if n=c then
Exit;
n := c;
SetLength(a,n);
Redraw;
end;
function RegularPolygonABC.GetCount: integer;
begin
Result := n;
end;
procedure RegularPolygonABC.SetRadius(r: integer);
begin
if Width = 2*r+1 then
Exit;
MoveOn(Width div 2-r, Width div 2-r);
Width := 2*r+1;
end;
function RegularPolygonABC.GetRadius: integer;
begin
Result := Width div 2;
end;
procedure RegularPolygonABC.Scale(f: real);
begin
Width := round(Width*f);
end;
function RegularPolygonABC.Clone0: ObjectABC;
begin
Result := RegularPolygonABC.Create(Self);
end;
function RegularPolygonABC.Clone: RegularPolygonABC;
begin
Result := RegularPolygonABC.Create(Self);
end;
//------ StarABC ------
procedure StarABC.Init(x,y,r,r1,nn: integer; cl: GColor);
var rr: integer;
begin
if r<r1 then
begin
rr := r;
r := r1;
r1 := rr;
end;
r_rr := r/r1;
inherited Init(x,y,r,2*nn,cl);
end;
procedure StarABC.InitBy(g: StarABC);
begin
r_rr := g.r_rr;
inherited InitBy(g);
end;
constructor StarABC.Create(x,y,r,r1,nn: integer; cl: GColor);
begin
Init(x,y,r,r1,nn,cl);
InternalDraw;
end;
constructor StarABC.Create(g: StarABC);
begin
InitBy(g);
end;
procedure StarABC.Scale(f: real);
begin
Width := round(Width*f);
end;
function StarABC.Clone0: ObjectABC;
begin
Result := StarABC.Create(Self);
end;
function StarABC.Clone: StarABC;
begin
Result := StarABC.Create(Self);
end;
function StarABC.GetCount: integer;
begin
Result := inherited GetCount div 2;
end;
procedure StarABC.SetCount(c: integer);
begin
inherited SetCount(c*2);
end;
function StarABC.GetRR: integer;
begin
Result := round(Radius/r_rr);
end;
procedure StarABC.SetRR(r1: integer);
begin
if r1>Radius then
Exit;
if r_rr = Radius/r1 then
Exit;
r_rr := Radius/r1;
Redraw;
end;
procedure StarABC.Draw(x,y: integer; g: Graphics);
var
i,r,rr,z,x0,y0: integer;
phi: real;
begin
SetDrawSettings;
phi := -90 + Angle;
z := BorderWidth;
r := Width div 2;
r := r - z;
x0 := x + Width div 2;
y0 := y + Width div 2;
rr := round(r/r_rr);
for i:=0 to Count*2-1 do
begin
if i mod 2 = 0 then
begin
a[i].x := round(r*cos(phi*Pi/180)) + x0;
a[i].y := round(r*sin(phi*Pi/180)) + y0;
end
else
begin
a[i].x := round(rr*cos(phi*Pi/180)) + x0;
a[i].y := round(rr*sin(phi*Pi/180)) + y0;
end;
phi := phi + 360/Count/2;
end;
LockGraphics;
Polygon(a,g);
DrawText(x,y,g);
UnLockGraphics;
end;
function StarABC.PtInside(x,y: integer): boolean;
var
a,x0,y0,pz: integer;
phi: real;
part,dx,dy,b,c,r: real;
begin
part := 360/Count;
a := Width div 2 + 1;
x0 := Left + Width div 2;
y0 := Top + Width div 2;
dx := x - x0;
dy := y - y0;
if dx=0 then
begin
if dy<0 then
phi := 0
else phi := 180;
end
else
begin
phi := 90 + arctan(dy/dx)*180/Pi;
if dx<0 then
phi := phi + 180;
end;
pz := trunc(phi/part);
phi := phi - pz*part;
if phi>part/2 then
phi := part - phi;
b := (InternalRadius+1)*cos(part/2*Pi/180);
c := (InternalRadius+1)*sin(part/2*Pi/180);
r := sqrt(dx*dx+dy*dy);
dx := r * cos(phi*Pi/180);
dy := r * sin(phi*Pi/180);
Result := c*(dx-a) < dy*(b-a);
end;
//------ PictureABC ------
procedure PictureABC.Init(x,y: integer; fname: string);
begin
sx := 1;
sy := 1;
p := Picture.Create(fname);
p.Transparent := False;
inherited Init(x,y,p.Width,p.Height,clBlack);
end;
procedure PictureABC.Init(x,y: integer; p: Picture);
begin
sx := 1;
sy := 1;
Self.p := p;
inherited Init(x,y,p.Width,p.Height,clBlack);
end;
procedure PictureABC.InitBy(g: PictureABC);
begin
inherited InitBy(g);
sx := g.sx;
sy := g.sy;
p := g.p;
end;
constructor PictureABC.Create(x,y: integer; fname: string);
begin
Init(x,y,fname);
InternalDraw;
end;
constructor PictureABC.Create(g: PictureABC);
begin
InitBy(g);
end;
constructor PictureABC.Create(x,y: integer; p: Picture);
begin
sx := 1;
sy := 1;
Self.p := p;
inherited Init(x,y,p.Width,p.Height,clBlack);
InternalDraw;
end;
procedure PictureABC.DrawAfterChangePicture(var oldRect: GRectangle);
begin
fw := round(abs(sx)*p.Width) + 1;
fh := round(abs(sy)*p.Height) + 1;
if not __LockDrawingObjects then
DrawAfterChangeBounds(oldRect,Bounds)
end;
procedure PictureABC.ChangePicture(fname: string);
var r: GRectangle;
begin
r := Bounds;
p.Load(fname);
p.Transparent := False;
DrawAfterChangePicture(r);
end;
procedure PictureABC.ChangePicture(p: Picture);
var r: GRectangle;
begin
r := Bounds;
Self.p := p;
p.Transparent := False;
DrawAfterChangePicture(r);
end;
procedure PictureABC.Draw(x,y: integer; g: Graphics);
var bw,bh: integer;
begin
LockGraphics;
if (sx=1) and (sy=1) then
p.Draw(x,y,g)
else
begin
bw := p.Width;
bh := p.Height;
if sx<0 then
x := x - round(bw*sx);
if sy<0 then
y := y - round(bh*sy);
p.Draw(x,y,round(bw*sx),round(bh*sy),g);
end;
DrawText(x,y,g);
UnLockGraphics;
end;
procedure PictureABC.SetWidth(Width: integer);
begin
if Width<=0 then
exit;
if sx>0 then
sx := Width/p.Width
else sx := -Width/p.Width;
inherited SetWidth(Width);
end;
procedure PictureABC.SetHeight(Height: integer);
begin
if Height<=0 then
exit;
if sy>0 then
sy := Height/p.Height
else sy := -Height/p.Height;
inherited SetHeight(Height);
end;
procedure PictureABC.SetTransparent(tt: boolean);
begin
if p.Transparent = tt then Exit;
p.Transparent := tt;
Redraw;
end;
function PictureABC.GetTransparent: boolean;
begin
Result := p.Transparent;
end;
procedure PictureABC.SetTransparentColor(c: GColor);
begin
if p.TransparentColor = c then Exit;
p.TransparentColor := c;
Redraw;
end;
function PictureABC.GetTransparentColor: GColor;
begin
Result := p.TransparentColor;
end;
procedure PictureABC.SetScaleX(ssx: real);
var r: GRectangle;
begin
if sx=ssx then exit;
r := Bounds;
fw := round(abs(ssx)*p.Width)+1;
sx := ssx;
if not __LockDrawingObjects then
DrawAfterChangeBounds(r,Bounds)
end;
procedure PictureABC.SetScaleY(ssy: real);
var r: GRectangle;
begin
if sy=ssy then exit;
r := Bounds;
fh := round(abs(ssy)*p.Height)+1;
sy := ssy;
if not __LockDrawingObjects then
DrawAfterChangeBounds(r,Bounds)
end;
procedure PictureABC.Save(fname: string);
begin
p.Save(fname);
end;
procedure PictureABC.FlipVertical;
begin
p.FlipVertical;
Redraw;
end;
procedure PictureABC.FlipHorizontal;
begin
p.FlipHorizontal;
Redraw;
end;
function PictureABC.Clone0: ObjectABC;
begin
Result := new PictureABC(Self)
end;
function PictureABC.Clone: PictureABC;
begin
Result := new PictureABC(Self)
end;
//------ MultiPictureABC ------
procedure MultiPictureABC.Init(x,y: integer; fname: string);
begin
cur := 1;
cnt := 1;
inherited Init(x,y,fname);
end;
procedure MultiPictureABC.Init(x,y: integer; p: Picture);
begin
cur := 1;
cnt := 1;
inherited Init(x,y,p);
end;
procedure MultiPictureABC.Init(x,y,w: integer; fname: string);
begin
p := Picture.Create(fname);
p.Transparent := True;
if p.Width mod w <> 0 then
raise Exception.Create('<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>');
cur := 1;
cnt := p.Width div w;
inherited Init(x,y,p);
fw := w;
end;
procedure MultiPictureABC.Init(x,y,w: integer; p: Picture);
begin
Self.p := p;
if p.Width mod w <> 0 then
raise Exception.Create('<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>');
cur := 1;
cnt := p.Width div w;
inherited Init(x,y,p);
fw := w;
end;
procedure MultiPictureABC.InitBy(g: MultiPictureABC);
begin
inherited InitBy(g);
cur := g.cur;
cnt := g.cnt;
end;
constructor MultiPictureABC.Create(x,y: integer; fname: string);
begin
Init(x,y,fname);
InternalDraw;
end;
constructor MultiPictureABC.Create(x,y: integer; p: Picture);
begin
Init(x,y,p);
InternalDraw;
end;
constructor MultiPictureABC.Create(x,y,w: integer; fname: string);
begin
Init(x,y,w,fname);
InternalDraw;
end;
constructor MultiPictureABC.Create(x,y,w: integer; p: Picture);
begin
Init(x,y,w,p);
InternalDraw;
end;
constructor MultiPictureABC.Create(g: MultiPictureABC);
begin
InitBy(g);
end;
procedure MultiPictureABC.Draw(x,y: integer; g: Graphics);
begin
LockGraphics;
p.Draw(x,y,new System.Drawing.Rectangle((cur-1)*Width,0,Width,Height),g);
UnLockGraphics;
end;
procedure MultiPictureABC.ChangePicture(fname: string);
begin
p.Load(fname);
cur := 1;
cnt := 1;
Width := p.Width;
Height := p.Height;
Redraw;
end;
procedure MultiPictureABC.ChangePicture(w: integer; fname: string);
begin
p.Load(fname);
if p.Width mod w <> 0 then
raise Exception.Create('<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>');
cur := 1;
cnt := p.Width div w;
Width := w;
Height := p.Height;
Redraw;
end;
procedure MultiPictureABC.Add(fname: string);
var
p1: Picture;
r,r1: System.Drawing.Rectangle;
begin
Inc(cnt);
p1 := Picture.Create(fname);
if (p1.Width<>Width) or (p1.Height<>Height) then
raise Exception.Create('<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD> '+fname+' <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> MultiPictureABC');
p1.Transparent := Transparent;
p.Width := p.Width + Width;
r1 := new System.Drawing.Rectangle(0,0,Width,Height);
r := new System.Drawing.Rectangle((cnt-1)*Width,0,Width,Height);
p.CopyRect(r,p1,r1);
end;
procedure MultiPictureABC.SetCurrentPicture(i: integer);
begin
if (i<1) or (i>Count) then
raise Exception.Create('<27><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> '+IntToStr(i)+' <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> '+IntToStr(i)+'..'+IntToStr(Count));
cur := i;
Redraw;
end;
procedure MultiPictureABC.NextPicture;
begin
if cur>=cnt then
CurrentPicture:=1
else CurrentPicture:=cur+1
end;
procedure MultiPictureABC.PrevPicture;
begin
if cur=1 then
CurrentPicture:=cnt
else CurrentPicture:=cur-1
end;
function MultiPictureABC.Clone0: ObjectABC;
begin
Result := new MultiPictureABC(Self);
end;
function MultiPictureABC.Clone: MultiPictureABC;
begin
Result := new MultiPictureABC(Self);
end;
//------ ContainerABC ------
procedure ContainerABC.Init(x,y: integer);
begin
l := new System.Collections.ArrayList;
inherited Init(x,y,0,0,clWhite);
end;
procedure ContainerABC.InitBy(g: ContainerABC);
var
i: integer;
ob: ObjectABC;
begin
l := new System.Collections.ArrayList;
inherited InitBy(g);
for i:=0 to g.Count-1 do
begin
ob := g[i].Clone0;
ob.Owner := Self;
end;
end;
constructor ContainerABC.Create(x,y: integer);
begin
Init(x,y);
end;
constructor ContainerABC.Create(g: ContainerABC);
begin
InitBy(g);
end;
procedure ContainerABC.SetItem(i: integer; o: ObjectABC);
begin
l[i] := o;
end;
function ContainerABC.GetItem(i: integer): ObjectABC;
begin
Result := ObjectABC(l[i])
end;
procedure ContainerABC.Add(g: ObjectABC);
var
b: boolean;
begin
{ if Self is UIElementABC then
exit;}
b := g.Visible;
g.Visible := False;
__l.Remove(g);
l.Add(g);
g.ow := Self;
g.Visible := b;
RecalcBounds;
Redraw;
end;
procedure ContainerABC.Remove(g: ObjectABC);
begin
l.Remove(g);
end;
procedure ContainerABC.Draw(x,y: integer; g: Graphics);
var
i: integer;
ob: ObjectABC;
begin
LockGraphics;
for i:=0 to l.Count-1 do
begin
ob := ObjectABC(l[i]);
if ob.Visible then
ob.Draw(x+ob.Left,y+ob.Top,g);
end;
UnLockGraphics;
end;
function ContainerABC.PtInside(x,y:integer): boolean;
var
i: integer;
g: ObjectABC;
begin
Result:=False;
for i:=0 to l.Count-1 do
begin
g := ObjectABC(l[i]);
if g.PtInside(x-Left,y-Top) then
begin
Result := True;
Exit;
end;
end;
end;
procedure ContainerABC.SetWidth(Width: integer);
var
i: integer;
scale: real;
g: ObjectABC;
begin
if Self.Width = 0 then
Exit;
scale := Width/Self.Width;
for i:=0 to l.Count-1 do
begin
g := ObjectABC(l[i]);
g.Left := round(g.Left*scale);
g.Width := round(g.Width*scale);
end;
inherited SetWidth(Width);
end;
procedure ContainerABC.SetHeight(Height: integer);
var
i: integer;
scale: real;
g: ObjectABC;
begin
if Self.Height=0 then Exit;
scale:=Height/Self.Height;
for i:=1 to l.Count do
begin
g := ObjectABC(l[i]);
g.Top := round(g.Top*scale);
g.Height := round(g.Height*scale);
end;
inherited SetHeight(Height);
end;
procedure ContainerABC.RecalcBounds;
var
i: integer;
r: GRectangle;
begin
if Count=0 then Exit;
r := ObjectABC(l[0]).Bounds;
for i:=1 to l.Count-1 do
r := GRectangle.Union(r,ObjectABC(l[i]).Bounds);
fx := fx + r.Left;
fy := fy + r.Top;
fw := r.Right - r.Left;
fh := r.Bottom - r.Top;
for i:=0 to l.Count-1 do
ObjectABC(l[i]).SetCoords(ObjectABC(l[i]).Left-r.Left,ObjectABC(l[i]).Top-r.Top);
end;
procedure ContainerABC.UnLink(g: ObjectABC);
begin
l.Remove(g);
Redraw;
RecalcBounds;
end;
function ContainerABC.Clone0: ObjectABC;
begin
Result := new ContainerABC(Self);
end;
function ContainerABC.Clone: ContainerABC;
begin
Result := new ContainerABC(Self);
end;
function ContainerABC.GetCount: integer;
begin
Result := l.Count;
end;
//------ BoardABC ------
procedure BoardABC.Init(x,y,nx,ny,sszx,sszy: integer; cl: GColor);
begin
Self.nx := nx;
Self.ny := ny;
szx := sszx;
szy := sszy;
inherited Init(x,y,nx*szx+1,ny*szy+1,cl);
end;
procedure BoardABC.InitBy(g: BoardABC);
begin
nx := g.nx;
ny := g.ny;
szx := g.szx;
szy := g.szy;
inherited InitBy(g);
end;
constructor BoardABC.Create(x,y,nx,ny,sszx,sszy: integer; cl: GColor);
begin
Init(x,y,nx,ny,sszx,sszy,cl);
InternalDraw;
end;
constructor BoardABC.Create(g: BoardABC);
begin
InitBy(g);
end;
procedure BoardABC.SetNX(nnx: integer);
var r: GRectangle;
begin
if nx = nnx then
Exit;
r := Bounds;
nx := nnx;
if not __LockDrawingObjects then
DrawAfterChangeBounds(r,Bounds)
end;
procedure BoardABC.SetNY(nny: integer);
var r: GRectangle;
begin
if ny = nny then
Exit;
r := Bounds;
ny := nny;
if not __LockDrawingObjects then
DrawAfterChangeBounds(r,Bounds)
end;
procedure BoardABC.SetSzX(sszx: integer);
var r: GRectangle;
begin
if szx = sszx then
Exit;
r := Bounds;
szx := sszx;
if not __LockDrawingObjects then
DrawAfterChangeBounds(r,Bounds)
end;
procedure BoardABC.SetSzY(sszy: integer);
var r: GRectangle;
begin
if szy = sszy then
Exit;
r := Bounds;
szy := sszy;
if not __LockDrawingObjects then
DrawAfterChangeBounds(r,Bounds)
end;
procedure BoardABC.Draw(x,y: integer; g: Graphics);
var i: integer;
begin
SetDrawSettings;
LockGraphics;
FillRectangle(x,y,x+Width,y+Height,g);
for i:=0 to nx do
Line(x+i*szx,y,x+i*szx,y+Height-1,g);
for i:=0 to ny do
Line(x,y+i*szy,x+Width-1,y+i*szy,g);
UnLockGraphics;
end;
function BoardABC.Clone0: ObjectABC;
begin
Result := new BoardABC(Self);
end;
function BoardABC.Clone: BoardABC;
begin
Result := new BoardABC(Self);
end;
//------ ObjectBoardABC ------
procedure ObjectBoardABC.Init(x,y,nn,mm,sszx,sszy: integer; cl: GColor);
var i: integer;
begin
inherited Init(x,y,nn,mm,sszx,sszy,cl);
SetLength(ar,nn*mm);
for i:=0 to nn*mm-1 do
ar[i] := nil;
end;
procedure ObjectBoardABC.InitBy(g: ObjectBoardABC);
var i: integer;
begin
inherited InitBy(g);
SetLength(ar,g.ar.Length);
for i:=0 to g.ar.Length-1 do
ar[i] := g.ar[i].Clone;
end;
constructor ObjectBoardABC.Create(x,y,nn,mm,sszx,sszy: integer; cl: GColor);
begin
Init(x,y,nn,mm,sszx,sszy,cl);
InternalDraw;
end;
constructor ObjectBoardABC.Create(g: ObjectBoardABC);
begin
InitBy(g);
end;
procedure ObjectBoardABC.CreateRectangleABC(x,y,w,h: integer; c: GColor);
begin
SetObject(x,y,new RectangleABC(0,0,w,h,c));
end;
procedure ObjectBoardABC.DestroyObject(x,y: integer);
begin
if Self[x,y]<>nil then
begin
Self[x,y].Destroy;
Self[x,y] := nil;
end;
end;
procedure ObjectBoardABC.SetObject(x,y: integer; ob: ObjectABC);
begin
ar[(y-1)*DimX + x - 1] := ob;
if ob=nil then
Exit;
ob.dx := x;
ob.dy := y; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> dx <20> dy <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>
ob.Center := new Point(Left+CellSizeX*(x-1)+CellSizeX div 2,Top+CellSizeY*(y-1)+CellSizeY div 2);
end;
function ObjectBoardABC.GetObject(x,y: integer): ObjectABC;
begin
Result := ar[(y-1)*DimX + x - 1];
end;
function ObjectBoardABC.GetRectangle(x,y: integer): RectangleABC;
begin
Result := RectangleABC(ar[(y-1)*DimX + x - 1]);
end;
procedure ObjectBoardABC.SwapObjects(x1,y1,x2,y2: integer);
var
ob1,ob2: ObjectABC;
csx,csy: integer;
begin
ob1 := Self[x1,y1];
ob2 := Self[x2,y2];
Self[x1,y1] := ob2;
Self[x2,y2] := ob1;
csx := CellSizeX;
csy := CellSizeY;
if ob1<>nil then
begin
ob1.dx := x2;
ob1.dy := y2;
ob1.Center := new Point(Left+csx*(x2-1)+csx div 2,Top+csy*(y2-1)+csy div 2);
end;
if ob2<>nil then
begin
ob2.dx := x1;
ob2.dy := y1;
ob2.Center := new Point(Left+csx*(x1-1)+csx div 2,Top+csy*(y1-1)+csy div 2);
end;
end;
function ObjectBoardABC.Clone0: ObjectABC;
begin
Result := new ObjectBoardABC(Self);
end;
function ObjectBoardABC.Clone: ObjectBoardABC;
begin
Result := new ObjectBoardABC(Self);
end;
//------ ObjectsABCArray ------
constructor ObjectsABCArray.Create(ll: System.Collections.ArrayList);
begin
l := ll;
end;
function ObjectsABCArray.GetCount: integer;
begin
Result := l.Count;
end;
procedure ObjectsABCArray.SetItem(i: integer; o: ObjectABC);
begin
l[i] := o;
end;
function ObjectsABCArray.GetItem(i: integer): ObjectABC;
begin
Result := ObjectABC(l[i])
end;
var __initialized := false;
procedure __InitModule;
begin
__l := new System.Collections.ArrayList;
__lUI := new System.Collections.ArrayList;
Objects := new ObjectsABCArray(__l);
tempbmp := new Bitmap(System.Windows.Forms.Screen.PrimaryScreen.Bounds.Width,System.Windows.Forms.Screen.PrimaryScreen.Bounds.Height);
SetWindowTitle('ABC Objects');
RedrawProc := ABCRedrawProc;
end;
procedure __InitModule__;
begin
if not __initialized then
begin
__initialized := true;
GraphABC.__InitModule__;
__InitModule;
end;
end;
initialization
__InitModule;
end.