2015-06-27 19:33:50 +03:00
// Copyright (c) Ivan Bondarev, Stanislav Mihalkovich (for details please see \doc\copyright.txt)
// This code is distributed under the GNU LGPL (for details please see \doc\license.txt)
2015-05-14 22:35:07 +03:00
///<2F> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
unit GraphABC;
//ne udaljat, IB 7.10.08
//<2F> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> 2015.01 (mabr)
{$apptype windows}
{$reference 'System.Windows.Forms.dll'}
{$reference 'System.Drawing.dll'}
{$gendoc true}
interface
uses
System,
System. Drawing,
System. Windows. Forms,
System. Drawing. Drawing2D;
type
/// <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD>
Color = System. Drawing. Color;
/// <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD>
HatchStyle = System. Drawing. Drawing2D. HatchStyle;
/// <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
DashStyle = System. Drawing. Drawing2D. DashStyle;
/// <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> GraphABC
GraphABCException = class( Exception) end ;
/// <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD>
Point = System. Drawing. Point;
var
clMoneyGreen: Color;
const
// Default graph window size
defaultWindowWidth = 6 4 0 ;
defaultWindowHeight = 4 8 0 ;
// Color constants
clAquamarine = Color. Aquamarine; clAzure = Color. Azure;
clBeige = Color. Beige; clBisque = Color. Bisque;
clBlack = Color. Black; clBlanchedAlmond = Color. BlanchedAlmond;
clBlue = Color. Blue; clBlueViolet = Color. BlueViolet;
clBrown = Color. Brown; clBurlyWood = Color. BurlyWood;
clCadetBlue = Color. CadetBlue; clChartreuse = Color. Chartreuse;
clChocolate = Color. Chocolate; clCoral = Color. Coral;
clCornflowerBlue = Color. CornflowerBlue; clCornsilk = Color. Cornsilk;
clCrimson = Color. Crimson; clCyan = Color. Cyan;
clDarkBlue = Color. DarkBlue; clDarkCyan = Color. DarkCyan;
clDarkGoldenrod = Color. DarkGoldenrod; clDarkGray = Color. DarkGray;
clDarkGreen = Color. DarkGreen; clDarkKhaki = Color. DarkKhaki;
clDarkMagenta = Color. DarkMagenta; clDarkOliveGreen = Color. DarkOliveGreen;
clDarkOrange = Color. DarkOrange; clDarkOrchid = Color. DarkOrchid;
clDarkRed = Color. DarkRed; clDarkTurquoise = Color. DarkTurquoise;
clDarkSeaGreen = Color. DarkSeaGreen; clDarkSlateBlue = Color. DarkSlateBlue;
clDarkSlateGray = Color. DarkSlateGray; clDarkViolet = Color. DarkViolet;
clDeepPink = Color. DeepPink; clDarkSalmon = Color. DarkSalmon;
clDeepSkyBlue = Color. DeepSkyBlue; clDimGray = Color. DimGray;
clDodgerBlue = Color. DodgerBlue; clFirebrick = Color. Firebrick;
clFloralWhite = Color. FloralWhite; clForestGreen = Color. ForestGreen;
clFuchsia = Color. Fuchsia; clGainsboro = Color. Gainsboro;
clGhostWhite = Color. GhostWhite; clGold = Color. Gold;
clGoldenrod = Color. Goldenrod; clGray = Color. Gray;
clGreen = Color. Green; clGreenYellow = Color. GreenYellow;
clHoneydew = Color. Honeydew; clHotPink = Color. HotPink;
clIndianRed = Color. IndianRed; clIndigo = Color. Indigo;
clIvory = Color. Ivory; clKhaki = Color. Khaki;
clLavender = Color. Lavender; clLavenderBlush = Color. LavenderBlush;
clLawnGreen = Color. LawnGreen; clLemonChiffon = Color. LemonChiffon;
clLightBlue = Color. LightBlue; clLightCoral = Color. LightCoral;
clLightCyan = Color. LightCyan; clLightGray = Color. LightGray;
clLightGreen = Color. LightGreen; clLightGoldenrodYellow = Color. LightGoldenrodYellow;
clLightPink = Color. LightPink; clLightSalmon = Color. LightSalmon;
clLightSeaGreen = Color. LightSeaGreen; clLightSkyBlue = Color. LightSkyBlue;
clLightSlateGray = Color. LightSlateGray; clLightSteelBlue = Color. LightSteelBlue;
clLightYellow = Color. LightYellow; clLime = Color. Lime;
clLimeGreen = Color. LimeGreen; clLinen = Color. Linen;
clMagenta = Color. Magenta; clMaroon = Color. Maroon;
clMediumBlue = Color. MediumBlue; clMediumOrchid = Color. MediumOrchid;
clMediumAquamarine = Color. MediumAquamarine; clMediumPurple = Color. MediumPurple;
clMediumSeaGreen = Color. MediumSeaGreen; clMediumSlateBlue = Color. MediumSlateBlue;
clPlum = Color. Plum; clMistyRose = Color. MistyRose;
clNavy = Color. Navy; clMidnightBlue = Color. MidnightBlue;
clMintCream = Color. MintCream; clMediumSpringGreen = Color. MediumSpringGreen;
clMoccasin = Color. Moccasin; clNavajoWhite = Color. NavajoWhite;
clMediumTurquoise = Color. MediumTurquoise; clOldLace = Color. OldLace;
clOlive = Color. Olive; clOliveDrab = Color. OliveDrab;
clOrange = Color. Orange; clOrangeRed = Color. OrangeRed;
clOrchid = Color. Orchid; clPaleGoldenrod = Color. PaleGoldenrod;
clPaleGreen = Color. PaleGreen; clPaleTurquoise = Color. PaleTurquoise;
clPaleVioletRed = Color. PaleVioletRed; clPapayaWhip = Color. PapayaWhip;
clPeachPuff = Color. PeachPuff; clPeru = Color. Peru;
clPink = Color. Pink; clMediumVioletRed = Color. MediumVioletRed;
clPowderBlue = Color. PowderBlue; clPurple = Color. Purple;
clRed = Color. Red; clRosyBrown = Color. RosyBrown;
clRoyalBlue = Color. RoyalBlue; clSaddleBrown = Color. SaddleBrown;
clSalmon = Color. Salmon; clSandyBrown = Color. SandyBrown;
clSeaGreen = Color. SeaGreen; clSeaShell = Color. SeaShell;
clSienna = Color. Sienna; clSilver = Color. Silver;
clSkyBlue = Color. SkyBlue; clSlateBlue = Color. SlateBlue;
clSlateGray = Color. SlateGray; clSnow = Color. Snow;
clSpringGreen = Color. SpringGreen; clSteelBlue = Color. SteelBlue;
clTan = Color. Tan; clTeal = Color. Teal;
clThistle = Color. Thistle; clTomato = Color. Tomato;
clTransparent = Color. Transparent; clTurquoise = Color. Turquoise;
clViolet = Color. Violet; clWheat = Color. Wheat;
clWhite = Color. White; clWhiteSmoke = Color. WhiteSmoke;
clYellow = Color. Yellow; clYellowGreen = Color. YellowGreen;
// Virtual Key Codes
VK_Back = 8 ; VK_Tab = 9 ;
VK_LineFeed = 1 0 ; VK_Enter = 1 3 ;
VK_Return = 1 3 ; VK_ShiftKey = 1 6 ; VK_ControlKey = 1 7 ;
VK_Menu = 1 8 ; VK_Pause = 1 9 ; VK_CapsLock = 2 0 ;
VK_Capital = 2 0 ;
VK_Escape = 2 7 ;
VK_Space = 3 2 ;
VK_Prior = 3 3 ; VK_PageUp = 3 3 ; VK_PageDown = 3 4 ;
VK_Next = 3 4 ; VK_End = 3 5 ; VK_Home = 3 6 ;
VK_Left = 3 7 ; VK_Up = 3 8 ; VK_Right = 3 9 ;
VK_Down = 4 0 ; VK_Select = 4 1 ; VK_Print = 4 2 ;
VK_Snapshot = 4 4 ; VK_PrintScreen = 4 4 ;
VK_Insert = 4 5 ; VK_Delete = 4 6 ; VK_Help = 4 7 ;
VK_A = 6 5 ; VK_B = 6 6 ;
VK_C = 6 7 ; VK_D = 6 8 ; VK_E = 6 9 ;
VK_F = 7 0 ; VK_G = 7 1 ; VK_H = 7 2 ;
VK_I = 7 3 ; VK_J = 7 4 ; VK_K = 7 5 ;
VK_L = 7 6 ; VK_M = 7 7 ; VK_N = 7 8 ;
VK_O = 7 9 ; VK_P = 8 0 ; VK_Q = 8 1 ;
VK_R = 8 2 ; VK_S = 8 3 ; VK_T = 8 4 ;
VK_U = 8 5 ; VK_V = 8 6 ; VK_W = 8 7 ;
VK_X = 8 8 ; VK_Y = 8 9 ; VK_Z = 9 0 ;
VK_LWin = 9 1 ; VK_RWin = 9 2 ; VK_Apps = 9 3 ;
VK_Sleep = 9 5 ; VK_NumPad0 = 9 6 ; VK_NumPad1 = 9 7 ;
VK_NumPad2 = 9 8 ; VK_NumPad3 = 9 9 ; VK_NumPad4 = 1 0 0 ;
VK_NumPad5 = 1 0 1 ; VK_NumPad6 = 1 0 2 ; VK_NumPad7 = 1 0 3 ;
VK_NumPad8 = 1 0 4 ; VK_NumPad9 = 1 0 5 ; VK_Multiply = 1 0 6 ;
VK_Add = 1 0 7 ; VK_Separator = 1 0 8 ; VK_Subtract = 1 0 9 ;
VK_Decimal = 1 1 0 ; VK_Divide = 1 1 1 ; VK_F1 = 1 1 2 ;
VK_F2 = 1 1 3 ; VK_F3 = 1 1 4 ; VK_F4 = 1 1 5 ;
VK_F5 = 1 1 6 ; VK_F6 = 1 1 7 ; VK_F7 = 1 1 8 ;
VK_F8 = 1 1 9 ; VK_F9 = 1 2 0 ; VK_F10 = 1 2 1 ;
VK_F11 = 1 2 2 ; VK_F12 = 1 2 3 ; VK_NumLock = 1 4 4 ;
VK_Scroll = 1 4 5 ; VK_LShiftKey = 1 6 0 ; VK_RShiftKey = 1 6 1 ;
VK_LControlKey = 1 6 2 ; VK_RControlKey = 1 6 3 ; VK_LMenu = 1 6 4 ;
VK_RMenu = 1 6 5 ;
VK_KeyCode = 6 5 5 3 5 ; VK_Shift = 6 5 5 3 6 ; VK_Control = 1 3 1 0 7 2 ;
VK_Alt = 2 6 2 1 4 4 ; VK_Modifiers = - 6 5 5 3 6 ;
// Pen style constants
psSolid = DashStyle. Solid;
psClear = DashStyle. Custom;
psDash = DashStyle. Dash;
psDot = DashStyle. Dot;
psDashDot = DashStyle. DashDot;
psDashDotDot = DashStyle. DashDotDot;
// Pen mode constants
pmCopy = 0 ;
pmNot = 1 ;
// Brush hatch type constants
bhHorizontal = HatchStyle. Horizontal;
bhMin = HatchStyle. Min;
bhVertical = HatchStyle. Vertical;
bhForwardDiagonal = HatchStyle. ForwardDiagonal;
bhBackwardDiagonal = HatchStyle. BackwardDiagonal;
bhCross = HatchStyle. Cross;
bhLargeGrid = HatchStyle. LargeGrid;
bhMax = HatchStyle. Max;
bhDiagonalCross = HatchStyle. DiagonalCross;
bhPercent05 = HatchStyle. Percent05;
bhPercent10 = HatchStyle. Percent10;
bhPercent20 = HatchStyle. Percent20;
bhPercent25 = HatchStyle. Percent25;
bhPercent30 = HatchStyle. Percent30;
bhPercent40 = HatchStyle. Percent40;
bhPercent50 = HatchStyle. Percent50;
bhPercent60 = HatchStyle. Percent60;
bhPercent70 = HatchStyle. Percent70;
bhPercent75 = HatchStyle. Percent75;
bhPercent80 = HatchStyle. Percent80;
bhPercent90 = HatchStyle. Percent90;
bhLightDownwardDiagonal = HatchStyle. LightDownwardDiagonal;
bhLightUpwardDiagonal = HatchStyle. LightUpwardDiagonal;
bhDarkDownwardDiagonal = HatchStyle. DarkDownwardDiagonal;
bhDarkUpwardDiagonal = HatchStyle. DarkUpwardDiagonal;
bhWideDownwardDiagonal = HatchStyle. WideDownwardDiagonal;
bhWideUpwardDiagonal = HatchStyle. WideUpwardDiagonal;
bhLightVertical = HatchStyle. LightVertical;
bhLightHorizontal = HatchStyle. LightHorizontal;
bhNarrowVertical = HatchStyle. NarrowVertical;
bhNarrowHorizontal = HatchStyle. NarrowHorizontal;
bhDarkVertical = HatchStyle. DarkVertical;
bhDarkHorizontal = HatchStyle. DarkHorizontal;
bhDashedDownwardDiagonal = HatchStyle. DashedDownwardDiagonal;
bhDashedUpwardDiagonal = HatchStyle. DashedUpwardDiagonal;
bhDashedHorizontal = HatchStyle. DashedHorizontal;
bhDashedVertical = HatchStyle. DashedVertical;
bhSmallConfetti = HatchStyle. SmallConfetti;
bhLargeConfetti = HatchStyle. LargeConfetti;
bhZigZag = HatchStyle. ZigZag;
bhWave = HatchStyle. Wave;
bhDiagonalBrick = HatchStyle. DiagonalBrick;
bhHorizontalBrick = HatchStyle. HorizontalBrick;
bhWeave = HatchStyle. Weave;
bhPlaid = HatchStyle. Plaid;
bhDivot = HatchStyle. Divot;
bhDottedGrid = HatchStyle. DottedGrid;
bhDottedDiamond = HatchStyle. DottedDiamond;
bhShingle = HatchStyle. Shingle;
bhTrellis = HatchStyle. Trellis;
bhSphere = HatchStyle. Sphere;
bhSmallGrid = HatchStyle. SmallGrid;
bhSmallCheckerBoard = HatchStyle. SmallCheckerBoard;
bhLargeCheckerBoard = HatchStyle. LargeCheckerBoard;
bhOutlinedDiamond = HatchStyle. OutlinedDiamond;
bhSolidDiamond = HatchStyle. SolidDiamond;
// Font & Brush style constants
type
FontStyleType = ( fsNormal, fsBold, fsItalic, fsBoldItalic, fsUnderline, fsBoldUnderline, fsItalicUnderline, fsBoldItalicUnderline) ;
BrushStyleType = ( bsSolid, bsClear, bsHatch, bsGradient, bsNone) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (x,y) <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> c
procedure SetPixel( x, y: integer ; c: Color) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (x,y) <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> c
procedure PutPixel( x, y: integer ; c: Color) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (x,y)
function GetPixel( x, y: integer ) : Color;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> (x,y)
procedure MoveTo( x, y: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> (x,y). <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> (x,y)
procedure LineTo( x, y: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> (x,y) <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> c. <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> (x,y)
procedure LineTo( x, y: integer ; c: Color) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> (x1,y1) <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> (x2,y2)
procedure Line( x1, y1, x2, y2: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> (x1,y1) <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> (x2,y2) <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> c
procedure Line( x1, y1, x2, y2: integer ; c: Color) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (x,y) <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> r
procedure FillCircle( x, y, r: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (x,y) <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> r
procedure DrawCircle( x, y, r: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (x1,y1) <20> (x2,y2)
procedure FillEllipse( x1, y1, x2, y2: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (x1,y1) <20> (x2,y2)
procedure DrawEllipse( x1, y1, x2, y2: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (x1,y1) <20> (x2,y2)
procedure FillRectangle( x1, y1, x2, y2: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (x1,y1) <20> (x2,y2)
procedure FillRect( x1, y1, x2, y2: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (x1,y1) <20> (x2,y2)
procedure DrawRectangle( x1, y1, x2, y2: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ; (x1,y1) <20> (x2,y2) <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> w <20> h <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD>
procedure FillRoundRect( x1, y1, x2, y2, w, h: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ; (x1,y1) <20> (x2,y2) <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> w <20> h <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD>
procedure DrawRoundRect( x1, y1, x2, y2, w, h: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (x,y) <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> r
procedure Circle( x, y, r: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (x1,y1) <20> (x2,y2)
procedure Ellipse( x1, y1, x2, y2: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (x1,y1) <20> (x2,y2)
procedure Rectangle( x1, y1, x2, y2: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ; (x1,y1) <20> (x2,y2) <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> w <20> h <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD>
procedure RoundRect( x1, y1, x2, y2, w, h: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> (x,y) <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> r, <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> a1 <20> a2 <20> <20> <> <EFBFBD> <EFBFBD> OX (a1 <20> a2 <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> )
procedure Arc( x, y, r, a1, a2: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> (x,y) <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> r, <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> a1 <20> a2 <20> <20> <> <EFBFBD> <EFBFBD> OX (a1 <20> a2 <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> )
procedure FillPie( x, y, r, a1, a2: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> (x,y) <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> r, <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> a1 <20> a2 <20> <20> <> <EFBFBD> <EFBFBD> OX (a1 <20> a2 <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> )
procedure DrawPie( x, y, r, a1, a2: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> (x,y) <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> r, <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> a1 <20> a2 <20> <20> <> <EFBFBD> <EFBFBD> OX (a1 <20> a2 <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> )
procedure Pie( x, y, r, a1, a2: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (x,y)
function Pnt( x, y: integer ) : Point;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> points
procedure DrawPolygon( points: array of Point) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> points
procedure FillPolygon( points: array of Point) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> points
procedure Polygon( points: array of Point) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> points
procedure Polyline( points: array of Point) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> points
procedure Curve( points: array of Point) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> points
procedure DrawClosedCurve( points: array of Point) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> points
procedure FillClosedCurve( points: array of Point) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> points
procedure ClosedCurve( points: array of Point) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> s <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> (x,y)
procedure TextOut( x, y: integer ; s: string ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> n <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> (x,y)
procedure TextOut( x, y: integer ; n: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> r <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> (x,y)
procedure TextOut( x, y: integer ; r: real ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> s, <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (x,y,x1,y1)
procedure DrawTextCentered( x, y, x1, y1: integer ; s: string ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> n, <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (x,y,x1,y1)
procedure DrawTextCentered( x, y, x1, y1: integer ; n: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> r, <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (x,y,x1,y1)
procedure DrawTextCentered( x, y, x1, y1: integer ; r: real ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> c, <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> (x,y).
procedure FloodFill( x, y: integer ; c: Color) ;
{ procedure FillCircle( x, y, r: integer ; c: Color) ;
procedure DrawCircle( x, y, r: integer ; c: Color) ;
procedure FillEllipse( x1, y1, x2, y2: integer ; c: Color) ;
procedure DrawEllipse( x1, y1, x2, y2: integer ; c: Color) ;
procedure FillRectangle( x1, y1, x2, y2: integer ; c: Color) ;
procedure FillRect( x1, y1, x2, y2: integer ; c: Color) ;
procedure DrawRectangle( x1, y1, x2, y2: integer ; c: Color) ;
procedure DrawRoundRect( x1, y1, x2, y2, w, h: integer ; c: Color) ;
procedure FillRoundRect( x1, y1, x2, y2, w, h: integer ; c: Color) ;
procedure Circle( x, y, r: integer ; c: Color) ;
procedure Ellipse( x1, y1, x2, y2: integer ; c: Color) ;
procedure Rectangle( x1, y1, x2, y2: integer ; c: Color) ;
procedure RoundRect( x1, y1, x2, y2, w, h: integer ; c: Color) ;
procedure Arc( x, y, r, a1, a2: integer ; c: Color) ;
procedure FillPie( x, y, r, a1, a2: integer ; c: Color) ;
procedure DrawPie( x, y, r, a1, a2: integer ; c: Color) ;
procedure Pie( x, y, r, a1, a2: integer ; c: Color) ;
procedure DrawPolygon( a: array of Point; c: Color) ;
procedure FillPolygon( a: array of Point; c: Color) ;
procedure Polygon( a: array of Point; c: Color) ;
procedure Polyline( a: array of Point; c: Color) ; }
//--------------------------------------------
//// <20> <> <EFBFBD> <EFBFBD> <EFBFBD>
//--------------------------------------------
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (r), <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (g) <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> (b) <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (r,g <20> b - <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> 0 <20> <> 255)
function RGB( r, g, b: byte ) : Color;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (r), <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (g) <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> (b) <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (a) (a,r,g,b - <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> 0 <20> <> 255)
function ARGB( a, r, g, b: byte ) : Color;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> r (r - <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> 0 <20> <> 255)
function RedColor( r: byte ) : Color;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> g (g - <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> 0 <20> <> 255)
function GreenColor( g: byte ) : Color;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> b (b - <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> 0 <20> <> 255)
function BlueColor( b: byte ) : Color;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
function clRandom: Color;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD>
function GetRed( c: Color) : integer ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD>
function GetGreen( c: Color) : integer ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD>
function GetBlue( c: Color) : integer ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD>
function GetAlpha( c: Color) : integer ;
//--------------------------------------------
//// <20> <> <EFBFBD> <EFBFBD> <EFBFBD>
//--------------------------------------------
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
procedure SetPenColor( c: Color) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
function PenColor: Color;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
procedure SetPenWidth( Width: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
function PenWidth: integer ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
procedure SetPenStyle( style: DashStyle) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
function PenStyle: DashStyle;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
procedure SetPenMode( m: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
function PenMode: integer ;
//2015.01>
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD>
procedure SetPenRoundCap( isRoundCap: boolean ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> tru<72> , <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD>
function PenRoundCap: boolean ;
//2015.01<
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> x-<2D> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
function PenX: integer ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> y-<2D> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
function PenY: integer ;
//--------------------------------------------
//// <20> <> <EFBFBD> <EFBFBD> <EFBFBD>
//--------------------------------------------
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD>
procedure SetBrushColor( c: Color) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD>
function BrushColor: Color;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD>
procedure SetBrushStyle( bs: BrushStyleType) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD>
function BrushStyle: BrushStyleType;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD>
procedure SetBrushHatch( bh: HatchStyle) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD>
function BrushHatch: HatchStyle;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD>
procedure SetHatchBrushBackgroundColor( c: Color) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD>
function HatchBrushBackgroundColor: Color;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD>
procedure SetGradientBrushSecondColor( c: Color) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD>
function GradientBrushSecondColor: Color;
//--------------------------------------------
//// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
//--------------------------------------------
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
procedure SetFontSize( size: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
function FontSize: integer ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
procedure SetFontName( name : string ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
function FontName: string ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
procedure SetFontColor( c: Color) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
function FontColor: Color;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
procedure SetFontStyle( fs: FontStyleType) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
function FontStyle: FontStyleType;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> s <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
function TextWidth( s: string ) : integer ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> s <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
function TextHeight( s: string ) : integer ;
//--------------------------------------------
//// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
//--------------------------------------------
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
procedure ClearWindow;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> c
procedure ClearWindow( c: Color) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
function WindowWidth: integer ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
function WindowHeight: integer ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
function WindowLeft: integer ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
function WindowTop: integer ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
function WindowCenter: Point;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> True, <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> False <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
function WindowIsFixedSize: boolean ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
procedure SetWindowWidth( w: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
procedure SetWindowHeight( h: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
procedure SetWindowLeft( l: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
procedure SetWindowTop( t: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
procedure SetWindowIsFixedSize( b: boolean ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
procedure SetWindowSize( w, h: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
procedure SetWindowPos( l, t: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (<28> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> WindowWidth)
function GraphBoxWidth: integer ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (<28> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> WindowHeight)
function GraphBoxHeight: integer ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
function GraphBoxLeft: integer ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
function GraphBoxTop: integer ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
function WindowCaption: string ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
function WindowTitle: string ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
procedure SetWindowCaption( s: string ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
procedure SetWindowTitle( s: string ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
procedure InitWindow( Left, Top, Width, Height: integer ; BackColor: Color : = clWhite) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> fname
procedure SaveWindow( fname: string ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> fname
procedure LoadWindow( fname: string ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> fname
procedure FillWindow( fname: string ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
procedure CloseWindow;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
function ScreenWidth: integer ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
function ScreenHeight: integer ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
procedure CenterWindow;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
procedure MaximizeWindow;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
procedure MinimizeWindow;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
procedure NormalizeWindow;
//--------------------------------------------
//// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
//--------------------------------------------
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> . <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <20> LockDrawing
procedure Redraw;
///--
procedure FullRedraw;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> . <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Redraw
procedure LockDrawing;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
procedure UnlockDrawing;
//--------------------------------------------
//// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
//--------------------------------------------
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
procedure SetSmoothing( sm: boolean ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
procedure SetSmoothingOn;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
procedure SetSmoothingOff;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> True, <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
function SmoothingIsOn: boolean ;
//--------------------------------------------
//// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
//--------------------------------------------
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> . <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
procedure LockGraphics;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> . <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
procedure UnLockGraphics;
//------------------------------------------------------------
//// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
//------------------------------------------------------------
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> (x0,y0)
procedure SetCoordinateOrigin( x0, y0: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
procedure SetCoordinateScale( sx, sy: real ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
procedure SetCoordinateAngle( a: real ) ;
//----------------------------------------
//// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
//----------------------------------------
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
function Rect( x1, y1, x2, y2: integer ) : System. Drawing. Rectangle;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
function ClientRectangle: System. Drawing. Rectangle;
//------------------------------------------
//// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
//------------------------------------------
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> f <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> [a,b] <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> x1,y1,x2,y2,
procedure Draw( f: Func< real , real > ; a, b: real ; x1, y1, x2, y2: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> f <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> [a,b] <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> r
procedure Draw( f: Func< real , real > ; a, b: real ; r: System. Drawing. Rectangle) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> f <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> [-5,5] <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> r
procedure Draw( f: Func< real , real > ; r: System. Drawing. Rectangle) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> f <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> [a,b] <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
procedure Draw( f: Func< real , real > ; a, b: real ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> f <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> [-5,5] <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
procedure Draw( f: Func< real , real > ) ;
//------------------------------------------
//// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
//------------------------------------------
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> fname <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> x,y
procedure Draw( fname: string ; x: integer : = 0 ; y: integer : = 0 ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> fname <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> x,y, <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> w <20> <> h
procedure Draw( fname: string ; x, y, w, h: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> fname <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> x,y, <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Scale
procedure Draw( fname: string ; x, y: integer ; Scale: real ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> . <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD>
procedure InitGraphABC;
type
/// <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> GraphABC
GraphABCPen = class
private
_NETPen: System. Drawing. Pen;
procedure SetColor( c: GraphABC. Color) ;
function GetColor: GraphABC. Color;
procedure SetWidth( w: integer ) ;
function GetWidth: integer ;
procedure SetStyle( st: DashStyle) ;
function GetStyle: DashStyle;
procedure SetMode( m: integer ) ;
function GetMode: integer ;
procedure SetNETPen( p: System. Drawing. Pen) ;
function GetX: integer ;
function GetY: integer ;
//2015.01>
procedure SetRoundCap( isRoundCap: boolean ) ;
function GetRoundCap: boolean ;
//2015.01<
public
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> .NET
property NETPen: System. Drawing. Pen read _NETPen write SetNETPen;
/// <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
property Color: GraphABC. Color read GetColor write SetColor;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
property Width: integer read GetWidth write SetWidth;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
property Style: DashStyle read GetStyle write SetStyle;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
property Mode: integer read GetMode write SetMode;
/// X-<2D> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
property X: integer read GetX;
/// Y-<2D> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
property Y: integer read GetY;
//2015.01>
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD>
property RoundCap: boolean read GetRoundCap write SetRoundCap;
//2015.01<
end ;
/// <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> GraphABC
GraphABCBrush = class
private
_NETBrush: System. Drawing. Brush;
procedure SetNETBrush( b: System. Drawing. Brush) ;
procedure SetColor( c: GraphABC. Color) ;
function GetColor: GraphABC. Color;
procedure SetStyle( st: BrushStyleType) ;
function GetStyle: BrushStyleType;
procedure SetHatch( h: HatchStyle) ;
function GetHatch: HatchStyle;
procedure SetHatchBackgroundColor( c: GraphABC. Color) ;
function GetHatchBackgroundColor: GraphABC. Color;
procedure SetGradientSecondColor( c: GraphABC. Color) ;
function GetGradientSecondColor: GraphABC. Color;
public
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> .NET
property NETBrush: System. Drawing. Brush read _NETBrush write SetNETBrush;
/// <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD>
property Color: GraphABC. Color read GetColor write SetColor;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD>
property Style: BrushStyleType read GetStyle write SetStyle;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD>
property Hatch: HatchStyle read GetHatch write SetHatch;
/// <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD>
property HatchBackgroundColor: GraphABC. Color read GetHatchBackgroundColor write SetHatchBackgroundColor;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD>
property GradientSecondColor: GraphABC. Color read GetGradientSecondColor write SetGradientSecondColor;
end ;
/// <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> GraphABC
GraphABCFont = class
private
_NETFont: System. Drawing. Font;
procedure SetNETFont( f: System. Drawing. Font) ;
procedure SetColor( c: GraphABC. Color) ;
function GetColor: GraphABC. Color;
procedure SetStyle( st: FontStyleType) ;
function GetStyle: FontStyleType;
procedure SetSize( sz: integer ) ;
function GetSize: integer ;
procedure SetName( nm: string ) ;
function GetName: string ;
public
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> .NET
property NETFont: System. Drawing. Font read _NETFont write SetNETFont;
/// <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
property Color: GraphABC. Color read GetColor write SetColor;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
property Style: FontStyleType read GetStyle write SetStyle;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
property Size: integer read GetSize write SetSize;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
property Name : string read GetName write SetName;
end ;
GraphABCCoordinate = class
private
coef: integer ;
procedure SetOriginX( x: integer ) ;
procedure SetOriginY( y: integer ) ;
procedure SetOrigin( p: Point) ;
procedure SetAngle( a: real ) ;
procedure SetScaleX( sx: real ) ;
procedure SetScaleY( sy: real ) ;
function GetOriginX: integer ;
function GetOriginY: integer ;
function GetOrigin: Point;
function GetAngle: real ;
function GetScaleX: real ;
function GetScaleY: real ;
function GetMatrix: System. Drawing. Drawing2D. Matrix;
public
constructor ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
procedure SetTransform( x0, y0, angle, sx, sy: real ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
procedure SetOrigin( x0, y0: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
procedure SetScale( sx, sy: real ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
procedure SetScale( scale: real ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (<28> <> <EFBFBD> OY <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> OX - <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> )
procedure SetMathematic;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (<28> <> <EFBFBD> OY <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> OX - <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> )
procedure SetStandard;
/// X-<2D> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
property OriginX: integer read GetOriginX write SetOriginX;
/// Y-<2D> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
property OriginY: integer read GetOriginY write SetOriginY;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
property Origin: Point read GetOrigin write SetOrigin;
/// <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
property Angle: real read GetAngle write SetAngle;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> X
property ScaleX: real read GetScaleX write SetScaleX;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> Y
property ScaleY: real read GetScaleY write SetScaleY;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
property Scale: real write SetScale;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> 3x3 <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
property Matrix: System. Drawing. Drawing2D. Matrix read GetMatrix;
end ;
GraphABCWindow = class
private
procedure SetLeft( l: integer ) ;
function GetLeft: integer ;
procedure SetTop( t: integer ) ;
function GetTop: integer ;
procedure SetWidth( w: integer ) ;
function GetWidth: integer ;
procedure SetHeight( h: integer ) ;
function GetHeight: integer ;
procedure SetCaption( c: string ) ;
function GetCaption: string ;
procedure SetIsFixedSize( b: boolean ) ;
function GetIsFixedSize: boolean ;
public
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
property Left: integer read GetLeft write SetLeft;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
property Top: integer read GetTop write SetTop;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
property Width: integer read GetWidth write SetWidth;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
property Height: integer read GetHeight write SetHeight;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
property Caption: string read GetCaption write SetCaption;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
property Title: string read GetCaption write SetCaption;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
property IsFixedSize: boolean read GetIsFixedSize write SetIsFixedSize;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
procedure Clear;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> c
procedure Clear( c: Color) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
procedure SetSize( w, h: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
procedure SetPos( l, t: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
procedure Init( Left, Top, Width, Height: integer ; BackColor: Color : = clWhite) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> fname
procedure Save( fname: string ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> fname
procedure Load( fname: string ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> fname
procedure Fill( fname: string ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
procedure Close;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
procedure Minimize;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
procedure Maximize;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
procedure Normalize;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
procedure CenterOnScreen;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
function Center: Point;
end ;
/// <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> GraphABC
Picture = class
private
bmp, savedbmp: Bitmap;
gb: Graphics;
istransp: boolean ;
transpcolor: System. Drawing. Color;
procedure SetWidth( w: integer ) ;
function GetWidth: integer ;
procedure SetHeight( h: integer ) ;
function GetHeight: integer ;
procedure SetTransparent( b: boolean ) ;
procedure SetTransparentColor( c: GraphABC. Color) ;
function GetTransparentColor: GraphABC. Color;
public
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> w <20> <> h <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
constructor Create( w, h: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> fname
constructor Create( fname: string ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> r <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
constructor Create( r: System. Drawing. Rectangle) ; // Create from screen
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> fname
procedure Load( fname: string ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> fname
procedure Save( fname: string ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> w <20> <> h <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
procedure SetSize( w, h: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
property Width: integer read GetWidth write SetWidth;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
property Height: integer read GetHeight write SetHeight;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ; <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> TransparentColor
property Transparent: boolean read istransp write SetTransparent;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> . <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Transparent := True
property TransparentColor: GraphABC. Color read GetTransparentColor write SetTransparentColor;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> True, <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> p, <20> False <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> . <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
function Intersect( p: Picture) : boolean ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (x,y)
procedure Draw( x: integer : = 0 ; y: integer : = 0 ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (x,y) <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> g
procedure Draw( x, y: integer ; g: Graphics) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (x,y), <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (w,h)
procedure Draw( x, y, w, h: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (x,y), <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (w,h), <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> g
procedure Draw( x, y, w, h: integer ; g: Graphics) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> r, <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (x,y)
procedure Draw( x, y: integer ; r: System. Drawing. Rectangle) ; // r - part of Picture
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> r, <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (x,y) <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> g
procedure Draw( x, y: integer ; r: System. Drawing. Rectangle; g: Graphics) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> r, <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (x,y), <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (w,h)
procedure Draw( x, y, w, h: integer ; r: System. Drawing. Rectangle) ; // r - part of Picture
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> r, <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (x,y), <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (w,h), <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> g
procedure Draw( x, y, w, h: integer ; r: System. Drawing. Rectangle; g: Graphics) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> rotateAngle, <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (w,h)
procedure Picture. Draw( x, y: integer ; rotateAngle: real ; w, h: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> src <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> p <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> dst <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
procedure CopyRect( dst: System. Drawing. Rectangle; p: Picture; src: System. Drawing. Rectangle) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> src <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> bmp <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> dst <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
procedure CopyRect( dst: System. Drawing. Rectangle; bmp: Bitmap; src: System. Drawing. Rectangle) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
procedure FlipHorizontal;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
procedure FlipVertical;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (x,y) <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> c
procedure SetPixel( x, y: integer ; c: Color) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (x,y) <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> c
procedure PutPixel( x, y: integer ; c: Color) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (x,y) <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
function GetPixel( x, y: integer ) : Color;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> (x1,y1) <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> (x2,y2)
procedure Line( x1, y1, x2, y2: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> (x1,y1) <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> (x2,y2) <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> c
procedure Line( x1, y1, x2, y2: integer ; c: Color) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (x,y) <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> r
procedure FillCircle( x, y, r: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (x,y) <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> r
procedure DrawCircle( x, y, r: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (x1,y1) <20> (x2,y2)
procedure FillEllipse( x1, y1, x2, y2: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (x1,y1) <20> (x2,y2)
procedure DrawEllipse( x1, y1, x2, y2: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (x1,y1) <20> (x2,y2)
procedure FillRectangle( x1, y1, x2, y2: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (x1,y1) <20> (x2,y2)
procedure FillRect( x1, y1, x2, y2: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (x1,y1) <20> (x2,y2)
procedure DrawRectangle( x1, y1, x2, y2: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (x,y) <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> r
procedure Circle( x, y, r: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (x1,y1) <20> (x2,y2)
procedure Ellipse( x1, y1, x2, y2: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (x1,y1) <20> (x2,y2)
procedure Rectangle( x1, y1, x2, y2: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ; (x1,y1) <20> (x2,y2) <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> w <20> h <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD>
procedure RoundRect( x1, y1, x2, y2, w, h: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> (x,y) <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> r, <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> a1 <20> a2 <20> <20> <> <EFBFBD> <EFBFBD> OX (a1 <20> a2 <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> )
procedure Arc( x, y, r, a1, a2: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> (x,y) <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> r, <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> a1 <20> a2 <20> <20> <> <EFBFBD> <EFBFBD> OX (a1 <20> a2 <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> )
procedure FillPie( x, y, r, a1, a2: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> (x,y) <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> r, <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> a1 <20> a2 <20> <20> <> <EFBFBD> <EFBFBD> OX (a1 <20> a2 <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> )
procedure DrawPie( x, y, r, a1, a2: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> (x,y) <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> r, <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> a1 <20> a2 <20> <20> <> <EFBFBD> <EFBFBD> OX (a1 <20> a2 <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> )
procedure Pie( x, y, r, a1, a2: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> points
procedure DrawPolygon( points: array of Point) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> points
procedure FillPolygon( points: array of Point) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> points
procedure Polygon( points: array of Point) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> points
procedure Polyline( points: array of Point) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> points
procedure Curve( points: array of Point) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> points
procedure DrawClosedCurve( points: array of Point) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> points
procedure FillClosedCurve( points: array of Point) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> points
procedure ClosedCurve( points: array of Point) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> s <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> (x,y)
procedure TextOut( x, y: integer ; s: string ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> c, <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> (x,y).
procedure FloodFill( x, y: integer ; c: Color) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
procedure Clear;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> c
procedure Clear( c: Color) ;
end ;
type
ABCControl = class( Control)
private
procedure OnPaint( sender: Object ; e: PaintEventArgs) ;
procedure OnClosing( sender: Object ; e: FormClosingEventArgs) ;
procedure OnMouseDown( sender: Object ; e: MouseEventArgs) ;
procedure OnMouseUp( sender: Object ; e: MouseEventArgs) ;
procedure OnMouseMove( sender: Object ; e: MouseEventArgs) ;
procedure OnKeyDown( sender: Object ; e: KeyEventArgs) ;
procedure OnKeyUp( sender: Object ; e: KeyEventArgs) ;
procedure OnKeyPress( sender: Object ; e: KeyPressEventArgs) ;
procedure OnResize( sender: Object ; e: EventArgs) ;
procedure Init;
protected
function IsInputKey( keyData: Keys) : boolean ; override ;
procedure OnPaintBackground( e: PaintEventArgs) ; override ; begin end ; // <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> !
public
constructor ( w, h: integer ) ;
end ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> w <20> <> h <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> p
procedure CreatePicture( var p: Picture; w, h: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
function Window: GraphABCWindow;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
function MainForm: Form;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
function GraphABCControl: ABCControl;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
function Pen: GraphABCPen;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD>
function Brush: GraphABCBrush;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD>
function Font: GraphABCFont;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> GraphABC
function Coordinate: GraphABCCoordinate;
function GraphWindowGraphics: Graphics;
function GraphBufferGraphics: Graphics;
function GraphBufferBitmap: Bitmap;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> -<2D> <> <EFBFBD> <EFBFBD> <EFBFBD>
procedure SetConsoleIO;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> -<2D> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> (<28> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> )
procedure SetGraphABCIO;
var
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> . (x,y) - <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , mousebutton = 1, <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> , <20> 2, <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
OnMouseDown: procedure ( x, y, mousebutton: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> . (x,y) - <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , mousebutton = 1, <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> , <20> 2, <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
OnMouseUp: procedure ( x, y, mousebutton: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> . (x,y) - <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , mousebutton = 0, <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , 1, <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> , <20> 2, <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
OnMouseMove: procedure ( x, y, mousebutton: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
OnKeyDown: procedure ( key: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
OnKeyUp: procedure ( key: integer ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
OnKeyPress: procedure ( ch: char ) ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
OnResize: procedure ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
OnClose: procedure ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> . <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> nil, <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
RedrawProc: procedure ;
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
DrawInBuffer: boolean ;
///--
procedure __InitModule__;
implementation
uses
System. Threading,
GraphABCHelper;
const
FILE_NOT_FOUND_MESSAGE = '<27> <> <EFBFBD> <EFBFBD> {0} <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ' ;
BUTTON_ENTER_TEXT = '<27> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ' ;
type
Proc1Integer = procedure( x: integer ) ;
Proc1String = procedure( s: string ) ;
Proc2Integer = procedure( x, y: integer ) ;
Proc1Boolean = procedure( b: boolean ) ;
Proc1BorderStyle = procedure( st: FormBorderStyle) ;
IOGraphABCSystem = class( IOStandardSystem)
public
constructor Create;
// procedure write(p: pointer); override;
procedure write( obj: object ) ; override ;
procedure writeln; override ;
function read_symbol: char ; override ;
function peek: integer ; override ;
end ;
function SetProcessDPIAware( ) : boolean ; external 'user32.dll' ;
var
// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> -<2D> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD>
MainThread: Thread;
// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> -<2D> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD>
readbuffer: string ;
_Window: GraphABCWindow : = new GraphABCWindow;
_MainForm: Form;
_GraphABCControl: ABCControl;
_Pen : = new GraphABCPen;
_Brush : = new GraphABCBrush;
_Font : = new GraphABCFont;
_Coordinate : = new GraphABCCoordinate;
__buffer: Bitmap;
bmp: Bitmap;
gr: Graphics;
gbmp: Graphics;
f: ABCControl;
ed: TextBox;
IOPanel: Panel;
EnterButton: Button;
CurrentSolidBrush: SolidBrush;
CurrentHatchBrush: HatchBrush;
CurrentGradientBrush: LinearGradientBrush;
PixelBrush: SolidBrush;
// For MoveTo, LineTo
x_coord, y_coord: integer ;
NotLockDrawing: boolean ;
StartIsComplete: boolean ;
MainFormThread: System. Threading. Thread;
// coords for write
writecoords: Point : = new Point( 1 , 1 ) ;
// font for write
// CurrentWriteFont: System.Drawing.Font;
// format for TextWidth
sf: StringFormat;
// ------------ IOGraphABCSystem -----------------
constructor IOGraphABCSystem. Create;
begin
lock f do
begin
{ var fnt : = GraphABC. Font. NETFont;
GraphABC. Font. NETFont : = CurrentWriteFont;
GraphABC. Font. NETFont : = fnt; }
readbuffer : = '' ;
end ;
end ;
procedure NextLine;
begin
writecoords. X : = 1 ;
writecoords. Y + = TextHeight( 'a' ) - 1 ;
if writecoords. Y > Window. Height then
begin
writecoords. Y : = 1 ;
end ;
end ;
procedure IOGraphABCSystem. write( obj: object ) ;
function CountSymBeforeDivision( s: string ) : integer ;
begin
var tw : = TextWidth( s) ;
var rem : = Window. Width - writecoords. X;
if rem = 0 then
Result : = 0
else if tw < = rem then // <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
Result : = Length( s)
else
begin
// ns - <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
var ns : = Round( Length( s) * rem/ TextWidth( s) ) ;
if ns> Length( s) then
ns : = Length( s) ;
tw : = TextWidth( s. Substring( 0 , ns) ) ;
if tw > rem then
while tw > rem do
begin // <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ns, <20> <> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
ns - = 1 ;
tw : = TextWidth( s. Substring( 0 , ns) ) ;
end
else if tw = rem then
begin
// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
end
else
begin // tw < rem
// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ns
while ( ns< Length( s) ) and ( tw< rem) do
begin
ns + = 1 ;
tw : = TextWidth( s. Substring( 0 , ns) ) ;
end ;
if tw> rem then
ns - = 1 ;
end ;
Result : = ns;
end ;
end ;
procedure InternalWrite( s: string ) ;
begin
var cs : = CountSymBeforeDivision( s) ;
if cs = Length( s) then
begin
TextOut( writecoords. X- 1 , writecoords. Y- 1 , s) ;
var w : = TextWidth( s) - 1 ;
writecoords. X + = w;
end
else
begin
var srem : = s. Substring( cs, s. Length - cs) ;
s : = s. Substring( 0 , cs) ;
TextOut( writecoords. X- 1 , writecoords. Y- 1 , s) ;
NextLine;
InternalWrite( srem) ;
end ;
end ;
begin
var s : = _ObjectToString( obj) ;
lock f do
begin
//var fnt := GraphABC.Font.NETFont;
// GraphABC.Font.NETFont := CurrentWriteFont;
InternalWrite( s) ;
// GraphABC.Font.NETFont := fnt;
end ;
end ;
procedure IOGraphABCSystem. writeln;
begin
NextLine
end ;
procedure SetIOPanelVisible;
begin
ed. Text : = '' ;
IOPanel. Visible : = True ;
MainForm. Height : = MainForm. Height + ed. Height;
MainForm. ActiveControl : = ed;
end ;
procedure SetIOPanelInVisible;
begin
IOPanel. Visible : = False ;
MainForm. ActiveControl : = f;
MainForm. Height : = MainForm. Height - ed. Height;
end ;
function IOGraphABCSystem. read_symbol: char ;
begin
if readbuffer. Length = 0 then
begin
IOPanel. Invoke( SetIOPanelVisible) ;
// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD>
MainThread. Suspend;
end ;
Result : = readBuffer[ 1 ] ;
readBuffer : = readBuffer. Remove( 0 , 1 ) ;
end ;
function IOGraphABCSystem. peek: integer ;
begin
if readbuffer. Length = 0 then
begin
IOPanel. Invoke( SetIOPanelVisible) ;
// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD>
MainThread. Suspend;
end ;
Result : = integer( readBuffer[ 1 ] ) ;
end ;
// ------------ GraphABCCoordinate -----------------
constructor GraphABCCoordinate. Create;
begin
// 1 - <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (<28> <> <EFBFBD> OY - <20> <> <EFBFBD> <EFBFBD> )
// -1 - <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> (<28> <> <EFBFBD> OY - <20> <> <EFBFBD> <EFBFBD> )
coef : = 1 ;
end ;
procedure GraphABCCoordinate. SetTransform( x0, y0, angle, sx, sy: real ) ;
begin
sx : = abs( sx) ;
sy : = abs( sy) ;
angle : = DegToRad( angle) ;
var m11 : = sx * cos( angle) ;
var m12 : = coef * sx * sin( angle) ;
var m21 : = - sy * sin( angle) ;
var m22 : = coef * sy * cos( angle) ;
var m : = new System. Drawing. Drawing2D. Matrix( m11, m12, m21, m22, x0, y0) ;
lock f do
begin
gr. Transform : = m;
gbmp. Transform : = m;
end ;
end ;
procedure GraphABCCoordinate. SetOrigin( x0, y0: integer ) ;
begin
SetTransform( x0, y0, Angle, ScaleX, ScaleY) ;
end ;
procedure GraphABCCoordinate. SetScale( sx, sy: real ) ;
begin
SetTransform( OriginX, OriginY, Angle, sx, sy) ;
end ;
procedure GraphABCCoordinate. SetScale( scale: real ) ;
begin
SetScale( scale, scale) ;
end ;
procedure GraphABCCoordinate. SetMathematic;
begin
coef : = - 1 ;
SetTransform( OriginX, OriginY, Angle, ScaleX, ScaleY) ;
end ;
procedure GraphABCCoordinate. SetStandard;
begin
coef : = 1 ;
SetTransform( OriginX, OriginY, Angle, ScaleX, ScaleY) ;
end ;
procedure GraphABCCoordinate. SetOriginX( x: integer ) ;
begin
SetOrigin( x, OriginY) ;
end ;
procedure GraphABCCoordinate. SetOriginY( y: integer ) ;
begin
SetOrigin( OriginX, y) ;
end ;
procedure GraphABCCoordinate. SetOrigin( p: Point) ;
begin
SetOrigin( p. x, p. y) ;
end ;
procedure GraphABCCoordinate. SetAngle( a: real ) ;
begin
SetTransform( OriginX, OriginY, a, ScaleX, ScaleY) ;
end ;
procedure GraphABCCoordinate. SetScaleX( sx: real ) ;
begin
SetScale( sx, ScaleY) ;
end ;
procedure GraphABCCoordinate. SetScaleY( sy: real ) ;
begin
SetScale( ScaleX, sy) ;
end ;
function GraphABCCoordinate. GetOriginX: integer ;
begin
lock ( f) do
Result : = Round( gr. Transform. OffsetX) ;
end ;
function GraphABCCoordinate. GetOrigin: Point;
begin
Result : = new Point( GetOriginX, GetOriginY) ;
end ;
function GraphABCCoordinate. GetOriginY: integer ;
begin
lock( f) do
Result : = Round( gr. Transform. OffsetY) ;
end ;
function GraphABCCoordinate. GetAngle: real ;
begin
var a : = Coordinate. Matrix. Elements;
Result : = ArcSin( a[ 1 ] / ScaleY) ;
if a[ 0 ] < 0 then
if a[ 1 ] > 0 then
Result : = Pi - Result
else Result : = - Pi - Result ;
Result * = coef * 1 8 0 / Pi;
end ;
function GraphABCCoordinate. GetScaleX: real ;
begin
var a : = Coordinate. Matrix. Elements;
Result : = sqrt( sqr( a[ 0 ] ) + sqr( a[ 1 ] ) ) ;
end ;
function GraphABCCoordinate. GetScaleY: real ;
begin
var a : = Coordinate. Matrix. Elements;
Result : = sqrt( sqr( a[ 2 ] ) + sqr( a[ 3 ] ) ) ;
end ;
function GraphABCCoordinate. GetMatrix: System. Drawing. Drawing2D. Matrix;
begin
lock ( f) do
Result : = gr. Transform;
end ;
procedure SetCoordinateOrigin( x0, y0: integer ) ;
begin
Coordinate. SetOrigin( x0, y0) ;
end ;
procedure SetCoordinateScale( sx, sy: real ) ;
begin
Coordinate. SetScale( sx, sy) ;
end ;
procedure SetCoordinateAngle( a: real ) ;
begin
Coordinate. Angle : = a;
end ;
{ function CurrentABCWindow: ABCWindow;
begin
Result : = f;
end ; }
procedure LockGraphics;
begin
Monitor. Enter( f) ;
end ;
procedure UnLockGraphics;
begin
Monitor. Exit( f) ;
end ;
procedure SetSmoothingOn;
begin
gr. SmoothingMode : = SmoothingMode. AntiAlias;
gbmp. SmoothingMode : = SmoothingMode. AntiAlias;
end ;
procedure SetSmoothingOff;
begin
gr. SmoothingMode : = SmoothingMode. None;
gbmp. SmoothingMode : = SmoothingMode. None;
end ;
procedure SetSmoothing( sm: boolean ) ;
begin
if sm then
SetSmoothingOn
else SetSmoothingOff;
end ;
function SmoothingIsOn: boolean ;
begin
Result : = gr. SmoothingMode = SmoothingMode. AntiAlias;
end ;
function GraphWindowGraphics: Graphics;
begin
Result : = gr;
end ;
function GraphBufferGraphics: Graphics;
begin
Result : = gbmp;
end ;
function GraphBufferBitmap: Bitmap;
begin
Result : = bmp;
end ;
procedure Swap( var x1, x2: integer ) ;
begin
var t : = x1;
x1 : = x2;
x2 : = t;
end ;
// Graphics Primitives
// ------------ __MyPen -----------------
procedure GraphABCPen. SetColor( c: GraphABC. Color) ;
begin
SetPenColor( c) ;
end ;
function GraphABCPen. GetColor: GraphABC. Color;
begin
Result : = PenColor;
end ;
procedure GraphABCPen. SetWidth( w: integer ) ;
begin
SetPenWidth( w) ;
end ;
function GraphABCPen. GetWidth: integer ;
begin
Result : = PenWidth;
end ;
procedure GraphABCPen. SetStyle( st: DashStyle) ;
begin
SetPenStyle( st) ;
end ;
function GraphABCPen. GetStyle: DashStyle;
begin
Result : = PenStyle;
end ;
procedure GraphABCPen. SetMode( m: integer ) ;
begin
SetPenMode( m) ;
end ;
function GraphABCPen. GetMode: integer ;
begin
Result : = PenMode;
end ;
procedure GraphABCPen. SetNETPen( p: System. Drawing. Pen) ;
begin
if p= nil then exit;
_NETPen : = p;
end ;
function GraphABCPen. GetX: integer ;
begin
Result : = PenX;
end ;
function GraphABCPen. GetY: integer ;
begin
Result : = PenY;
end ;
//2015.01>
procedure GraphABCPen. SetRoundCap( isRoundCap: boolean ) ;
begin
SetPenRoundCap( isRoundCap) ;
end ;
function GraphABCPen. GetRoundCap: boolean ;
begin
result : = PenRoundCap;
end ;
//2015.01<
//!!!!!!!!!!!!!!!!!!!!
// ------------ GraphABCBrush -----------------
procedure GraphABCBrush. SetNETBrush( b: System. Drawing. Brush) ;
begin
//if b=nil then Exit;
_NETBrush : = b;
end ;
procedure GraphABCBrush. SetColor( c: GraphABC. Color) ;
begin
SetBrushColor( c) ;
end ;
function GraphABCBrush. GetColor: GraphABC. Color;
begin
Result : = BrushColor;
end ;
procedure GraphABCBrush. SetStyle( st: BrushStyleType) ;
begin
SetBrushStyle( st) ;
end ;
function GraphABCBrush. GetStyle: BrushStyleType;
begin
Result : = BrushStyle;
end ;
procedure GraphABCBrush. SetHatch( h: HatchStyle) ;
begin
SetBrushHatch( h) ;
end ;
function GraphABCBrush. GetHatch: HatchStyle;
begin
Result : = BrushHatch;
end ;
procedure GraphABCBrush. SetHatchBackgroundColor( c: GraphABC. Color) ;
begin
SetHatchBrushBackgroundColor( c) ;
end ;
function GraphABCBrush. GetHatchBackgroundColor: GraphABC. Color;
begin
Result : = HatchBrushBackgroundColor;
end ;
procedure GraphABCBrush. SetGradientSecondColor( c: GraphABC. Color) ;
begin
SetGradientBrushSecondColor( c) ;
end ;
function GraphABCBrush. GetGradientSecondColor: GraphABC. Color;
begin
Result : = GradientBrushSecondColor;
end ;
// ------------ GraphABCFont -----------------
procedure GraphABCFont. SetNETFont( f: System. Drawing. Font) ;
begin
if f= nil then Exit;
_NetFont : = f;
end ;
procedure GraphABCFont. SetColor( c: GraphABC. Color) ;
begin
SetFontColor( c) ;
end ;
function GraphABCFont. GetColor: GraphABC. Color;
begin
Result : = FontColor;
end ;
procedure GraphABCFont. SetStyle( st: FontStyleType) ;
begin
SetFontStyle( st) ;
end ;
function GraphABCFont. GetStyle: FontStyleType;
begin
Result : = FontStyle;
end ;
procedure GraphABCFont. SetSize( sz: integer ) ;
begin
SetFontSize( sz) ;
end ;
function GraphABCFont. GetSize: integer ;
begin
Result : = FontSize;
end ;
procedure GraphABCFont. SetName( nm: string ) ;
begin
SetFontName( nm) ;
end ;
function GraphABCFont. GetName: string ;
begin
Result : = FontName;
end ;
// Picture
constructor Picture. Create( w, h: integer ) ;
begin
if ( w< = 0 ) or ( h< = 0 ) then
raise new GraphABCException( 'w or h <= 0' ) ;
bmp : = new Bitmap( w, h) ;
gb : = Graphics. FromImage( bmp) ;
transpcolor : = bmp. GetPixel( 0 , bmp. Height- 1 ) ;
istransp : = false ;
savedbmp : = nil ;
end ;
constructor Picture. Create( fname: string ) ;
var
tmp: Image;
fs: System. IO. FileStream;
begin
try
fs : = new System. IO. FileStream( fname, System. IO. FileMode. Open) ;
tmp : = Image. FromStream( fs) ;
bmp : = new Bitmap( tmp) ;
fs. Flush;
fs. Close;
tmp. Dispose;
except on ex: System. ArgumentException do
raise new System. IO. FileNotFoundException( string . Format( FILE_NOT_FOUND_MESSAGE, fname) ) ;
end ;
gb : = Graphics. FromImage( bmp) ; //!!!
transpcolor : = bmp. GetPixel( 0 , bmp. Height- 1 ) ;
istransp : = false ;
savedbmp : = nil ;
end ;
constructor Picture. Create( r: System. Drawing. Rectangle) ;
// Create from Screen
begin
bmp : = new Bitmap( r. Width, r. Height) ;
gb : = Graphics. FromImage( bmp) ;
gb. CopyFromScreen( r. Left, r. Top, 0 , 0 , r. Size) ;
transpcolor : = bmp. GetPixel( 0 , bmp. Height- 1 ) ;
istransp : = false ;
savedbmp : = nil ;
end ;
procedure Picture. SetWidth( w: integer ) ;
begin
SetSize( w, Height) ;
end ;
function Picture. GetWidth: integer ;
begin
Result : = bmp. Width;
end ;
procedure Picture. SetHeight( h: integer ) ;
begin
SetSize( Width, h) ;
end ;
function Picture. GetHeight: integer ;
begin
Result : = bmp. Height;
end ;
{
// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
// 1. Transparent := True - savedbmp:=bmp; bmp:=bmp.Clone; bmp.MakeTransparent(transpcolor);
// 2. Transparent := False - bmp.Dispose; bmp := savedbmp; savedbmp := nil;
// 3. Transparentcolor := c
// a) <20> <> <EFBFBD> <EFBFBD> Transparent = False, <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
// <20> ) <20> <> <EFBFBD> <EFBFBD> Transparent = True, <20> <> bmp.Dispose; bmp:=savedbmp.Clone; bmp.MakeTransparent(transpcolor);
}
function Picture. GetTransparentColor: Color;
begin
Result : = transpcolor;
end ;
procedure Picture. SetTransparentColor( c: Color) ;
var ob: Object ;
begin
if c= TransparentColor then
Exit;
transpcolor : = c;
if istransp then
begin
bmp. Dispose;
ob : = savedbmp. Clone;
bmp : = Bitmap( ob) ;
bmp. MakeTransparent( transpcolor) ;
end ;
end ;
procedure Picture. SetTransparent( b: boolean ) ;
var ob: Object ;
begin
if b = istransp then
Exit;
istransp : = b;
if istransp then
begin
savedbmp : = bmp;
ob : = bmp. Clone;
bmp : = Bitmap( ob) ;
bmp. MakeTransparent( transpcolor) ;
end
else
begin
bmp. Dispose;
bmp : = savedbmp;
savedbmp : = nil ;
end ;
end ;
procedure Picture. Load( fname: string ) ;
//2015.01>
var
tmp: Image;
fs: System. IO. FileStream;
//2015.01<
begin
bmp. Dispose;
//2015.01>
// bmp := new Bitmap(fname);
try
fs : = new System. IO. FileStream( fname, System. IO. FileMode. Open) ;
tmp : = Image. FromStream( fs) ;
bmp : = new Bitmap( tmp) ;
fs. Flush;
fs. Close;
tmp. Dispose;
except on ex: System. ArgumentException do
raise new System. IO. FileNotFoundException( string . Format( FILE_NOT_FOUND_MESSAGE, fname) ) ;
end ;
//2015.01<
gb : = Graphics. FromImage( bmp) ;
istransp : = False ;
if savedbmp< > nil then
begin
savedbmp. Dispose;
savedbmp : = nil ;
end ;
end ;
procedure Picture. Save( fname: string ) ;
begin
bmp. Save( fname) ;
end ;
procedure Picture. SetSize( w, h: integer ) ;
var oldbmp: Bitmap;
begin
oldbmp : = bmp;
bmp : = new Bitmap( oldbmp, w, h) ;
gb : = Graphics. FromImage( bmp) ;
gb. DrawImage( oldbmp, 0 , 0 ) ;
oldbmp. Dispose;
// TODO <20> <> <20> <> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> -<2D> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
{ if istransp then
begin
end }
end ;
function Picture. Intersect( p: Picture) : boolean ;
begin
// bmp.L
result : = false ;
// TODO
end ;
procedure Picture. Draw( x, y: integer ) ;
begin
Monitor. Enter( f) ;
if NotLockDrawing then
gr. DrawImage( bmp, x, y, bmp. Width, bmp. Height) ;
if DrawInBuffer then
gbmp. DrawImage( bmp, x, y, bmp. Width, bmp. Height) ;
Monitor. Exit( f) ;
end ;
procedure Picture. Draw( x, y: integer ; g: Graphics) ;
begin
g. DrawImage( bmp, x, y, bmp. Width, bmp. Height) ;
end ;
procedure Picture. Draw( x, y, w, h: integer ) ;
// Draw bmp scaled to size w,h
begin
Monitor. Enter( f) ;
if NotLockDrawing then
gr. DrawImage( bmp, x, y, w, h) ;
if DrawInBuffer then
gbmp. DrawImage( bmp, x, y, w, h) ;
Monitor. Exit( f) ;
end ;
procedure Picture. Draw( x, y, w, h: integer ; g: Graphics) ;
// Draw bmp scaled to size w,h
begin
g. DrawImage( bmp, x, y, w, h) ;
end ;
procedure Picture. Draw( x, y: integer ; r: System. Drawing. Rectangle) ;
// Draw bmp in rectangle r
begin
Monitor. Enter( f) ;
if NotLockDrawing then
gr. DrawImage( bmp, x, y, r, GraphicsUnit. Pixel) ;
if DrawInBuffer then
gbmp. DrawImage( bmp, x, y, r, GraphicsUnit. Pixel) ;
Monitor. Exit( f) ;
end ;
procedure Picture. Draw( x, y: integer ; r: System. Drawing. Rectangle; g: Graphics) ;
begin
g. DrawImage( bmp, x, y, r, GraphicsUnit. Pixel) ;
end ;
procedure Picture. Draw( x, y, w, h: integer ; r: System. Drawing. Rectangle) ;
// Draw rectangle r portion of bmp scaled to size w,h
var
r1: System. Drawing. Rectangle;
tempbmp: Bitmap;
begin
r1 : = new System. Drawing. Rectangle( x, y, w, h) ;
tempbmp : = GetView( bmp, r) ;
Monitor. Enter( f) ;
if NotLockDrawing then
gr. DrawImage( tempbmp, r1) ;
// gr.DrawImage(bmp,r1,r,GraphicsUnit.Pixel);
if DrawInBuffer then
gbmp. DrawImage( tempbmp, r1) ;
// gbmp.DrawImage(bmp,r1,r,GraphicsUnit.Pixel);
Monitor. Exit( f) ;
tempbmp. Dispose;
end ;
procedure Picture. Draw( x, y, w, h: integer ; r: System. Drawing. Rectangle; g: Graphics) ;
var tempbmp: Bitmap;
begin
tempbmp : = GetView( bmp, r) ;
g. DrawImage( tempbmp, x, y, new System. Drawing. Rectangle( x, y, w, h) , GraphicsUnit. Pixel) ;
tempbmp. Dispose;
end ;
procedure Picture. Draw( x, y: integer ; rotateAngle: real ; w, h: integer ) ;
begin
Monitor. Enter( f) ;
var phi : = ( rotateAngle/ 3 6 0 ) * 2 * Pi; //<2F> <> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
//<2F> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
var new_w: integer : = round( w* abs( cos( phi) ) + h* abs( sin( phi) ) ) ;
var new_h: integer : = round( w* abs( sin( phi) ) + h* abs( cos( phi) ) ) ;
var newImg: Bitmap : = new Bitmap( new_w, new_h) ;
var g: Graphics : = Graphics. FromImage( newImg) ;
g. Clear( Color. FromArgb( 0 , 0 , 0 , 0 ) ) ;
g. TranslateTransform( new_w/ 2 , new_h/ 2 ) ;
g. RotateTransform( rotateAngle) ;
g. TranslateTransform( - new_w/ 2 , - new_h/ 2 ) ;
g. DrawImage( bmp, ( new_w- w) / 2 , ( new_h- h) / 2 , w, h) ;
//(x+w/2, y+h/2) - <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
//(x+new_w/2, y+new_h/2) - <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
if NotLockDrawing then
gr. DrawImage( newImg, x- ( new_w- w) / 2 , y- ( new_h- h) / 2 , new_w, new_h) ;
if DrawInBuffer then
gbmp. DrawImage( newImg, x- ( new_w- w) / 2 , y- ( new_h- h) / 2 , new_w, new_h) ;
Monitor. Exit( f) ;
end ;
procedure Picture. CopyRect( dst: System. Drawing. Rectangle; p: Picture; src: System. Drawing. Rectangle) ;
// Copy src portion of p on dst rectangle of this picture
begin
CopyRect( dst, p. bmp, src) ;
end ;
procedure Picture. CopyRect( dst: System. Drawing. Rectangle; bmp: Bitmap; src: System. Drawing. Rectangle) ;
var tempbmp: Bitmap;
begin
// Copy src portion of bmp on dst rectangle of this picture
tempbmp : = GetView( bmp, src) ;
// gb.DrawImage(bmp,dst,src,GraphicsUnit.Pixel);
gb. DrawImage( tempbmp, dst) ;
tempbmp. Dispose;
end ;
procedure Picture. FlipHorizontal;
begin
bmp. RotateFlip( RotateFlipType. RotateNoneFlipX) ;
end ;
procedure Picture. FlipVertical;
begin
bmp. RotateFlip( RotateFlipType. RotateNoneFlipY) ;
end ;
procedure Picture. SetPixel( x, y: integer ; c: Color) ;
begin
bmp. SetPixel( x, y, c) ;
end ;
procedure Picture. PutPixel( x, y: integer ; c: Color) ;
begin
bmp. SetPixel( x, y, c) ;
end ;
function Picture. GetPixel( x, y: integer ) : Color;
begin
Result : = bmp. GetPixel( x, y) ;
end ;
procedure Picture. Line( x1, y1, x2, y2: integer ) ;
begin
GraphABCHelper. Line( x1, y1, x2, y2, gb) ;
end ;
procedure Picture. Line( x1, y1, x2, y2: integer ; c: Color) ;
begin
GraphABCHelper. Line( x1, y1, x2, y2, c, gb) ;
end ;
procedure Picture. FillCircle( x, y, r: integer ) ;
begin
GraphABCHelper. FillEllipse( x- r, y- r, x+ r, y+ r, gb) ;
end ;
procedure Picture. DrawCircle( x, y, r: integer ) ;
begin
GraphABCHelper. DrawEllipse( x- r, y- r, x+ r, y+ r, gb) ;
end ;
procedure Picture. FillEllipse( x1, y1, x2, y2: integer ) ;
begin
GraphABCHelper. FillEllipse( x1, y1, x2, y2, gb) ;
end ;
procedure Picture. DrawEllipse( x1, y1, x2, y2: integer ) ;
begin
GraphABCHelper. DrawEllipse( x1, y1, x2, y2, gb) ;
end ;
procedure Picture. FillRectangle( x1, y1, x2, y2: integer ) ;
begin
GraphABCHelper. FillRectangle( x1, y1, x2, y2, gb) ;
end ;
procedure Picture. FillRect( x1, y1, x2, y2: integer ) ;
begin
GraphABCHelper. FillRectangle( x1, y1, x2, y2, gb) ;
end ;
procedure Picture. DrawRectangle( x1, y1, x2, y2: integer ) ;
begin
GraphABCHelper. DrawRectangle( x1, y1, x2, y2, gb) ;
end ;
procedure Picture. Circle( x, y, r: integer ) ;
begin
GraphABCHelper. Ellipse( x- r, y- r, x+ r, y+ r, gb) ;
end ;
procedure Picture. Ellipse( x1, y1, x2, y2: integer ) ;
begin
GraphABCHelper. Ellipse( x1, y1, x2, y2, gb) ;
end ;
procedure Picture. Rectangle( x1, y1, x2, y2: integer ) ;
begin
GraphABCHelper. Rectangle( x1, y1, x2, y2, gb) ;
end ;
procedure Picture. RoundRect( x1, y1, x2, y2, w, h: integer ) ;
begin
GraphABCHelper. RoundRect( x1, y1, x2, y2, w, h, gb) ;
end ;
procedure Picture. Arc( x, y, r, a1, a2: integer ) ;
begin
GraphABCHelper. Arc( x, y, r, a1, a2, gb) ;
end ;
procedure Picture. FillPie( x, y, r, a1, a2: integer ) ;
begin
GraphABCHelper. FillPie( x, y, r, a1, a2, gb) ;
end ;
procedure Picture. DrawPie( x, y, r, a1, a2: integer ) ;
begin
GraphABCHelper. DrawPie( x, y, r, a1, a2, gb) ;
end ;
procedure Picture. Pie( x, y, r, a1, a2: integer ) ;
begin
GraphABCHelper. Pie( x, y, r, a1, a2, gb) ;
end ;
procedure Picture. DrawPolygon( points: array of Point) ;
begin
GraphABCHelper. DrawPolygon( points, gb) ;
end ;
procedure Picture. FillPolygon( points: array of Point) ;
begin
GraphABCHelper. FillPolygon( points, gb) ;
end ;
procedure Picture. Polygon( points: array of Point) ;
begin
GraphABCHelper. Polygon( points, gb) ;
end ;
procedure Picture. Polyline( points: array of Point) ;
begin
GraphABCHelper. Polyline( points, gb) ;
end ;
procedure Picture. Curve( points: array of Point) ;
begin
GraphABCHelper. Curve( points, gb) ;
end ;
procedure Picture. DrawClosedCurve( points: array of Point) ;
begin
GraphABCHelper. DrawClosedCurve( points, gb) ;
end ;
procedure Picture. FillClosedCurve( points: array of Point) ;
begin
GraphABCHelper. FillClosedCurve( points, gb) ;
end ;
procedure Picture. ClosedCurve( points: array of Point) ;
begin
GraphABCHelper. ClosedCurve( points, gb) ;
end ;
procedure Picture. TextOut( x, y: integer ; s: string ) ;
begin
GraphABCHelper. TextOut( x, y, s, gb) ;
end ;
function ExtFloodFill( hdc: IntPtr ; x, y: integer ; color: integer ; filltype: integer ) : boolean ; external 'Gdi32.dll' name 'ExtFloodFill' ;
function SelectObject( hdc, hgdiobj: IntPtr ) : IntPtr ; external 'Gdi32.dll' name 'SelectObject' ;
function CreateSolidBrush( c: integer ) : IntPtr ; external 'Gdi32.dll' name 'CreateSolidBrush' ;
function DeleteObject( obj: IntPtr ) : integer ; external 'Gdi32.dll' name 'DeleteObject' ;
function CreateCompatibleDC( obj: IntPtr ) : IntPtr ; external 'Gdi32.dll' name 'CreateCompatibleDC' ;
procedure Picture. FloodFill( x, y: integer ; c: Color) ;
var hdc, hBrush, hOldBrush: IntPtr ;
begin
var borderColor: Color : = GetPixel( x, y) ;
var bc : = ColorTranslator. ToWin32( borderColor) ;
var cc : = ColorTranslator. ToWin32( c) ;
Monitor. Enter( f) ;
hdc : = gbmp. GetHDC( ) ;
hBrush : = CreateSolidBrush( cc) ;
hOldBrush : = SelectObject( hdc, hBrush) ;
ExtFloodFill( hdc, x, y, bc, 1 ) ;
SelectObject( hdc, holdBrush) ;
DeleteObject( hBrush) ;
gbmp. ReleaseHdc( ) ;
DeleteObject( hdc) ;
Monitor. Exit( f) ;
end ;
procedure Picture. Clear;
begin
Monitor. Enter( f) ;
gb. FillRectangle( Brushes. White, 0 , 0 , WindowWidth, WindowHeight) ;
Monitor. Exit( f) ;
end ;
procedure Picture. Clear( c: Color) ;
begin
Monitor. Enter( f) ;
gb. FillRectangle( new SolidBrush( c) , 0 , 0 , WindowWidth, WindowHeight) ;
Monitor. Exit( f) ;
end ;
// ABCControl
function ABCControl. IsInputKey( keyData: Keys) : boolean ;
begin
Result : = True ;
end ;
procedure InitBMP;
begin
var ww : = ScreenWidth;
var hh : = ScreenHeight;
bmp : = new Bitmap( ww, hh, gr) ;
gbmp : = Graphics. FromImage( bmp) ;
__buffer : = bmp;
gbmp. FillRectangle( Brushes. White, 0 , 0 , ww, hh) ;
end ;
procedure ABCControl. Init;
begin
BackColor : = System. Drawing. Color. White;
Dock : = DockStyle. Fill;
Paint + = OnPaint;
MouseDown + = OnMouseDown;
MouseUp + = OnMouseUp;
MouseMove + = OnMouseMove;
Resize + = OnResize;
KeyDown + = OnKeyDown;
KeyUp + = OnKeyUp;
KeyPress + = OnKeyPress;
// These Events must be initialised in main form
// FormClosing += OnClosing;
// Initialization of global vars
Pen. NETPen : = new System. Drawing. Pen( System. Drawing. Color. Black) ;
GraphABC. Font. NETFont : = new System. Drawing. Font( 'Arial' , 1 0 ) ;
PixelBrush : = new SolidBrush( System. Drawing. Color. Black) ;
CurrentSolidBrush : = new SolidBrush( System. Drawing. Color. White) ;
CurrentHatchBrush : = new HatchBrush( HatchStyle. Cross, System. Drawing. Color. Black, System. Drawing. Color. White) ;
CurrentGradientBrush : = new LinearGradientBrush( new Point( 0 , 0 ) , new Point( 6 0 0 , 6 0 0 ) , System. Drawing. Color. Black, System. Drawing. Color. White) ;
Brush. NETBrush : = CurrentSolidBrush;
// CurrentWriteFont := new System.Drawing.Font('Courier New',10);
NotLockDrawing : = True ;
DrawInBuffer : = True ;
RedrawProc : = nil ;
end ;
constructor ABCControl. Create( w, h: integer ) ;
begin
ClientSize : = new System. Drawing. Size( w, h) ;
Init;
end ;
procedure ABCControl. OnPaint( sender: object ; e: PaintEventArgs) ;
begin
Monitor. Enter( f) ;
if ( e < > nil ) and NotLockDrawing then
begin
if RedrawProc< > nil then
RedrawProc
else e. Graphics. DrawImage( bmp, 0 , 0 ) ;
end ;
Monitor. Exit( f) ;
end ;
procedure ABCControl. OnClosing( sender: object ; e: FormClosingEventArgs) ;
begin
if GraphABC. OnClose< > nil then
GraphABC. OnClose;
NotLockDrawing : = False ;
//Sleep(0);
Halt;
end ;
procedure ABCControl. OnMouseDown( sender: Object ; e: MouseEventArgs) ;
type MouseButtons = System. Windows. Forms. MouseButtons;
var mb: integer ;
begin
if e. Button = MouseButtons. Left then
mb : = 1
else if e. Button = MouseButtons. Right then
mb : = 2 ;
if GraphABC. OnMouseDown< > nil then
GraphABC. OnMouseDown( e. x, e. y, mb) ;
end ;
procedure ABCControl. OnMouseUp( sender: Object ; e: MouseEventArgs) ;
type MouseButtons = System. Windows. Forms. MouseButtons;
var mb: integer ;
begin
if e. Button = MouseButtons. Left then
mb : = 1
else if e. Button = MouseButtons. Right then
mb : = 2 ;
if GraphABC. OnMouseUp< > nil then
GraphABC. OnMouseUp( e. x, e. y, mb) ;
end ;
procedure ABCControl. OnMouseMove( sender: Object ; e: MouseEventArgs) ;
type MouseButtons = System. Windows. Forms. MouseButtons;
var mb: integer ;
begin
if e. Button = MouseButtons. Left then
mb : = 1
else if e. Button = MouseButtons. Right then
mb : = 2 ;
if GraphABC. OnMouseMove< > nil then
GraphABC. OnMouseMove( e. x, e. y, mb) ;
end ;
procedure ABCControl. OnKeyDown( sender: Object ; e: KeyEventArgs) ;
begin
if GraphABC. OnKeyDown< > nil then
GraphABC. OnKeyDown( integer( e. KeyCode) ) ;
end ;
procedure ABCControl. OnKeyUp( sender: Object ; e: KeyEventArgs) ;
begin
if GraphABC. OnKeyUp< > nil then
GraphABC. OnKeyUp( integer( e. KeyCode) ) ;
end ;
procedure ABCControl. OnKeyPress( sender: Object ; e: KeyPressEventArgs) ;
begin
if GraphABC. OnKeyPress< > nil then
GraphABC. OnKeyPress( e. KeyChar) ;
end ;
procedure ResizeHelper;
var t: SmoothingMode;
begin
Monitor. Enter( f) ;
t : = gr. SmoothingMode;
var m : = gr. Transform;
gr : = Graphics. FromHwnd( f. Handle) ;
gr. Transform : = m;
gr. SmoothingMode : = t;
Monitor. Exit( f) ;
end ;
procedure ABCControl. OnResize( sender: Object ; e: EventArgs) ;
begin
ResizeHelper;
if GraphABC. OnResize< > nil then
GraphABC. OnResize;
end ;
// Extension methods
procedure System. Drawing. Rectangle. MoveTo( x, y: integer ) ;
begin
Self. X : = x;
Self. Y : = y;
end ;
// Primitives
procedure SetPixel( x, y: integer ; c: Color) ;
var b: boolean ;
begin
lock f do begin
if NotLockDrawing then begin
b : = SmoothingIsOn;
SetSmoothingOff;
PixelBrush. Color : = c;
gr. FillRectangle( PixelBrush, x, y, 1 , 1 ) ;
SetSmoothing( b) ;
end ;
if DrawInBuffer then
bmp. SetPixel( x, y, c) ;
end ;
end ;
procedure PutPixel( x, y: integer ; c: Color) ;
var b: boolean ;
begin
Monitor. Enter( f) ;
b : = SmoothingIsOn;
SetSmoothingOff;
PixelBrush. Color : = c;
if NotLockDrawing then
gr. FillRectangle( PixelBrush, x, y, 1 , 1 ) ;
if DrawInBuffer then
gbmp. FillRectangle( PixelBrush, x, y, 1 , 1 ) ;
SetSmoothing( b) ;
Monitor. Exit( f) ;
end ;
function GetPixel( x, y: integer ) : Color;
begin
Monitor. Enter( f) ;
Result : = bmp. GetPixel( x, y) ;
Monitor. Exit( f) ;
end ;
procedure MoveTo( x, y: integer ) ;
begin
x_coord : = x;
y_coord : = y;
end ;
procedure LineTo( x, y: integer ) ;
begin
Line( x_coord, y_coord, x, y) ;
x_coord : = x;
y_coord : = y;
end ;
procedure LineTo( x, y: integer ; c: Color) ;
begin
Line( x_coord, y_coord, x, y, c) ;
x_coord : = x;
y_coord : = y;
end ;
procedure Line( x1, y1, x2, y2: integer ; c: Color) ;
begin
Monitor. Enter( f) ;
if NotLockDrawing then
Line( x1, y1, x2, y2, c, gr) ;
if DrawInBuffer then
Line( x1, y1, x2, y2, c, gbmp) ;
Monitor. Exit( f) ;
end ;
procedure Line( x1, y1, x2, y2: integer ) ;
begin
Monitor. Enter( f) ;
if NotLockDrawing then
Line( x1, y1, x2, y2, gr) ;
if DrawInBuffer then
Line( x1, y1, x2, y2, gbmp) ;
Monitor. Exit( f) ;
end ;
procedure FillCircle( x, y, r: integer ) ;
begin
// SSM 14.5.10
FillEllipse( x- r, y- r, x+ r+ 1 , y+ r+ 1 ) ;
end ;
procedure DrawCircle( x, y, r: integer ) ;
begin
// SSM 14.5.10
DrawEllipse( x- r, y- r, x+ r+ 1 , y+ r+ 1 ) ;
end ;
procedure Circle( x, y, r: integer ) ;
begin
// SSM 14.5.10
Ellipse( x- r, y- r, x+ r+ 1 , y+ r+ 1 ) ;
end ;
procedure FillEllipse( x1, y1, x2, y2: integer ) ;
begin
Monitor. Enter( f) ;
if NotLockDrawing then
FillEllipse( x1, y1, x2, y2, gr) ;
if DrawInBuffer then
FillEllipse( x1, y1, x2, y2, gbmp) ;
Monitor. Exit( f) ;
end ;
procedure DrawEllipse( x1, y1, x2, y2: integer ) ;
begin
Monitor. Enter( f) ;
if NotLockDrawing then
DrawEllipse( x1, y1, x2, y2, gr) ;
if DrawInBuffer then
DrawEllipse( x1, y1, x2, y2, gbmp) ;
Monitor. Exit( f) ;
end ;
procedure Ellipse( x1, y1, x2, y2: integer ) ;
begin
if Brush. NETBrush < > nil then
FillEllipse( x1, y1, x2, y2) ;
if Pen. NETPen. DashStyle < > DashStyle. Custom then
DrawEllipse( x1, y1, x2, y2) ;
end ;
procedure FillRectangle( x1, y1, x2, y2: integer ) ;
begin
Monitor. Enter( f) ;
if NotLockDrawing then
FillRectangle( x1, y1, x2, y2, gr) ;
if DrawInBuffer then
FillRectangle( x1, y1, x2, y2, gbmp) ;
Monitor. Exit( f) ;
end ;
procedure DrawRectangle( x1, y1, x2, y2: integer ) ;
begin
Monitor. Enter( f) ;
if NotLockDrawing then
DrawRectangle( x1, y1, x2, y2, gr) ;
if DrawInBuffer then
DrawRectangle( x1, y1, x2, y2, gbmp) ;
Monitor. Exit( f) ;
end ;
procedure Rectangle( x1, y1, x2, y2: integer ) ;
begin
if x1> x2 then
Swap( x1, x2) ;
if y1> y2 then
Swap( y1, y2) ;
if Brush. NETBrush < > nil then
FillRectangle( x1, y1, x2- 1 , y2- 1 ) ;
if Pen. NETPen. DashStyle < > DashStyle. Custom then
DrawRectangle( x1, y1, x2, y2) ;
end ;
procedure DrawRoundRect( x1, y1, x2, y2, w, h: integer ) ;
begin
Monitor. Enter( f) ;
if NotLockDrawing then
DrawRoundRect( x1, y1, x2, y2, w, h, gr) ;
if DrawInBuffer then
DrawRoundRect( x1, y1, x2, y2, w, h, gbmp) ;
Monitor. Exit( f) ;
end ;
procedure FillRoundRect( x1, y1, x2, y2, w, h: integer ) ;
begin
Monitor. Enter( f) ;
if NotLockDrawing then
FillRoundRect( x1, y1, x2, y2, w, h, gr) ;
if DrawInBuffer then
FillRoundRect( x1, y1, x2, y2, w, h, gbmp) ;
Monitor. Exit( f) ;
end ;
procedure RoundRect( x1, y1, x2, y2, w, h: integer ) ;
begin
if Brush. NETBrush < > nil then
FillRoundRect( x1, y1, x2, y2, w, h) ;
if Pen. NETPen. DashStyle < > DashStyle. Custom then
DrawRoundRect( x1, y1, x2, y2, w, h) ;
end ;
procedure Arc( x, y, r, a1, a2: integer ) ;
begin
Monitor. Enter( f) ;
if NotLockDrawing then
Arc( x, y, r, a1, a2, gr) ;
if DrawInBuffer then
Arc( x, y, r, a1, a2, gbmp) ;
Monitor. Exit( f) ;
end ;
procedure FillPie( x, y, r, a1, a2: integer ) ;
begin
Monitor. Enter( f) ;
if NotLockDrawing then
FillPie( x, y, r, a1, a2, gr) ;
if DrawInBuffer then
FillPie( x, y, r, a1, a2, gbmp) ;
Monitor. Exit( f) ;
end ;
procedure DrawPie( x, y, r, a1, a2: integer ) ;
begin
Monitor. Enter( f) ;
if NotLockDrawing then
DrawPie( x, y, r, a1, a2, gr) ;
if DrawInBuffer then
DrawPie( x, y, r, a1, a2, gbmp) ;
Monitor. Exit( f) ;
end ;
procedure Pie( x, y, r, a1, a2: integer ) ;
begin
if Brush. NETBrush < > nil then
FillPie( x, y, r, a1, a2) ;
if Pen. NETPen. DashStyle < > DashStyle. Custom then
DrawPie( x, y, r, a1, a2) ;
end ;
procedure TextOut( x, y: integer ; s: string ) ;
begin
Monitor. Enter( f) ;
if NotLockDrawing then
TextOut( x, y, s, gr) ;
if DrawInBuffer then
TextOut( x, y, s, gbmp) ;
Monitor. Exit( f) ;
end ;
procedure TextOut( x, y: integer ; n: integer ) ;
begin
TextOut( x, y, n. ToString) ;
end ;
procedure TextOut( x, y: integer ; r: real ) ;
begin
var nfi : = new System. Globalization. NumberFormatInfo( ) ;
nfi. NumberGroupSeparator : = '.' ;
TextOut( x, y, r. ToString( nfi) ) ;
end ;
procedure DrawTextCentered( x, y, x1, y1: integer ; s: string ) ;
begin
Monitor. Enter( f) ;
if NotLockDrawing then
DrawTextCentered( x, y, x1, y1, s, gr) ;
if DrawInBuffer then
DrawTextCentered( x, y, x1, y1, s, gbmp) ;
Monitor. Exit( f) ;
end ;
procedure DrawTextCentered( x, y, x1, y1: integer ; n: integer ) ;
begin
DrawTextCentered( x, y, x1, y1, n. ToString) ;
end ;
procedure DrawTextCentered( x, y, x1, y1: integer ; r: real ) ;
begin
var nfi : = new System. Globalization. NumberFormatInfo( ) ;
nfi. NumberGroupSeparator : = '.' ;
DrawTextCentered( x, y, x1, y1, r. ToString( nfi) ) ;
end ;
function Pnt( x, y: integer ) : Point;
begin
Result : = new Point( x, y) ;
end ;
procedure DrawPolygon( points: array of Point) ;
begin
Monitor. Enter( f) ;
if NotLockDrawing then
DrawPolygon( points, gr) ;
if DrawInBuffer then
DrawPolygon( points, gbmp) ;
Monitor. Exit( f) ;
end ;
procedure FillPolygon( points: array of Point) ;
begin
Monitor. Enter( f) ;
if NotLockDrawing then
FillPolygon( points, gr) ;
if DrawInBuffer then
FillPolygon( points, gbmp) ;
Monitor. Exit( f) ;
end ;
procedure Polygon( points: array of Point) ;
begin
if Brush. NETBrush < > nil then
FillPolygon( points) ;
if Pen. NETPen. DashStyle < > DashStyle. Custom then
DrawPolygon( points) ;
end ;
procedure Polyline( points: array of Point) ;
begin
Monitor. Enter( f) ;
if NotLockDrawing then
Polyline( points, gr) ;
if DrawInBuffer then
Polyline( points, gbmp) ;
Monitor. Exit( f) ;
end ;
procedure Curve( points: array of Point) ;
begin
Monitor. Enter( f) ;
if NotLockDrawing then
Curve( points, gr) ;
if DrawInBuffer then
Curve( points, gbmp) ;
Monitor. Exit( f) ;
end ;
procedure DrawClosedCurve( points: array of Point) ;
begin
Monitor. Enter( f) ;
if NotLockDrawing then
DrawClosedCurve( points, gr) ;
if DrawInBuffer then
DrawClosedCurve( points, gbmp) ;
Monitor. Exit( f) ;
end ;
procedure FillClosedCurve( points: array of Point) ;
begin
Monitor. Enter( f) ;
if NotLockDrawing then
FillClosedCurve( points, gr) ;
if DrawInBuffer then
FillClosedCurve( points, gbmp) ;
Monitor. Exit( f) ;
end ;
procedure ClosedCurve( points: array of Point) ;
begin
Monitor. Enter( f) ;
if NotLockDrawing then
ClosedCurve( points, gr) ;
if DrawInBuffer then
ClosedCurve( points, gbmp) ;
Monitor. Exit( f) ;
end ;
// Fills
procedure FloodFill( x, y: integer ; c: Color) ;
var hdc, hBrush, hOldBrush: IntPtr ;
begin
var borderColor: Color : = GetPixel( x, y) ;
// var bc: integer := integer(borderColor.R) + (integer(borderColor.G) shl 8) + (integer(borderColor.B) shl 16);
// var cc: integer := integer(c.R) + (integer(c.G) shl 8) + (integer(c.B) shl 16);
var bc : = ColorTranslator. ToWin32( borderColor) ;
var cc : = ColorTranslator. ToWin32( c) ;
Monitor. Enter( f) ;
hdc : = gr. GetHDC( ) ;
hBrush : = CreateSolidBrush( cc) ;
hOldBrush : = SelectObject( hdc, hBrush) ;
ExtFloodFill( hdc, x, y, bc, 1 ) ;
SelectObject( hdc, holdBrush) ;
var hbmp : = bmp. GetHbitmap( ) ; // <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> GDI Bitmap
var memdc: IntPtr : = CreateCompatibleDC( hdc) ;
SelectObject( memdc, hbmp) ;
hOldBrush : = SelectObject( memdc, hBrush) ;
ExtFloodFill( memdc, x, y, bc, 1 ) ;
SelectObject( hdc, holdBrush) ;
var bmp1 : = Bitmap. FromHbitmap( hbmp) ;
gbmp. DrawImage( bmp1, 0 , 0 ) ;
bmp1. Dispose( ) ;
// bmp := Bitmap.FromHbitmap(hbmp);
DeleteObject( memdc) ;
DeleteObject( hbmp) ;
DeleteObject( hBrush) ;
gr. ReleaseHdc( ) ;
DeleteObject( hdc) ;
Monitor. Exit( f) ;
end ;
procedure FillRect( x1, y1, x2, y2: integer ) ;
begin
FillRectangle( x1, y1, x2, y2) ;
end ;
// Colors
function RGB( r, g, b: byte ) : Color;
begin
Result : = System. Drawing. Color. FromArgb( r, g, b) ;
end ;
//------------------------------------------------------------------------------
// Color from component
//------------------------------------------------------------------------------
const AlphaBase = $FF000000 ;
function RedColor( r: byte ) : Color;
begin
Result : = System. Drawing. Color. FromArgb( AlphaBase or ( r shl 1 6 ) ) ;
end ;
function GreenColor( g: byte ) : Color;
begin
Result : = System. Drawing. Color. FromArgb( AlphaBase or ( g shl 8 ) ) ;
end ;
function BlueColor( b: byte ) : Color;
begin
Result : = System. Drawing. Color. FromArgb( AlphaBase or b) ;
end ;
//------------------------------------------------------------------------------
function ARGB( a, r, g, b: byte ) : Color;
begin
Result : = System. Drawing. Color. FromArgb( a, r, g, b) ;
// Result := ((((r shl 16) or (g shl 8)) or b) or (a shl 24)) and -1;
end ;
function clRandom: Color;
begin
Result : = System. Drawing. Color. FromArgb( 2 5 5 , PABCSystem. Random( 2 5 5 ) , PABCSystem. Random( 2 5 5 ) , PABCSystem. Random( 2 5 5 ) ) ;
end ;
function GetRed( c: Color) : integer ;
begin
Result : = c. R;
// Result := (c shr 16) and 255;
end ;
function GetGreen( c: Color) : integer ;
begin
Result : = c. G;
// Result := (c shr 8) and 255;
end ;
function GetBlue( c: Color) : integer ;
begin
Result : = c. B;
// Result := c and 255;
end ;
function GetAlpha( c: Color) : integer ;
begin
Result : = c. A;
end ;
// Pens
procedure SetPenColor( c: Color) ;
begin
//if Pen.NETPen.Color <> c then
lock f do
Pen. NETPen. Color : = c;
end ;
function PenColor: Color;
begin
Result : = Pen. NETPen. Color;
end ;
procedure SetPenWidth( Width: integer ) ;
begin
lock f do
Pen. NETPen. Width : = Width;
end ;
function PenWidth: integer ;
begin
Result : = round( Pen. NETPen. Width) ;
end ;
procedure SetPenStyle( style: DashStyle) ;
begin
LockGraphics;
// try
case style of
psSolid: Pen. NETPen. DashStyle : = DashStyle. Solid;
psClear: Pen. NETPen. DashStyle : = DashStyle. Custom;
psDash: Pen. NETPen. DashStyle : = DashStyle. Dash;
psDot: Pen. NETPen. DashStyle : = DashStyle. Dot;
psDashDot: Pen. NETPen. DashStyle : = DashStyle. DashDot;
psDashDotDot: Pen. NETPen. DashStyle : = DashStyle. DashDotDot;
end ;
{ except
on e: System. InvalidOperationException do
writeln( e) ;
end ; }
UnLockGraphics;
end ;
function PenStyle: DashStyle;
begin
case Pen. NETPen. DashStyle of
DashStyle. Solid: Result : = psSolid;
DashStyle. Dash: Result : = psDash;
DashStyle. Dot: Result : = psDot;
DashStyle. DashDot: Result : = psDashDot;
DashStyle. DashDotDot: Result : = psDashDotDot;
DashStyle. Custom: Result : = psClear;
end ;
end ;
procedure SetPenMode( m: integer ) ;
begin
// TODO
end ;
function PenMode: integer ;
begin
result : = - 1 ;
// TODO
end ;
//2015.01>
procedure SetPenRoundCap( isRoundCap: boolean ) ;
var lCap: LineCap;
begin
if isRoundCap then
lCap : = LineCap. Round
else
lCap : = LineCap. Flat;
lock f do
begin
Pen. NETPen. StartCap : = lCap;
Pen. NETPen. EndCap : = lCap;
end ;
end ;
function PenRoundCap: boolean ;
begin
Result : = ( Pen. NETPen. StartCap = LineCap. Round )
and ( Pen. NETPen. EndCap = LineCap. Round ) ;
end ;
//2015.01<
function PenX: integer ;
begin
Result : = x_coord;
end ;
function PenY: integer ;
begin
Result : = y_coord;
end ;
// Brushes
procedure SetBrushColor( c: Color) ;
begin
LockGraphics;
if Brush. NETBrush = CurrentHatchBrush then
begin
CurrentHatchBrush : = new HatchBrush( CurrentHatchBrush. HatchStyle, c, CurrentHatchBrush. BackgroundColor) ;
Brush. NETBrush : = CurrentHatchBrush;
end
else
begin
// try
CurrentSolidBrush. Color : = c;
{ except
on e: System. InvalidOperationException do
writeln( e. StackTrace) ;
end ; }
CurrentGradientBrush. LinearColors[ 0 ] : = CurrentSolidBrush. Color;
end ;
UnLockGraphics;
end ;
function BrushColor: Color;
begin
if Brush. NETBrush = CurrentHatchBrush then
Result : = CurrentHatchBrush. ForegroundColor
else Result : = CurrentSolidBrush. Color;
end ;
procedure SetBrushStyle( bs: BrushStyleType) ;
begin
lock f do
case bs of
bsSolid: Brush. NETBrush : = CurrentSolidBrush;
bsClear: Brush. NETBrush : = nil ;
bsHatch: Brush. NETBrush : = CurrentHatchBrush;
bsGradient: Brush. NETBrush : = CurrentGradientBrush;
end ;
end ;
function BrushStyle: BrushStyleType;
begin
Result : = bsNone; // <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> NETBrush
if Brush. NETBrush = CurrentSolidBrush then
Result : = bsSolid
else if Brush. NETBrush = nil then
Result : = bsClear
else if Brush. NETBrush = CurrentHatchBrush then
Result : = bsHatch
else if Brush. NETBrush = CurrentGradientBrush then
Result : = bsGradient;
end ;
procedure SetBrushHatch( bh: HatchStyle) ;
begin
lock f do
begin
var flag : = CurrentHatchBrush = Brush. NETBrush;
CurrentHatchBrush : = new HatchBrush( HatchStyle( bh) , CurrentHatchBrush. ForegroundColor, CurrentHatchBrush. BackgroundColor) ;
if flag then
Brush. NETBrush : = CurrentHatchBrush;
end ;
end ;
function BrushHatch: HatchStyle;
begin
Result : = CurrentHatchBrush. HatchStyle;
end ;
procedure SetHatchBrushBackgroundColor( c: Color) ;
var flag: boolean ;
begin
lock f do
begin
flag : = CurrentHatchBrush = Brush. NETBrush;
CurrentHatchBrush : = new HatchBrush( CurrentHatchBrush. HatchStyle, CurrentHatchBrush. ForegroundColor, c) ;
if flag then
Brush. NETBrush : = CurrentHatchBrush;
end ;
end ;
function HatchBrushBackgroundColor: Color;
begin
Result : = CurrentHatchBrush. BackgroundColor;
end ;
procedure SetGradientBrushSecondColor( c: Color) ;
begin
lock f do
CurrentGradientBrush. LinearColors[ 1 ] : = c;
end ;
function GradientBrushSecondColor: Color;
begin
Result : = CurrentGradientBrush. LinearColors[ 1 ] ;
end ;
// Fonts
procedure SetFontSize( size: integer ) ;
begin
Font. NETFont : = new System. Drawing. Font( Font. NETFont. Name , Convert. ToSingle( size) , Font. NETFont. Style) ;
end ;
function FontSize: integer ;
begin
Result : = round( Font. NETFont. SizeInPoints) ;
end ;
procedure SetFontName( name : string ) ;
begin
lock f do
Font. NETFont : = new System. Drawing. Font( name , Font. NETFont. SizeInPoints, Font. NETFont. Style) ;
end ;
function FontName: string ;
begin
Result : = Font. NETFont. Name ;
end ;
procedure SetFontColor( c: Color) ;
begin
lock f do
_CurrentTextBrush. Color : = c;
end ;
function FontColor: Color;
begin
Result : = _CurrentTextBrush. Color;
end ;
procedure SetFontStyle( fs: FontStyleType) ;
begin
lock f do
Font. NETFont : = new System. Drawing. Font( Font. NETFont. name , Font. NETFont. SizeInPoints, System. Drawing. FontStyle( integer( fs) ) ) ;
end ;
function FontStyle: FontStyleType;
begin
Result : = FontStyleType( integer( Font. NETFont. Style) ) ;
end ;
function TextWidth( s: string ) : integer ;
begin
// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> 1. <20> <> <EFBFBD> <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> 1 <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
Result : = round( gr. MeasureString( s, Font. NETFont, 0 , sf) . Width) + 1 ;
end ;
function TextHeight( s: string ) : integer ;
begin
Result : = round( gr. MeasureString( s, Font. NETFont) . Height) ;
end ;
// Window
procedure ClearWindow;
begin
ClearWindow( clWhite) ;
end ;
procedure ClearWindow( c: Color) ;
var i: Color;
begin
Monitor. Enter( f) ;
i : = BrushColor;
SetBrushColor( c) ;
var m : = gr. Transform;
gr. ResetTransform;
gbmp. ResetTransform;
FillRect( 0 , 0 , GraphABCControl. Width, GraphABCControl. Height) ;
gr. Transform : = m;
gbmp. Transform : = m;
SetBrushColor( i) ;
Monitor. Exit( f) ;
end ;
function WindowLeft: integer ;
begin
Result : = MainForm. Left;
end ;
function WindowTop: integer ;
begin
Result : = MainForm. Top;
end ;
function WindowCenter: Point;
begin
Result : = new Point( WindowWidth div 2 , WindowHeight div 2 ) ;
end ;
function WindowIsFixedSize: boolean ;
begin
Result : = ( MainForm. FormBorderStyle = FormBorderStyle. FixedSingle) and ( MainForm. MaximizeBox = False ) ;
end ;
function WindowWidth: integer ;
begin
// Result := MainForm.ClientSize.Width;
Result : = f. Width;
end ;
function WindowHeight: integer ;
begin
// Result := MainForm.ClientSize.Height;
Result : = f. Height;
end ;
procedure SetWindowWidth( w: integer ) ;
begin
// SetWindowSize(w,MainForm.ClientSize.Height);
SetWindowSize( w, WindowHeight) ;
end ;
procedure SetWindowHeight( h: integer ) ;
begin
// SetWindowSize(MainForm.ClientSize.Width,h);
SetWindowSize( WindowWidth, h) ;
end ;
procedure SetWindowLeft( l: integer ) ;
begin
SetWindowPos( l, MainForm. Top) ;
end ;
procedure SetWindowTop( t: integer ) ;
begin
SetWindowPos( MainForm. Left, t) ;
end ;
procedure SetMaximizeBoxInternal( b: boolean ) ;
begin
MainForm. MaximizeBox : = b;
end ;
procedure SetBorderStyleInternal( st : FormBorderStyle) ;
begin
MainForm. FormBorderStyle : = st;
end ;
procedure SetWindowIsFixedSize( b: boolean ) ;
var p : Proc1Boolean;
q : Proc1BorderStyle;
begin
p : = SetMaximizeBoxInternal;
q : = SetBorderStyleInternal;
if b then
MainForm. Invoke( q, FormBorderStyle. FixedSingle)
else MainForm. Invoke( q, FormBorderStyle. Sizable) ;
MainForm. Invoke( p, not b) ;
end ;
procedure ChangeFormPos( l, t: integer ) ; // <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
begin
MainForm. Left : = l;
MainForm. Top : = t;
end ;
procedure SetWindowPos( l, t: integer ) ;
var p: Proc2Integer;
begin
p : = ChangeFormPos;
f. Invoke( p, l, t) ;
end ;
procedure ChangeFormClientSize( w, h: integer ) ; // <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
begin
MainForm. ClientSize : = new System. Drawing. Size( w, h) ;
ResizeHelper;
end ;
procedure SetWindowSize( w, h: integer ) ;
var p: Proc2Integer;
begin
p : = ChangeFormClientSize;
f. Invoke( p, w, h) ;
//ResizeHelper;
end ;
function GraphBoxWidth: integer ;
begin
Result : = f. Width;
end ;
function GraphBoxHeight: integer ;
begin
Result : = f. Height;
end ;
function GraphBoxLeft: integer ;
begin
Result : = f. Left;
end ;
function GraphBoxTop: integer ;
begin
Result : = f. Top;
end ;
function WindowCaption: string ;
begin
Result : = MainForm. Text ;
end ;
function WindowTitle: string ;
begin
Result : = MainForm. Text ;
end ;
procedure InitWindow( Left, Top, Width, Height: integer ; BackColor: Color) ;
begin
SetWindowSize( Width, Height) ;
SetWindowPos( Left, Top) ;
SetBrushColor( BackColor) ;
FillRectangle( 0 , 0 , Width, Height) ;
end ;
procedure ChangeFormTitle( s: string ) ;
begin
MainForm. Text : = s;
end ;
procedure SetWindowTitle( s: string ) ;
var p: Proc1String;
begin
p : = ChangeFormTitle;
f. Invoke( p, s) ;
end ;
procedure SetWindowCaption( s: string ) ;
begin
SetWindowTitle( s) ;
end ;
procedure SaveWindow( fname: string ) ;
begin
var tempbmp : = GetView( bmp, new System. Drawing. Rectangle( 0 , 0 , Window. Width, Window. Height) ) ;
tempbmp. Save( fname) ;
tempbmp. Dispose;
end ;
procedure LoadWindow( fname: string ) ;
//2015.01>
var
b: Bitmap;
tmp: Image;
fs: System. IO. FileStream;
//2015.01<
begin
//2015.01>
// var b: Bitmap := new Bitmap(fname);
try
fs : = new System. IO. FileStream( fname, System. IO. FileMode. Open) ;
tmp : = Image. FromStream( fs) ;
b : = new Bitmap( tmp) ;
fs. Flush;
fs. Close;
tmp. Dispose;
except on ex: System. ArgumentException do
raise new System. IO. FileNotFoundException( string . Format( FILE_NOT_FOUND_MESSAGE, fname) ) ;
end ;
//2015.01<
SetWindowSize( b. Width, b. Height) ;
Monitor. Enter( f) ;
gr. DrawImage( b, 0 , 0 ) ;
gbmp. DrawImage( b, 0 , 0 ) ;
Monitor. Exit( f) ;
end ;
procedure FillWindow( fname: string ) ;
begin
Monitor. Enter( f) ;
var b: System. Drawing. Brush : = Brush. NETBrush;
Brush. NETBrush : = new TextureBrush( Bitmap. FromFile( fname) ) ;
FillRect( 0 , 0 , GraphABCControl. Width, GraphABCControl. Height) ;
Brush. NETBrush : = b;
Monitor. Exit( f) ;
end ;
procedure CloseWindow;
begin
// MainForm.Close;
Halt;
end ;
function ScreenWidth: integer ;
begin
Result : = Screen. PrimaryScreen. Bounds. Width;
end ;
function ScreenHeight: integer ;
begin
Result : = Screen. PrimaryScreen. Bounds. Height;
end ;
procedure CenterWindow;
begin
SetWindowPos( ( ScreenWidth - MainForm. Width) div 2 , ( ScreenHeight - MainForm. Height) div 2 ) ;
end ;
procedure _MaximizeWindow;
begin
_MainForm. WindowState : = FormWindowState. Maximized;
end ;
procedure _MinimizeWindow;
begin
_MainForm. WindowState : = FormWindowState. Minimized;
end ;
procedure _NormalizeWindow;
begin
_MainForm. WindowState : = FormWindowState. Normal
end ;
procedure MaximizeWindow;
begin
_MainForm. Invoke( _MaximizeWindow) ;
end ;
procedure MinimizeWindow;
begin
_MainForm. Invoke( _MinimizeWindow) ;
end ;
procedure NormalizeWindow;
begin
_MainForm. Invoke( _NormalizeWindow) ;
end ;
// BufferedDraw
procedure Redraw;
var tempbmp: Bitmap;
begin
//TODO <20> <> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
if MainForm. WindowState= FormWindowState. Minimized then
exit;
tempbmp : = GetView( bmp, new System. Drawing. Rectangle( 0 , 0 , WindowWidth, WindowHeight) ) ;
tempbmp. SetResolution( gr. DpiX, gr. DpiY) ;
Monitor. Enter( f) ;
if gr< > nil then
begin
var m : = gr. Transform;
gr. ResetTransform;
gr. DrawImage( tempbmp, 0 , 0 ) ;
gr. Transform : = m;
end ;
Monitor. Exit( f) ;
end ;
procedure FullRedraw;
begin
Monitor. Enter( f) ;
if gr< > nil then
gr. DrawImage( bmp, 0 , 0 ) ;
Monitor. Exit( f) ;
end ;
procedure LockDrawing;
begin
NotLockDrawing : = False ;
end ;
procedure UnlockDrawing;
begin
NotLockDrawing : = True ;
Redraw;
end ;
function RobotUnitUsed: boolean ;
var t: & Type ;
begin
t : = System. Reflection. Assembly. GetExecutingAssembly. GetType( 'Robot.Robot' ) ;
if t= nil then
result : = false
else
result : = t. GetField( '__IS_ROBOT_UNIT' ) < > nil ;
end ;
procedure HideForm;
begin
_MainForm. Hide;
end ;
procedure CreatePicture( var p: Picture; w, h: integer ) ;
begin
p : = new Picture( w, h) ;
end ;
function Window: GraphABCWindow;
begin
Result : = _Window;
end ;
function MainForm: Form;
begin
Result : = _MainForm;
end ;
function GraphABCControl: ABCControl;
begin
Result : = _GraphABCControl;
end ;
function Pen: GraphABCPen;
begin
Result : = _Pen;
end ;
function Brush: GraphABCBrush;
begin
Result : = _Brush;
end ;
function Font: GraphABCFont;
begin
Result : = _Font;
end ;
function Coordinate: GraphABCCoordinate;
begin
Result : = _Coordinate;
end ;
procedure GraphABCWindow. SetLeft( l: integer ) ;
begin
SetWindowLeft( l) ;
end ;
function GraphABCWindow. GetLeft: integer ;
begin
Result : = WindowLeft;
end ;
procedure GraphABCWindow. SetTop( t: integer ) ;
begin
SetWindowTop( t) ;
end ;
function GraphABCWindow. GetTop: integer ;
begin
Result : = WindowTop;
end ;
procedure GraphABCWindow. SetWidth( w: integer ) ;
begin
SetWindowWidth( w) ;
end ;
function GraphABCWindow. GetWidth: integer ;
begin
Result : = WindowWidth;
end ;
procedure GraphABCWindow. SetHeight( h: integer ) ;
begin
SetWindowHeight( h) ;
end ;
function GraphABCWindow. GetHeight: integer ;
begin
Result : = WindowHeight;
end ;
procedure GraphABCWindow. SetCaption( c: string ) ;
begin
SetWindowCaption( c) ;
end ;
function GraphABCWindow. GetCaption: string ;
begin
Result : = WindowCaption;
end ;
procedure GraphABCWindow. SetIsFixedSize( b: boolean ) ;
begin
SetWindowIsFixedSize( b) ;
end ;
function GraphABCWindow. GetIsFixedSize: boolean ;
begin
Result : = WindowIsFixedSize;
end ;
procedure GraphABCWindow. Clear;
begin
ClearWindow;
end ;
procedure GraphABCWindow. Clear( c: Color) ;
begin
ClearWindow( c) ;
end ;
procedure GraphABCWindow. SetSize( w, h: integer ) ;
begin
SetWindowSize( w, h)
end ;
procedure GraphABCWindow. SetPos( l, t: integer ) ;
begin
SetWindowPos( l, t)
end ;
procedure GraphABCWindow. Init( Left, Top, Width, Height: integer ; BackColor: Color) ;
begin
InitWindow( Left, Top, Width, Height, BackColor) ;
end ;
procedure GraphABCWindow. Save( fname: string ) ;
begin
SaveWindow( fname) ;
end ;
procedure GraphABCWindow. Load( fname: string ) ;
begin
LoadWindow( fname) ;
end ;
procedure GraphABCWindow. Fill( fname: string ) ;
begin
FillWindow( fname) ;
end ;
procedure GraphABCWindow. Close;
begin
CloseWindow
end ;
procedure GraphABCWindow. Minimize;
begin
MinimizeWindow
end ;
procedure GraphABCWindow. Maximize;
begin
MaximizeWindow;
end ;
procedure GraphABCWindow. Normalize;
begin
NormalizeWindow;
end ;
procedure GraphABCWindow. CenterOnScreen;
begin
CenterWindow;
end ;
function GraphABCWindow. Center: Point;
begin
Result : = WindowCenter;
end ;
function Rect( x1, y1, x2, y2: integer ) : System. Drawing. Rectangle;
begin
Result : = new System. Drawing. Rectangle( x1, y1, x2- x1, y2- y1) ;
end ;
function ClientRectangle: System. Drawing. Rectangle;
begin
Result : = MainForm. ClientRectangle
end ;
type FS = auto class
mx, my, a, max: real ;
x0, y0: integer ;
f: Func< real , real > ;
function Apply( x: real ) : Point;
begin
Result : = Pnt( x0+ Round( mx* ( x- a) ) , y0+ Round( my* ( max- f( x) ) ) ) ;
end ;
end ;
procedure Draw( f: Func< real , real > ; a, b: real ; x1, y1, x2, y2: integer ) ;
begin
Rectangle( x1, y1, x2+ 1 , y2+ 1 ) ;
var n : = ( x2- x1) div 3 ;
var min : = Range( a, b, n) . Min( f) ;
var max : = Range( a, b, n) . Max( f) ;
var fso : = new FS( ( x2- x1) / ( b- a) , ( y2- y1) / ( max- min) , a, max, x1, y1, f) ;
Polyline( Range( a, b, n) . Select( fso. Apply) . ToArray)
end ;
procedure Draw( f: Func< real , real > ; a, b: real ; r: System. Drawing. Rectangle) ;
var x1 : = r. X; y1 : = r. Y;
x2 : = r. X+ r. Width- 1 ;
y2 : = r. Y+ r. Height- 1 ;
begin
Draw( f, a, b, x1, y1, x2, y2) ;
end ;
procedure Draw( f: Func< real , real > ; r: System. Drawing. Rectangle) ;
begin
Draw( f, - 5 , 5 , r) ;
end ;
procedure Draw( f: Func< real , real > ; a, b: real ) ;
var x1 : = 0 ; y1 : = 0 ;
x2 : = Window. Width- 1 ;
y2 : = Window. Height- 1 ;
begin
Draw( f, a, b, x1, y1, x2, y2) ;
end ;
procedure Draw( f: Func< real , real > ) ;
begin
Draw( f, - 5 , 5 ) ;
end ;
var dpic : = new Dictionary< string , Picture> ;
procedure Draw( fname: string ; x, y: integer ) ;
begin
if not dpic. ContainsKey( fname) then
dpic[ fname] : = new Picture( fname) ;
dpic[ fname] . Draw( x, y) ;
end ;
procedure Draw( fname: string ; x, y, w, h: integer ) ;
begin
if not dpic. ContainsKey( fname) then
dpic[ fname] : = new Picture( fname) ;
dpic[ fname] . Draw( x, y, w, h) ;
end ;
procedure Draw( fname: string ; x, y: integer ; Scale: real ) ;
begin
if not dpic. ContainsKey( fname) then
dpic[ fname] : = new Picture( fname) ;
var d : = dpic[ fname] ;
var w : = Round( d. Width * Scale) ;
var h : = Round( d. Height * Scale) ;
dpic[ fname] . Draw( x, y, w, h) ;
end ;
var firstcall : = True ;
procedure ReadlnTextBoxKeyDown( Sender: object ; e: KeyEventArgs) ;
begin
if IOPanel. Visible = False then
Exit;
if e. KeyCode = Keys. Return then
begin
readbuffer : = ed. Text + Environment. NewLine;
IOPanel. Invoke( SetIOPanelInVisible) ;
MainThread. Resume;
end ;
end ;
procedure EnterButtonClick( Sender: object ; e: EventArgs) ;
begin
if IOPanel. Visible = False then
Exit;
readbuffer : = ed. Text + Environment. NewLine;
IOPanel. Invoke( SetIOPanelInVisible) ;
MainThread. Resume;
end ;
procedure InitForm;
begin
_CurrentTextBrush : = new SolidBrush( System. Drawing. Color. Black) ;
_ColorLinePen : = new System. Drawing. Pen( System. Drawing. Color. Black) ;
f : = new ABCControl( defaultWindowWidth, defaultWindowHeight) ;
_MainForm : = new Form;
_MainForm. Text : = 'GraphABC.NET' ;
_MainForm. ClientSize : = new Size( defaultWindowWidth, defaultWindowHeight) ;
_MainForm. BackColor : = Color. White;
_MainForm. Controls. Add( f) ;
_MainForm. TopMost : = True ;
_MainForm. StartPosition : = FormStartPosition. CenterScreen;
_MainForm. FormClosing + = f. OnClosing;
// <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD>
IOPanel : = new Panel( ) ;
IOPanel. Dock : = DockStyle. Bottom;
ed : = new TextBox( ) ;
ed. Dock : = DockStyle. Fill;
ed. Top : = defaultWindowHeight;
EnterButton : = new Button( ) ;
EnterButton. Text : = BUTTON_ENTER_TEXT;
EnterButton. Dock : = DockStyle. Right;
EnterButton. Click + = EnterButtonClick;
IOPanel. Visible : = False ;
IOPanel. Size : = new Size( defaultWindowWidth, ed. Height) ;
IOPanel. Controls. Add( ed) ;
IOPanel. Controls. Add( EnterButton) ;
_MainForm. KeyPreview : = True ;
_MainForm. KeyDown + = ReadlnTextBoxKeyDown;
_MainForm. Controls. Add( IOPanel) ;
gr : = Graphics. FromHwnd( f. Handle) ;
if ( System. Environment. OSVersion. Version. Major > = 6 ) then SetProcessDPIAware( ) ;
InitBMP;
end ;
procedure InitForm0;
begin
InitForm;
StartIsComplete : = True ;
Application. Run( MainForm) ;
end ;
procedure InitGraphABC;
begin
if not firstcall then exit;
sf : = new StringFormat( StringFormat. GenericTypographic) ;
sf. FormatFlags : = StringFormatFlags. MeasureTrailingSpaces;
firstcall : = False ;
clMoneyGreen : = RGB( 1 9 2 , 2 2 0 , 1 9 2 ) ;
StartIsComplete : = False ;
MainFormThread : = new System. Threading. Thread( InitForm0) ;
MainFormThread. Start;
while not StartIsComplete do
Sleep( 3 0 ) ;
Sleep( 3 0 ) ;
SetSmoothingOn;
_GraphABCControl : = f;
CurrentIOSystem : = new IOGraphABCSystem;
end ;
procedure SetConsoleIO;
begin
CurrentIOSystem : = new IOStandardSystem;
end ;
procedure SetGraphABCIO;
begin
CurrentIOSystem : = new IOGraphABCSystem;
end ;
procedure __InitModule;
begin
MainThread : = Thread. CurrentThread;
InitGraphABC;
end ;
var __initialized : = false ;
procedure __InitModule__;
begin
if not __initialized then
begin
__initialized : = true ;
GraphABCHelper. __InitModule__;
__InitModule;
end ;
end ;
initialization
__InitModule;
finalization
// Application.Run(MainWindow);
end .