.NET 4.7.1
pabcworknet.ini - добавлен BOM i.Print для стандартных типов f.Seek(i) сделана функцией Подчистка в Graph3D.pas
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@ -15,7 +15,7 @@ internal static class RevisionClass
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public const string Major = "3";
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public const string Minor = "3";
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public const string Build = "0";
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public const string Revision = "1623";
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public const string Revision = "1626";
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public const string MainVersion = Major + "." + Minor;
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public const string FullVersion = Major + "." + Minor + "." + Build + "." + Revision;
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@ -1,4 +1,4 @@
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%COREVERSION%=0
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%REVISION%=1623
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%MINOR%=3
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%REVISION%=1626
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%COREVERSION%=0
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%MAJOR%=3
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@ -0,0 +1,20 @@
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type Node<T> = auto class
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data: T;
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left,right: Node<T>;
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end;
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function CNode<T>(x: T; l: Node<T> := nil;
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r: Node<T> := nil): Node<T> := new Node<T>(x,l,r);
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function Infix<T>(root: Node<T>): sequence of T;
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begin
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if root = nil then exit;
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yield sequence Infix(root.left);
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yield root.data;
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yield sequence Infix(root.right);
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end;
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begin
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var root := CNode(1,CNode(2,CNode(3),CNode(4)),CNode(5));
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Infix(root).Print;
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end.
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@ -2,7 +2,7 @@
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// This CSharp output file generated by Gardens Point LEX
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// Version: 1.1.3.301
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// Machine: DESKTOP-A6LT9RI
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// DateTime: 12.01.2018 11:43:58
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// DateTime: 17.01.2018 0:27:09
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// UserName: ?????????
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// GPLEX input file <ABCPascal.lex>
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// GPLEX frame file <embedded resource>
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@ -2,7 +2,7 @@
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// GPPG version 1.3.6
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// Machine: DESKTOP-A6LT9RI
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// DateTime: 12.01.2018 11:43:59
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// DateTime: 17.01.2018 0:27:10
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// UserName: ?????????
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// Input file <ABCPascal.y>
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@ -188,5 +188,6 @@ script=
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Binary file not shown.
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@ -1 +1 @@
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!define VERSION '3.3.0.1623'
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!define VERSION '3.3.0.1626'
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@ -503,8 +503,6 @@ type
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function FilePos: int64;
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/// Возвращает количество элементов в типизированном файле
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function FileSize: int64;
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/// Устанавливает текущую позицию файлового указателя в типизированном файле на элемент с номером n
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procedure Seek(n: int64);
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end;
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// Class for binary files
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@ -5382,11 +5380,6 @@ begin
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Result := PABCSystem.FileSize(Self);
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end;
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procedure TypedFile.Seek(n: int64);
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begin
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PABCSystem.Seek(Self, n);
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end;
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function BinaryFile.FilePos: int64;
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begin
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Result := PABCSystem.FilePos(Self);
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@ -8169,6 +8162,71 @@ type
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end;
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end;
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//------------------------------------------------------------------------------
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//>> Метод расширения Print для элементарных типов
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//------------------------------------------------------------------------------
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function Print(Self: integer): integer; extensionmethod;
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begin
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PABCSystem.Print(Self);
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Result := Self;
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end;
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function Print(Self: real): real; extensionmethod;
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begin
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PABCSystem.Print(Self);
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Result := Self;
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end;
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function Print(Self: char): char; extensionmethod;
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begin
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PABCSystem.Print(Self);
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Result := Self;
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end;
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function Print(Self: boolean): boolean; extensionmethod;
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begin
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PABCSystem.Print(Self);
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Result := Self;
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end;
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function Print(Self: BigInteger): BigInteger; extensionmethod;
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begin
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PABCSystem.Print(Self);
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Result := Self;
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end;
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function Println(Self: integer): integer; extensionmethod;
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begin
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PABCSystem.Println(Self);
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Result := Self;
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end;
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function Println(Self: real): real; extensionmethod;
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begin
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PABCSystem.Println(Self);
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Result := Self;
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end;
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function Println(Self: char): char; extensionmethod;
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begin
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PABCSystem.Println(Self);
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Result := Self;
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end;
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function Println(Self: boolean): boolean; extensionmethod;
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begin
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PABCSystem.Println(Self);
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Result := Self;
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end;
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function Println(Self: BigInteger): BigInteger; extensionmethod;
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begin
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PABCSystem.Println(Self);
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Result := Self;
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end;
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//------------------------------------------------------------------------------
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//>> Методы расширения для sequence of T # Extension methods for sequence of T
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//------------------------------------------------------------------------------
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@ -2330,61 +2330,66 @@ type
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end;
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end;
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// function Inv<T>(p: ()->T): T := Invoke&<T>(p); // посмотреть, почему не выводится!
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var DefaultMaterialColor := Colors.Red;
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function DefaultMaterial := MaterialHelper.CreateMaterial(DefaultMaterialColor);
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function Group(x, y, z: integer): GroupT := Invoke&<GroupT>(()->GroupT.Create(x, y, z));
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function Group(p: Point3D): GroupT := Invoke&<GroupT>(()->GroupT.Create(p.x, p.y, p.z));
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function Group: GroupT := Invoke&<GroupT>(()->GroupT.Create(0, 0, 0));
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function Group(params lst: array of Object3D): GroupT := Invoke&<GroupT>(()->GroupT.Create(0, 0, 0, lst));
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function Group(en: sequence of Object3D): GroupT := Invoke&<GroupT>(()->GroupT.Create(0, 0, 0, en));
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function Sphere(x, y, z, r: real; m: Material): SphereT := Invoke&<SphereT>(()->SphereT.Create(x, y, z, r, m));
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function Sphere(center: Point3D; r: real; m: Material) := Sphere(center.x, center.y, center.z, r, m);
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function Sphere(x, y, z, r: real; m: Material := DefaultMaterial): SphereT := Invoke&<SphereT>(()->SphereT.Create(x, y, z, r, m));
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function Sphere(center: Point3D; r: real; m: Material := DefaultMaterial) := Sphere(center.x, center.y, center.z, r, m);
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function Ellipsoid(x, y, z, rx, ry, rz: real; m: Material): EllipsoidT := Invoke&<EllipsoidT>(()->EllipsoidT.Create(x, y, z, rx, ry, rz, m));
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function Ellipsoid(center: Point3D; rx, ry, rz: real; m: Material): EllipsoidT := Ellipsoid(center.x, center.y, center.z, rx, ry, rz, m);
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function Ellipsoid(x, y, z, rx, ry, rz: real; m: Material := DefaultMaterial): EllipsoidT := Invoke&<EllipsoidT>(()->EllipsoidT.Create(x, y, z, rx, ry, rz, m));
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function Ellipsoid(center: Point3D; rx, ry, rz: real; m: Material := DefaultMaterial): EllipsoidT := Ellipsoid(center.x, center.y, center.z, rx, ry, rz, m);
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function Box(x, y, z, l, w, h: real; m: Material): BoxT := Invoke&<BoxT>(()->BoxT.Create(x, y, z, l, w, h, m));
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function Box(center: Point3D; sz: Size3D; m: Material): BoxT := Invoke&<BoxT>(()->BoxT.Create(center.x, center.y, center.z, sz.X, sz.Y, sz.z, m));
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function Box(x, y, z, l, w, h: real; m: Material := DefaultMaterial): BoxT := Invoke&<BoxT>(()->BoxT.Create(x, y, z, l, w, h, m));
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function Box(center: Point3D; sz: Size3D; m: Material := DefaultMaterial): BoxT := Invoke&<BoxT>(()->BoxT.Create(center.x, center.y, center.z, sz.X, sz.Y, sz.z, m));
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function Cube(x, y, z, w: real; m: Material): BoxT := Box(x, y, z, w, w, w, m);
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function Cube(center: Point3D; w: real; m: Material): BoxT := Box(center.x, center.y, center.z, w, w, w, m);
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function Cube(x, y, z, w: real; m: Material := DefaultMaterial): BoxT := Box(x, y, z, w, w, w, m);
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function Cube(center: Point3D; w: real; m: Material := DefaultMaterial): BoxT := Box(center.x, center.y, center.z, w, w, w, m);
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const
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arhl = 3;
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ard = 0.2;
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function Arrow(x, y, z, vx, vy, vz, diameter, hl: real; c: Material): ArrowT := Invoke&<ArrowT>(()->ArrowT.Create(x, y, z, vx, vy, vz, diameter, hl, c));
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function Arrow(x, y, z, vx, vy, vz, diameter: real; c: Material) := Arrow(x, y, z, vx, vy, vz, diameter, arhl, c);
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function Arrow(x, y, z, vx, vy, vz: real; c: Material): ArrowT := Arrow(x, y, z, vx, vy, vz, ard, arhl, c);
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function Arrow(p: Point3D; v: Vector3D; diameter, hl: real; c: Material) := Arrow(p.x, p.y, p.z, v.X, v.Y, v.Z, diameter, hl, c);
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function Arrow(p: Point3D; v: Vector3D; diameter: real; c: Material) := Arrow(p.x, p.y, p.z, v.X, v.Y, v.Z, diameter, arhl, c);
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function Arrow(p: Point3D; v: Vector3D; c: Material) := Arrow(p.x, p.y, p.z, v.X, v.Y, v.Z, ard, arhl, c);
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function Arrow(x, y, z, vx, vy, vz, diameter, hl: real; c: Material := DefaultMaterial): ArrowT := Invoke&<ArrowT>(()->ArrowT.Create(x, y, z, vx, vy, vz, diameter, hl, c));
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function Arrow(x, y, z, vx, vy, vz, diameter: real; c: Material := DefaultMaterial) := Arrow(x, y, z, vx, vy, vz, diameter, arhl, c);
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function Arrow(x, y, z, vx, vy, vz: real; c: Material := DefaultMaterial): ArrowT := Arrow(x, y, z, vx, vy, vz, ard, arhl, c);
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function Arrow(p: Point3D; v: Vector3D; diameter, hl: real; c: Material := DefaultMaterial) := Arrow(p.x, p.y, p.z, v.X, v.Y, v.Z, diameter, hl, c);
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function Arrow(p: Point3D; v: Vector3D; diameter: real; c: Material := DefaultMaterial) := Arrow(p.x, p.y, p.z, v.X, v.Y, v.Z, diameter, arhl, c);
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function Arrow(p: Point3D; v: Vector3D; c: Material := DefaultMaterial) := Arrow(p.x, p.y, p.z, v.X, v.Y, v.Z, ard, arhl, c);
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function TruncatedConeAux(x, y, z, height, baseradius, topradius: real; sides: integer; topcap: boolean; c: Material) := Invoke&<TruncatedConeT>(()->TruncatedConeT.Create(x, y, z, height, baseradius, topradius, sides, topcap, c));
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const maxsides = 37;
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///--
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function TruncatedCone(x, y, z, height, baseradius, topradius: real; topcap: boolean; c: Material): TruncatedConeT := TruncatedConeAux(x, y, z, height, baseradius, topradius, maxsides, topcap, c);
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function TruncatedCone(x, y, z, height, baseradius, topradius: real; c: Material) := TruncatedCone(x, y, z, height, baseradius, topradius, True, c);
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function TruncatedCone(x, y, z, height, baseradius, topradius: real; topcap: boolean; c: Material := DefaultMaterial): TruncatedConeT := TruncatedConeAux(x, y, z, height, baseradius, topradius, maxsides, topcap, c);
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function TruncatedCone(x, y, z, height, baseradius, topradius: real; c: Material := DefaultMaterial) := TruncatedCone(x, y, z, height, baseradius, topradius, True, c);
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///--
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function TruncatedCone(p: Point3D; height, baseradius, topradius: real; topcap: boolean; c: Material) := TruncatedCone(p.x, p.y, p.z, height, baseradius, topradius, topcap, c);
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function TruncatedCone(p: Point3D; height, baseradius, topradius: real; c: Material) := TruncatedCone(p.x, p.y, p.z, height, baseradius, topradius, True, c);
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function TruncatedCone(p: Point3D; height, baseradius, topradius: real; topcap: boolean; c: Material := DefaultMaterial) := TruncatedCone(p.x, p.y, p.z, height, baseradius, topradius, topcap, c);
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function TruncatedCone(p: Point3D; height, baseradius, topradius: real; c: Material := DefaultMaterial) := TruncatedCone(p.x, p.y, p.z, height, baseradius, topradius, True, c);
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///--
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function Cylinder(x, y, z, height, radius: real; topcap: boolean; c: Material): CylinderT := Invoke&<CylinderT>(()->CylinderT.Create(x, y, z, height, radius, maxsides, topcap, c));
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function Cylinder(x, y, z, height, radius: real; c: Material) := Cylinder(x, y, z, height, radius, True, c);
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function Cylinder(x, y, z, height, radius: real; topcap: boolean; c: Material := DefaultMaterial): CylinderT := Invoke&<CylinderT>(()->CylinderT.Create(x, y, z, height, radius, maxsides, topcap, c));
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function Cylinder(x, y, z, height, radius: real; c: Material := DefaultMaterial) := Cylinder(x, y, z, height, radius, True, c);
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///--
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function Cylinder(p: Point3D; height, radius: real; topcap: boolean; c: Material) := Cylinder(p.x, p.y, p.z, height, radius, topcap, c);
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function Cylinder(p: Point3D; height, radius: real; c: Material) := Cylinder(p.x, p.y, p.z, height, radius, True, c);
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function Cylinder(p: Point3D; height, radius: real; topcap: boolean; c: Material := DefaultMaterial) := Cylinder(p.x, p.y, p.z, height, radius, topcap, c);
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function Cylinder(p: Point3D; height, radius: real; c: Material := DefaultMaterial) := Cylinder(p.x, p.y, p.z, height, radius, True, c);
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function Tube(x, y, z, height, radius, innerradius: real; c: Material): PipeT := Invoke&<PipeT>(()->PipeT.Create(x, y, z, height, radius, innerradius, c));
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function Tube(p: Point3D; height, radius, innerradius: real; c: Material) := Tube(p.x, p.y, p.z, height, radius, innerradius, c);
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function Tube(x, y, z, height, radius, innerradius: real; c: Material := DefaultMaterial): PipeT := Invoke&<PipeT>(()->PipeT.Create(x, y, z, height, radius, innerradius, c));
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function Tube(p: Point3D; height, radius, innerradius: real; c: Material := DefaultMaterial) := Tube(p.x, p.y, p.z, height, radius, innerradius, c);
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function Cone(x, y, z, height, radius: real; c: Material): TruncatedConeT := TruncatedCone(x, y, z, height, radius, 0, True, c);
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function Cone(p: Point3D; height, radius: real; c: Material) := TruncatedCone(p.x, p.y, p.z, height, radius, 0, True, c);
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function Cone(x, y, z, height, radius: real; c: Material := DefaultMaterial): TruncatedConeT := TruncatedCone(x, y, z, height, radius, 0, True, c);
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function Cone(p: Point3D; height, radius: real; c: Material := DefaultMaterial) := TruncatedCone(p.x, p.y, p.z, height, radius, 0, True, c);
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function Teapot(x, y, z: real; c: Material): TeapotT := Invoke&<TeapotT>(()->TeapotT.Create(x, y, z, c));
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function Teapot(p: Point3D; c: Material) := Teapot(p.x, p.y, p.z, c);
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function Teapot(x, y, z: real; c: Material := DefaultMaterial): TeapotT := Invoke&<TeapotT>(()->TeapotT.Create(x, y, z, c));
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function Teapot(p: Point3D; c: Material := DefaultMaterial) := Teapot(p.x, p.y, p.z, c);
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function BillboardText(x, y, z: real; text: string; fontsize: real := 12): BillboardTextT := Invoke&<BillboardTextT>(()->BillboardTextT.Create(x, y, z, text, fontsize));
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function BillboardText(p: Point3D; text: string; fontsize: real := 12) := BillboardText(P.x, p.y, p.z, text, fontsize);
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@ -2392,56 +2397,52 @@ function BillboardText(p: Point3D; text: string; fontsize: real := 12) := Billbo
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function CoordinateSystem(arrowslength, diameter: real): CoordinateSystemT := Invoke&<CoordinateSystemT>(()->CoordinateSystemT.Create(0, 0, 0, arrowslength, diameter));
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function CoordinateSystem(arrowslength: real) := CoordinateSystem(arrowslength, arrowslength / 10);
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function Text3D(x, y, z: real; text: string; height: real; fontname: string; c: Color): TextT := Invoke&<TextT>(()->TextT.Create(x, y, z, text, height, fontname, c));
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function Text3D(p: Point3D; text: string; height: real; fontname: string; c: Color) := Text3D(P.x, p.y, p.z, text, height, fontname, c);
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function Text3D(x, y, z: real; text: string; height: real; fontname: string := 'Arial'; c: Color := Colors.Black): TextT := Invoke&<TextT>(()->TextT.Create(x, y, z, text, height, fontname, c));
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function Text3D(p: Point3D; text: string; height: real; fontname: string := 'Arial'; c: Color := Colors.Black) := Text3D(P.x, p.y, p.z, text, height, fontname, c);
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function Text3D(x, y, z: real; text: string; height: real; c: Color) := Text3D(x, y, z, text, height, 'Arial', c);
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function Text3D(p: Point3D; text: string; height: real; c: Color) := Text3D(p.x, p.y, p.z, text, height, 'Arial', c);
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function Text3D(x, y, z: real; text: string; height: real) := Text3D(x, y, z, text, height, 'Arial', Colors.Black);
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function Text3D(p: Point3D; text: string; height: real) := Text3D(p.x, p.y, p.z, text, height, 'Arial', Colors.Black);
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function Rectangle3D(x, y, z, l, w: real; normal, lendirection: Vector3D; c: Material): RectangleT := Invoke&<RectangleT>(()->RectangleT.Create(x, y, z, l, w, normal, lendirection, c));
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function Rectangle3D(p: Point3D; l, w: real; normal, lendirection: Vector3D; c: Material): RectangleT := Rectangle3D(p.x, p.y, p.z, l, w, normal, lendirection, c);
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function Rectangle3D(x, y, z, l, w: real; normal: Vector3D; c: Material): RectangleT := Rectangle3D(x, y, z, l, w, normal, OrtX, c);
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function Rectangle3D(x, y, z, l, w: real; c: Material): RectangleT := Rectangle3D(x, y, z, l, w, OrtZ, OrtX, c);
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function Rectangle3D(p: Point3D; l, w: real; normal: Vector3D; c: Material): RectangleT := Rectangle3D(p.x, p.y, p.z, l, w, normal, OrtX, c);
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function Rectangle3D(p: Point3D; l, w: real; c: Material): RectangleT := Rectangle3D(p.x, p.y, p.z, l, w, OrtZ, OrtX, c);
|
||||
function Rectangle3D(x, y, z, l, w: real; normal, lendirection: Vector3D; c: Material := DefaultMaterial): RectangleT := Invoke&<RectangleT>(()->RectangleT.Create(x, y, z, l, w, normal, lendirection, c));
|
||||
function Rectangle3D(p: Point3D; l, w: real; normal, lendirection: Vector3D; c: Material := DefaultMaterial): RectangleT := Rectangle3D(p.x, p.y, p.z, l, w, normal, lendirection, c);
|
||||
function Rectangle3D(x, y, z, l, w: real; normal: Vector3D; c: Material := DefaultMaterial): RectangleT := Rectangle3D(x, y, z, l, w, normal, OrtX, c);
|
||||
function Rectangle3D(x, y, z, l, w: real; c: Material := DefaultMaterial): RectangleT := Rectangle3D(x, y, z, l, w, OrtZ, OrtX, c);
|
||||
function Rectangle3D(p: Point3D; l, w: real; normal: Vector3D; c: Material := DefaultMaterial): RectangleT := Rectangle3D(p.x, p.y, p.z, l, w, normal, OrtX, c);
|
||||
function Rectangle3D(p: Point3D; l, w: real; c: Material := DefaultMaterial): RectangleT := Rectangle3D(p.x, p.y, p.z, l, w, OrtZ, OrtX, c);
|
||||
|
||||
/// Загружает модель из файла .obj, .3ds, .lwo, .objz, .stl, .off
|
||||
function FileModel3D(x, y, z: real; fname: string; c: Material): FileModelT := Invoke&<FileModelT>(()->FileModelT.Create(x, y, z, fname, c));
|
||||
function FileModel3D(p: Point3D; fname: string; c: Material): FileModelT := FileModel3D(p.x, p.y, p.z, fname, c);
|
||||
|
||||
function Prism(x, y, z: real; Sides: integer; Radius, Height: real; c: Material): PrismT := Invoke&<PrismT>(()->PrismT.Create(x, y, z, Sides, Radius, Height, c));
|
||||
function Prism(p: Point3D; Sides: integer; Radius, Height: real; c: Material): PrismT := Prism(p.X, p.Y, p.Z, Sides, Radius, Height, c);
|
||||
function Prism(x, y, z: real; Sides: integer; Radius, Height: real; c: Material := DefaultMaterial): PrismT := Invoke&<PrismT>(()->PrismT.Create(x, y, z, Sides, Radius, Height, c));
|
||||
function Prism(p: Point3D; Sides: integer; Radius, Height: real; c: Material := DefaultMaterial): PrismT := Prism(p.X, p.Y, p.Z, Sides, Radius, Height, c);
|
||||
|
||||
function PrismWireFrame(x, y, z: real; Sides: integer; Radius, Height: real; Thickness: real := 1.2; c: Color := GrayColor(64)): PrismTWireFrame := Invoke&<PrismTWireFrame>(()->PrismTWireFrame.Create(x, y, z, Sides, Radius, Height, thickness, c));
|
||||
function PrismWireFrame(p: Point3D; Sides: integer; Radius, Height: real; Thickness: real := 1.2; c: Color := GrayColor(64)): PrismTWireFrame := PrismWireFrame(p.x, p.y, p.z, Sides, Radius, Height, thickness, c);
|
||||
|
||||
function Pyramid(x, y, z: real; Sides: integer; Radius, Height: real; c: Material): PyramidT := Invoke&<PyramidT>(()->PyramidT.Create(x, y, z, Sides, Radius, Height, c));
|
||||
function Pyramid(p: Point3D; Sides: integer; Radius, Height: real; c: Material): PyramidT := Pyramid(p.X, p.Y, p.Z, Sides, Radius, Height, c);
|
||||
function Pyramid(x, y, z: real; Sides: integer; Radius, Height: real; c: Material := DefaultMaterial): PyramidT := Invoke&<PyramidT>(()->PyramidT.Create(x, y, z, Sides, Radius, Height, c));
|
||||
function Pyramid(p: Point3D; Sides: integer; Radius, Height: real; c: Material := DefaultMaterial): PyramidT := Pyramid(p.X, p.Y, p.Z, Sides, Radius, Height, c);
|
||||
|
||||
function PyramidWireFrame(x, y, z: real; Sides: integer; Radius, Height: real; Thickness: real := 1.2; c: Color := GrayColor(64)): PyramidTWireFrame := Invoke&<PyramidTWireFrame>(()->PyramidTWireFrame.Create(x, y, z, Sides, Radius, Height, thickness, c));
|
||||
function PyramidWireFrame(p: Point3D; Sides: integer; Radius, Height: real; Thickness: real := 1.2; c: Color := GrayColor(64)): PyramidTWireFrame := PyramidWireFrame(p.x, p.y, p.z, Sides, Radius, Height, thickness, c);
|
||||
|
||||
function Lego(x, y, z: real; col, r, h: integer; c: Color): LegoT := Invoke&<LegoT>(()->LegoT.Create(x, y, z, col, r, h, c));
|
||||
function Lego(x, y, z: real; col, r, h: integer; c: Material := DefaultMaterial): LegoT := Invoke&<LegoT>(()->LegoT.Create(x, y, z, col, r, h, c));
|
||||
|
||||
function Icosahedron(x, y, z, R: real; c: Material): IcosahedronT := Invoke&<IcosahedronT>(()->IcosahedronT.Create(x, y, z, 4*R/Sqrt(2)/Sqrt(5+Sqrt(5)), c));
|
||||
function Dodecahedron(x, y, z, R: real; c: Material): DodecahedronT := Invoke&<DodecahedronT>(()->DodecahedronT.Create(x, y, z, R*4/Sqrt(3)/(1+Sqrt(5)), c));
|
||||
function Tetrahedron(x, y, z, R: real; c: Material): TetrahedronT := Invoke&<TetrahedronT>(()->TetrahedronT.Create(x, y, z, 4*R/Sqrt(6), c));
|
||||
function Octahedron(x, y, z, R: real; c: Material): OctahedronT := Invoke&<OctahedronT>(()->OctahedronT.Create(x, y, z, R*Sqrt(2), c));
|
||||
function Icosahedron(p: Point3D; R: real; c: Material): IcosahedronT := Icosahedron(p.X,p.Y,p.Z,R,c);
|
||||
function Dodecahedron(p: Point3D; R: real; c: Material): DodecahedronT := Dodecahedron(p.X,p.Y,p.Z,R,c);
|
||||
function Tetrahedron(p: Point3D; R: real; c: Material): TetrahedronT := Tetrahedron(p.X,p.Y,p.Z,R,c);
|
||||
function Octahedron(p: Point3D; R: real; c: Material): OctahedronT := Octahedron(p.X,p.Y,p.Z,R,c);
|
||||
|
||||
//function Inv<T>(p: ()->T): T := Invoke&<T>(p); // посмотреть, почему не выводится!
|
||||
function Icosahedron(x, y, z, R: real; c: Material := DefaultMaterial): IcosahedronT := Invoke&<IcosahedronT>(()->IcosahedronT.Create(x, y, z, 4*R/Sqrt(2)/Sqrt(5+Sqrt(5)), c));
|
||||
function Dodecahedron(x, y, z, R: real; c: Material := DefaultMaterial): DodecahedronT := Invoke&<DodecahedronT>(()->DodecahedronT.Create(x, y, z, R*4/Sqrt(3)/(1+Sqrt(5)), c));
|
||||
function Tetrahedron(x, y, z, R: real; c: Material := DefaultMaterial): TetrahedronT := Invoke&<TetrahedronT>(()->TetrahedronT.Create(x, y, z, 4*R/Sqrt(6), c));
|
||||
function Octahedron(x, y, z, R: real; c: Material := DefaultMaterial): OctahedronT := Invoke&<OctahedronT>(()->OctahedronT.Create(x, y, z, R*Sqrt(2), c));
|
||||
function Icosahedron(p: Point3D; R: real; c: Material := DefaultMaterial): IcosahedronT := Icosahedron(p.X,p.Y,p.Z,R,c);
|
||||
function Dodecahedron(p: Point3D; R: real; c: Material := DefaultMaterial): DodecahedronT := Dodecahedron(p.X,p.Y,p.Z,R,c);
|
||||
function Tetrahedron(p: Point3D; R: real; c: Material := DefaultMaterial): TetrahedronT := Tetrahedron(p.X,p.Y,p.Z,R,c);
|
||||
function Octahedron(p: Point3D; R: real; c: Material := DefaultMaterial): OctahedronT := Octahedron(p.X,p.Y,p.Z,R,c);
|
||||
|
||||
function Segments3D(points: sequence of Point3D; thickness: real := 1.2; c: Color := GrayColor(64)): SegmentsT := Invoke&<SegmentsT>(()->SegmentsT.Create(points, thickness, c));
|
||||
function Polyline3D(points: sequence of Point3D; thickness: real := 1.2; c: Color := GrayColor(64)): SegmentsT := Invoke&<SegmentsT>(()->SegmentsT.Create(points.Pairwise.SelectMany(x->Seq(x[0],x[1])), thickness, c));
|
||||
function Polygon3D(points: sequence of Point3D; thickness: real := 1.2; c: Color := GrayColor(64)): SegmentsT := Invoke&<SegmentsT>(()->SegmentsT.Create((points+points.First).Pairwise.SelectMany(x->Seq(x[0],x[1])), thickness, c));
|
||||
function Segment3D(p1, p2: Point3D; thickness: real := 1.2; c: Color := GrayColor(64)): SegmentsT := Invoke&<SegmentsT>(()->SegmentsT.Create(Seq(p1,p2), thickness, c));
|
||||
|
||||
function Torus(x, y, z, Diameter, TubeDianeter: real; c: Material): TorusT := Invoke&<TorusT>(()->TorusT.Create(x,y,z,Diameter, TubeDianeter, c));
|
||||
function Torus(p: Point3D; Diameter, TubeDianeter: real; c: Material): TorusT := Torus(p.x,p.y,p.z,Diameter,TubeDianeter,c);
|
||||
function Torus(x, y, z, Diameter, TubeDianeter: real; c: Material := DefaultMaterial): TorusT := Invoke&<TorusT>(()->TorusT.Create(x,y,z,Diameter, TubeDianeter, c));
|
||||
function Torus(p: Point3D; Diameter, TubeDianeter: real; c: Material := DefaultMaterial): TorusT := Torus(p.x,p.y,p.z,Diameter,TubeDianeter,c);
|
||||
|
||||
function MyH(x, y, z, Length: real; c: Color): MyAnyT := Invoke&<MyAnyT>(()->MyAnyT.Create(x, y, z, Length, c));
|
||||
function MyH(x, y, z, Length: real; c: Material): MyAnyT := Invoke&<MyAnyT>(()->MyAnyT.Create(x, y, z, Length, c));
|
||||
|
|
|
|||
|
|
@ -2330,61 +2330,66 @@ type
|
|||
end;
|
||||
end;
|
||||
|
||||
// function Inv<T>(p: ()->T): T := Invoke&<T>(p); // посмотреть, почему не выводится!
|
||||
|
||||
var DefaultMaterialColor := Colors.Red;
|
||||
function DefaultMaterial := MaterialHelper.CreateMaterial(DefaultMaterialColor);
|
||||
|
||||
function Group(x, y, z: integer): GroupT := Invoke&<GroupT>(()->GroupT.Create(x, y, z));
|
||||
function Group(p: Point3D): GroupT := Invoke&<GroupT>(()->GroupT.Create(p.x, p.y, p.z));
|
||||
function Group: GroupT := Invoke&<GroupT>(()->GroupT.Create(0, 0, 0));
|
||||
function Group(params lst: array of Object3D): GroupT := Invoke&<GroupT>(()->GroupT.Create(0, 0, 0, lst));
|
||||
function Group(en: sequence of Object3D): GroupT := Invoke&<GroupT>(()->GroupT.Create(0, 0, 0, en));
|
||||
|
||||
function Sphere(x, y, z, r: real; m: Material): SphereT := Invoke&<SphereT>(()->SphereT.Create(x, y, z, r, m));
|
||||
function Sphere(center: Point3D; r: real; m: Material) := Sphere(center.x, center.y, center.z, r, m);
|
||||
function Sphere(x, y, z, r: real; m: Material := DefaultMaterial): SphereT := Invoke&<SphereT>(()->SphereT.Create(x, y, z, r, m));
|
||||
function Sphere(center: Point3D; r: real; m: Material := DefaultMaterial) := Sphere(center.x, center.y, center.z, r, m);
|
||||
|
||||
function Ellipsoid(x, y, z, rx, ry, rz: real; m: Material): EllipsoidT := Invoke&<EllipsoidT>(()->EllipsoidT.Create(x, y, z, rx, ry, rz, m));
|
||||
function Ellipsoid(center: Point3D; rx, ry, rz: real; m: Material): EllipsoidT := Ellipsoid(center.x, center.y, center.z, rx, ry, rz, m);
|
||||
function Ellipsoid(x, y, z, rx, ry, rz: real; m: Material := DefaultMaterial): EllipsoidT := Invoke&<EllipsoidT>(()->EllipsoidT.Create(x, y, z, rx, ry, rz, m));
|
||||
function Ellipsoid(center: Point3D; rx, ry, rz: real; m: Material := DefaultMaterial): EllipsoidT := Ellipsoid(center.x, center.y, center.z, rx, ry, rz, m);
|
||||
|
||||
function Box(x, y, z, l, w, h: real; m: Material): BoxT := Invoke&<BoxT>(()->BoxT.Create(x, y, z, l, w, h, m));
|
||||
function Box(center: Point3D; sz: Size3D; m: Material): BoxT := Invoke&<BoxT>(()->BoxT.Create(center.x, center.y, center.z, sz.X, sz.Y, sz.z, m));
|
||||
function Box(x, y, z, l, w, h: real; m: Material := DefaultMaterial): BoxT := Invoke&<BoxT>(()->BoxT.Create(x, y, z, l, w, h, m));
|
||||
function Box(center: Point3D; sz: Size3D; m: Material := DefaultMaterial): BoxT := Invoke&<BoxT>(()->BoxT.Create(center.x, center.y, center.z, sz.X, sz.Y, sz.z, m));
|
||||
|
||||
function Cube(x, y, z, w: real; m: Material): BoxT := Box(x, y, z, w, w, w, m);
|
||||
function Cube(center: Point3D; w: real; m: Material): BoxT := Box(center.x, center.y, center.z, w, w, w, m);
|
||||
function Cube(x, y, z, w: real; m: Material := DefaultMaterial): BoxT := Box(x, y, z, w, w, w, m);
|
||||
function Cube(center: Point3D; w: real; m: Material := DefaultMaterial): BoxT := Box(center.x, center.y, center.z, w, w, w, m);
|
||||
|
||||
const
|
||||
arhl = 3;
|
||||
ard = 0.2;
|
||||
|
||||
function Arrow(x, y, z, vx, vy, vz, diameter, hl: real; c: Material): ArrowT := Invoke&<ArrowT>(()->ArrowT.Create(x, y, z, vx, vy, vz, diameter, hl, c));
|
||||
function Arrow(x, y, z, vx, vy, vz, diameter: real; c: Material) := Arrow(x, y, z, vx, vy, vz, diameter, arhl, c);
|
||||
function Arrow(x, y, z, vx, vy, vz: real; c: Material): ArrowT := Arrow(x, y, z, vx, vy, vz, ard, arhl, c);
|
||||
function Arrow(p: Point3D; v: Vector3D; diameter, hl: real; c: Material) := Arrow(p.x, p.y, p.z, v.X, v.Y, v.Z, diameter, hl, c);
|
||||
function Arrow(p: Point3D; v: Vector3D; diameter: real; c: Material) := Arrow(p.x, p.y, p.z, v.X, v.Y, v.Z, diameter, arhl, c);
|
||||
function Arrow(p: Point3D; v: Vector3D; c: Material) := Arrow(p.x, p.y, p.z, v.X, v.Y, v.Z, ard, arhl, c);
|
||||
function Arrow(x, y, z, vx, vy, vz, diameter, hl: real; c: Material := DefaultMaterial): ArrowT := Invoke&<ArrowT>(()->ArrowT.Create(x, y, z, vx, vy, vz, diameter, hl, c));
|
||||
function Arrow(x, y, z, vx, vy, vz, diameter: real; c: Material := DefaultMaterial) := Arrow(x, y, z, vx, vy, vz, diameter, arhl, c);
|
||||
function Arrow(x, y, z, vx, vy, vz: real; c: Material := DefaultMaterial): ArrowT := Arrow(x, y, z, vx, vy, vz, ard, arhl, c);
|
||||
function Arrow(p: Point3D; v: Vector3D; diameter, hl: real; c: Material := DefaultMaterial) := Arrow(p.x, p.y, p.z, v.X, v.Y, v.Z, diameter, hl, c);
|
||||
function Arrow(p: Point3D; v: Vector3D; diameter: real; c: Material := DefaultMaterial) := Arrow(p.x, p.y, p.z, v.X, v.Y, v.Z, diameter, arhl, c);
|
||||
function Arrow(p: Point3D; v: Vector3D; c: Material := DefaultMaterial) := Arrow(p.x, p.y, p.z, v.X, v.Y, v.Z, ard, arhl, c);
|
||||
|
||||
function TruncatedConeAux(x, y, z, height, baseradius, topradius: real; sides: integer; topcap: boolean; c: Material) := Invoke&<TruncatedConeT>(()->TruncatedConeT.Create(x, y, z, height, baseradius, topradius, sides, topcap, c));
|
||||
|
||||
const maxsides = 37;
|
||||
|
||||
///--
|
||||
function TruncatedCone(x, y, z, height, baseradius, topradius: real; topcap: boolean; c: Material): TruncatedConeT := TruncatedConeAux(x, y, z, height, baseradius, topradius, maxsides, topcap, c);
|
||||
function TruncatedCone(x, y, z, height, baseradius, topradius: real; c: Material) := TruncatedCone(x, y, z, height, baseradius, topradius, True, c);
|
||||
function TruncatedCone(x, y, z, height, baseradius, topradius: real; topcap: boolean; c: Material := DefaultMaterial): TruncatedConeT := TruncatedConeAux(x, y, z, height, baseradius, topradius, maxsides, topcap, c);
|
||||
function TruncatedCone(x, y, z, height, baseradius, topradius: real; c: Material := DefaultMaterial) := TruncatedCone(x, y, z, height, baseradius, topradius, True, c);
|
||||
///--
|
||||
function TruncatedCone(p: Point3D; height, baseradius, topradius: real; topcap: boolean; c: Material) := TruncatedCone(p.x, p.y, p.z, height, baseradius, topradius, topcap, c);
|
||||
function TruncatedCone(p: Point3D; height, baseradius, topradius: real; c: Material) := TruncatedCone(p.x, p.y, p.z, height, baseradius, topradius, True, c);
|
||||
function TruncatedCone(p: Point3D; height, baseradius, topradius: real; topcap: boolean; c: Material := DefaultMaterial) := TruncatedCone(p.x, p.y, p.z, height, baseradius, topradius, topcap, c);
|
||||
function TruncatedCone(p: Point3D; height, baseradius, topradius: real; c: Material := DefaultMaterial) := TruncatedCone(p.x, p.y, p.z, height, baseradius, topradius, True, c);
|
||||
|
||||
///--
|
||||
function Cylinder(x, y, z, height, radius: real; topcap: boolean; c: Material): CylinderT := Invoke&<CylinderT>(()->CylinderT.Create(x, y, z, height, radius, maxsides, topcap, c));
|
||||
function Cylinder(x, y, z, height, radius: real; c: Material) := Cylinder(x, y, z, height, radius, True, c);
|
||||
function Cylinder(x, y, z, height, radius: real; topcap: boolean; c: Material := DefaultMaterial): CylinderT := Invoke&<CylinderT>(()->CylinderT.Create(x, y, z, height, radius, maxsides, topcap, c));
|
||||
function Cylinder(x, y, z, height, radius: real; c: Material := DefaultMaterial) := Cylinder(x, y, z, height, radius, True, c);
|
||||
///--
|
||||
function Cylinder(p: Point3D; height, radius: real; topcap: boolean; c: Material) := Cylinder(p.x, p.y, p.z, height, radius, topcap, c);
|
||||
function Cylinder(p: Point3D; height, radius: real; c: Material) := Cylinder(p.x, p.y, p.z, height, radius, True, c);
|
||||
function Cylinder(p: Point3D; height, radius: real; topcap: boolean; c: Material := DefaultMaterial) := Cylinder(p.x, p.y, p.z, height, radius, topcap, c);
|
||||
function Cylinder(p: Point3D; height, radius: real; c: Material := DefaultMaterial) := Cylinder(p.x, p.y, p.z, height, radius, True, c);
|
||||
|
||||
function Tube(x, y, z, height, radius, innerradius: real; c: Material): PipeT := Invoke&<PipeT>(()->PipeT.Create(x, y, z, height, radius, innerradius, c));
|
||||
function Tube(p: Point3D; height, radius, innerradius: real; c: Material) := Tube(p.x, p.y, p.z, height, radius, innerradius, c);
|
||||
function Tube(x, y, z, height, radius, innerradius: real; c: Material := DefaultMaterial): PipeT := Invoke&<PipeT>(()->PipeT.Create(x, y, z, height, radius, innerradius, c));
|
||||
function Tube(p: Point3D; height, radius, innerradius: real; c: Material := DefaultMaterial) := Tube(p.x, p.y, p.z, height, radius, innerradius, c);
|
||||
|
||||
function Cone(x, y, z, height, radius: real; c: Material): TruncatedConeT := TruncatedCone(x, y, z, height, radius, 0, True, c);
|
||||
function Cone(p: Point3D; height, radius: real; c: Material) := TruncatedCone(p.x, p.y, p.z, height, radius, 0, True, c);
|
||||
function Cone(x, y, z, height, radius: real; c: Material := DefaultMaterial): TruncatedConeT := TruncatedCone(x, y, z, height, radius, 0, True, c);
|
||||
function Cone(p: Point3D; height, radius: real; c: Material := DefaultMaterial) := TruncatedCone(p.x, p.y, p.z, height, radius, 0, True, c);
|
||||
|
||||
function Teapot(x, y, z: real; c: Material): TeapotT := Invoke&<TeapotT>(()->TeapotT.Create(x, y, z, c));
|
||||
function Teapot(p: Point3D; c: Material) := Teapot(p.x, p.y, p.z, c);
|
||||
function Teapot(x, y, z: real; c: Material := DefaultMaterial): TeapotT := Invoke&<TeapotT>(()->TeapotT.Create(x, y, z, c));
|
||||
function Teapot(p: Point3D; c: Material := DefaultMaterial) := Teapot(p.x, p.y, p.z, c);
|
||||
|
||||
function BillboardText(x, y, z: real; text: string; fontsize: real := 12): BillboardTextT := Invoke&<BillboardTextT>(()->BillboardTextT.Create(x, y, z, text, fontsize));
|
||||
function BillboardText(p: Point3D; text: string; fontsize: real := 12) := BillboardText(P.x, p.y, p.z, text, fontsize);
|
||||
|
|
@ -2392,56 +2397,52 @@ function BillboardText(p: Point3D; text: string; fontsize: real := 12) := Billbo
|
|||
function CoordinateSystem(arrowslength, diameter: real): CoordinateSystemT := Invoke&<CoordinateSystemT>(()->CoordinateSystemT.Create(0, 0, 0, arrowslength, diameter));
|
||||
function CoordinateSystem(arrowslength: real) := CoordinateSystem(arrowslength, arrowslength / 10);
|
||||
|
||||
function Text3D(x, y, z: real; text: string; height: real; fontname: string; c: Color): TextT := Invoke&<TextT>(()->TextT.Create(x, y, z, text, height, fontname, c));
|
||||
function Text3D(p: Point3D; text: string; height: real; fontname: string; c: Color) := Text3D(P.x, p.y, p.z, text, height, fontname, c);
|
||||
function Text3D(x, y, z: real; text: string; height: real; fontname: string := 'Arial'; c: Color := Colors.Black): TextT := Invoke&<TextT>(()->TextT.Create(x, y, z, text, height, fontname, c));
|
||||
function Text3D(p: Point3D; text: string; height: real; fontname: string := 'Arial'; c: Color := Colors.Black) := Text3D(P.x, p.y, p.z, text, height, fontname, c);
|
||||
function Text3D(x, y, z: real; text: string; height: real; c: Color) := Text3D(x, y, z, text, height, 'Arial', c);
|
||||
function Text3D(p: Point3D; text: string; height: real; c: Color) := Text3D(p.x, p.y, p.z, text, height, 'Arial', c);
|
||||
function Text3D(x, y, z: real; text: string; height: real) := Text3D(x, y, z, text, height, 'Arial', Colors.Black);
|
||||
function Text3D(p: Point3D; text: string; height: real) := Text3D(p.x, p.y, p.z, text, height, 'Arial', Colors.Black);
|
||||
|
||||
function Rectangle3D(x, y, z, l, w: real; normal, lendirection: Vector3D; c: Material): RectangleT := Invoke&<RectangleT>(()->RectangleT.Create(x, y, z, l, w, normal, lendirection, c));
|
||||
function Rectangle3D(p: Point3D; l, w: real; normal, lendirection: Vector3D; c: Material): RectangleT := Rectangle3D(p.x, p.y, p.z, l, w, normal, lendirection, c);
|
||||
function Rectangle3D(x, y, z, l, w: real; normal: Vector3D; c: Material): RectangleT := Rectangle3D(x, y, z, l, w, normal, OrtX, c);
|
||||
function Rectangle3D(x, y, z, l, w: real; c: Material): RectangleT := Rectangle3D(x, y, z, l, w, OrtZ, OrtX, c);
|
||||
function Rectangle3D(p: Point3D; l, w: real; normal: Vector3D; c: Material): RectangleT := Rectangle3D(p.x, p.y, p.z, l, w, normal, OrtX, c);
|
||||
function Rectangle3D(p: Point3D; l, w: real; c: Material): RectangleT := Rectangle3D(p.x, p.y, p.z, l, w, OrtZ, OrtX, c);
|
||||
function Rectangle3D(x, y, z, l, w: real; normal, lendirection: Vector3D; c: Material := DefaultMaterial): RectangleT := Invoke&<RectangleT>(()->RectangleT.Create(x, y, z, l, w, normal, lendirection, c));
|
||||
function Rectangle3D(p: Point3D; l, w: real; normal, lendirection: Vector3D; c: Material := DefaultMaterial): RectangleT := Rectangle3D(p.x, p.y, p.z, l, w, normal, lendirection, c);
|
||||
function Rectangle3D(x, y, z, l, w: real; normal: Vector3D; c: Material := DefaultMaterial): RectangleT := Rectangle3D(x, y, z, l, w, normal, OrtX, c);
|
||||
function Rectangle3D(x, y, z, l, w: real; c: Material := DefaultMaterial): RectangleT := Rectangle3D(x, y, z, l, w, OrtZ, OrtX, c);
|
||||
function Rectangle3D(p: Point3D; l, w: real; normal: Vector3D; c: Material := DefaultMaterial): RectangleT := Rectangle3D(p.x, p.y, p.z, l, w, normal, OrtX, c);
|
||||
function Rectangle3D(p: Point3D; l, w: real; c: Material := DefaultMaterial): RectangleT := Rectangle3D(p.x, p.y, p.z, l, w, OrtZ, OrtX, c);
|
||||
|
||||
/// Загружает модель из файла .obj, .3ds, .lwo, .objz, .stl, .off
|
||||
function FileModel3D(x, y, z: real; fname: string; c: Material): FileModelT := Invoke&<FileModelT>(()->FileModelT.Create(x, y, z, fname, c));
|
||||
function FileModel3D(p: Point3D; fname: string; c: Material): FileModelT := FileModel3D(p.x, p.y, p.z, fname, c);
|
||||
|
||||
function Prism(x, y, z: real; Sides: integer; Radius, Height: real; c: Material): PrismT := Invoke&<PrismT>(()->PrismT.Create(x, y, z, Sides, Radius, Height, c));
|
||||
function Prism(p: Point3D; Sides: integer; Radius, Height: real; c: Material): PrismT := Prism(p.X, p.Y, p.Z, Sides, Radius, Height, c);
|
||||
function Prism(x, y, z: real; Sides: integer; Radius, Height: real; c: Material := DefaultMaterial): PrismT := Invoke&<PrismT>(()->PrismT.Create(x, y, z, Sides, Radius, Height, c));
|
||||
function Prism(p: Point3D; Sides: integer; Radius, Height: real; c: Material := DefaultMaterial): PrismT := Prism(p.X, p.Y, p.Z, Sides, Radius, Height, c);
|
||||
|
||||
function PrismWireFrame(x, y, z: real; Sides: integer; Radius, Height: real; Thickness: real := 1.2; c: Color := GrayColor(64)): PrismTWireFrame := Invoke&<PrismTWireFrame>(()->PrismTWireFrame.Create(x, y, z, Sides, Radius, Height, thickness, c));
|
||||
function PrismWireFrame(p: Point3D; Sides: integer; Radius, Height: real; Thickness: real := 1.2; c: Color := GrayColor(64)): PrismTWireFrame := PrismWireFrame(p.x, p.y, p.z, Sides, Radius, Height, thickness, c);
|
||||
|
||||
function Pyramid(x, y, z: real; Sides: integer; Radius, Height: real; c: Material): PyramidT := Invoke&<PyramidT>(()->PyramidT.Create(x, y, z, Sides, Radius, Height, c));
|
||||
function Pyramid(p: Point3D; Sides: integer; Radius, Height: real; c: Material): PyramidT := Pyramid(p.X, p.Y, p.Z, Sides, Radius, Height, c);
|
||||
function Pyramid(x, y, z: real; Sides: integer; Radius, Height: real; c: Material := DefaultMaterial): PyramidT := Invoke&<PyramidT>(()->PyramidT.Create(x, y, z, Sides, Radius, Height, c));
|
||||
function Pyramid(p: Point3D; Sides: integer; Radius, Height: real; c: Material := DefaultMaterial): PyramidT := Pyramid(p.X, p.Y, p.Z, Sides, Radius, Height, c);
|
||||
|
||||
function PyramidWireFrame(x, y, z: real; Sides: integer; Radius, Height: real; Thickness: real := 1.2; c: Color := GrayColor(64)): PyramidTWireFrame := Invoke&<PyramidTWireFrame>(()->PyramidTWireFrame.Create(x, y, z, Sides, Radius, Height, thickness, c));
|
||||
function PyramidWireFrame(p: Point3D; Sides: integer; Radius, Height: real; Thickness: real := 1.2; c: Color := GrayColor(64)): PyramidTWireFrame := PyramidWireFrame(p.x, p.y, p.z, Sides, Radius, Height, thickness, c);
|
||||
|
||||
function Lego(x, y, z: real; col, r, h: integer; c: Color): LegoT := Invoke&<LegoT>(()->LegoT.Create(x, y, z, col, r, h, c));
|
||||
function Lego(x, y, z: real; col, r, h: integer; c: Material := DefaultMaterial): LegoT := Invoke&<LegoT>(()->LegoT.Create(x, y, z, col, r, h, c));
|
||||
|
||||
function Icosahedron(x, y, z, R: real; c: Material): IcosahedronT := Invoke&<IcosahedronT>(()->IcosahedronT.Create(x, y, z, 4*R/Sqrt(2)/Sqrt(5+Sqrt(5)), c));
|
||||
function Dodecahedron(x, y, z, R: real; c: Material): DodecahedronT := Invoke&<DodecahedronT>(()->DodecahedronT.Create(x, y, z, R*4/Sqrt(3)/(1+Sqrt(5)), c));
|
||||
function Tetrahedron(x, y, z, R: real; c: Material): TetrahedronT := Invoke&<TetrahedronT>(()->TetrahedronT.Create(x, y, z, 4*R/Sqrt(6), c));
|
||||
function Octahedron(x, y, z, R: real; c: Material): OctahedronT := Invoke&<OctahedronT>(()->OctahedronT.Create(x, y, z, R*Sqrt(2), c));
|
||||
function Icosahedron(p: Point3D; R: real; c: Material): IcosahedronT := Icosahedron(p.X,p.Y,p.Z,R,c);
|
||||
function Dodecahedron(p: Point3D; R: real; c: Material): DodecahedronT := Dodecahedron(p.X,p.Y,p.Z,R,c);
|
||||
function Tetrahedron(p: Point3D; R: real; c: Material): TetrahedronT := Tetrahedron(p.X,p.Y,p.Z,R,c);
|
||||
function Octahedron(p: Point3D; R: real; c: Material): OctahedronT := Octahedron(p.X,p.Y,p.Z,R,c);
|
||||
|
||||
//function Inv<T>(p: ()->T): T := Invoke&<T>(p); // посмотреть, почему не выводится!
|
||||
function Icosahedron(x, y, z, R: real; c: Material := DefaultMaterial): IcosahedronT := Invoke&<IcosahedronT>(()->IcosahedronT.Create(x, y, z, 4*R/Sqrt(2)/Sqrt(5+Sqrt(5)), c));
|
||||
function Dodecahedron(x, y, z, R: real; c: Material := DefaultMaterial): DodecahedronT := Invoke&<DodecahedronT>(()->DodecahedronT.Create(x, y, z, R*4/Sqrt(3)/(1+Sqrt(5)), c));
|
||||
function Tetrahedron(x, y, z, R: real; c: Material := DefaultMaterial): TetrahedronT := Invoke&<TetrahedronT>(()->TetrahedronT.Create(x, y, z, 4*R/Sqrt(6), c));
|
||||
function Octahedron(x, y, z, R: real; c: Material := DefaultMaterial): OctahedronT := Invoke&<OctahedronT>(()->OctahedronT.Create(x, y, z, R*Sqrt(2), c));
|
||||
function Icosahedron(p: Point3D; R: real; c: Material := DefaultMaterial): IcosahedronT := Icosahedron(p.X,p.Y,p.Z,R,c);
|
||||
function Dodecahedron(p: Point3D; R: real; c: Material := DefaultMaterial): DodecahedronT := Dodecahedron(p.X,p.Y,p.Z,R,c);
|
||||
function Tetrahedron(p: Point3D; R: real; c: Material := DefaultMaterial): TetrahedronT := Tetrahedron(p.X,p.Y,p.Z,R,c);
|
||||
function Octahedron(p: Point3D; R: real; c: Material := DefaultMaterial): OctahedronT := Octahedron(p.X,p.Y,p.Z,R,c);
|
||||
|
||||
function Segments3D(points: sequence of Point3D; thickness: real := 1.2; c: Color := GrayColor(64)): SegmentsT := Invoke&<SegmentsT>(()->SegmentsT.Create(points, thickness, c));
|
||||
function Polyline3D(points: sequence of Point3D; thickness: real := 1.2; c: Color := GrayColor(64)): SegmentsT := Invoke&<SegmentsT>(()->SegmentsT.Create(points.Pairwise.SelectMany(x->Seq(x[0],x[1])), thickness, c));
|
||||
function Polygon3D(points: sequence of Point3D; thickness: real := 1.2; c: Color := GrayColor(64)): SegmentsT := Invoke&<SegmentsT>(()->SegmentsT.Create((points+points.First).Pairwise.SelectMany(x->Seq(x[0],x[1])), thickness, c));
|
||||
function Segment3D(p1, p2: Point3D; thickness: real := 1.2; c: Color := GrayColor(64)): SegmentsT := Invoke&<SegmentsT>(()->SegmentsT.Create(Seq(p1,p2), thickness, c));
|
||||
|
||||
function Torus(x, y, z, Diameter, TubeDianeter: real; c: Material): TorusT := Invoke&<TorusT>(()->TorusT.Create(x,y,z,Diameter, TubeDianeter, c));
|
||||
function Torus(p: Point3D; Diameter, TubeDianeter: real; c: Material): TorusT := Torus(p.x,p.y,p.z,Diameter,TubeDianeter,c);
|
||||
function Torus(x, y, z, Diameter, TubeDianeter: real; c: Material := DefaultMaterial): TorusT := Invoke&<TorusT>(()->TorusT.Create(x,y,z,Diameter, TubeDianeter, c));
|
||||
function Torus(p: Point3D; Diameter, TubeDianeter: real; c: Material := DefaultMaterial): TorusT := Torus(p.x,p.y,p.z,Diameter,TubeDianeter,c);
|
||||
|
||||
function MyH(x, y, z, Length: real; c: Color): MyAnyT := Invoke&<MyAnyT>(()->MyAnyT.Create(x, y, z, Length, c));
|
||||
function MyH(x, y, z, Length: real; c: Material): MyAnyT := Invoke&<MyAnyT>(()->MyAnyT.Create(x, y, z, Length, c));
|
||||
|
|
|
|||
|
|
@ -53,35 +53,77 @@ begin
|
|||
Result := CreateFile&<real>(fname);
|
||||
end;
|
||||
|
||||
/// Возвращает последовательность элементов открытого типизированного файла
|
||||
function Elements<T>(Self: file of T): sequence of T; extensionmethod;
|
||||
/// Устанавливает текущую позицию файлового указателя в типизированном файле на элемент с номером n
|
||||
function Seek<T>(Self: file of T; n: int64): file of T; extensionmethod;
|
||||
begin
|
||||
PABCSystem.Seek(Self, n);
|
||||
Result := Self;
|
||||
end;
|
||||
|
||||
/// Считывает и возвращает следующий элемент типизированного файла
|
||||
function Read<T>(Self: file of T): T; extensionmethod;
|
||||
begin
|
||||
PABCSystem.Read(Self, Result);
|
||||
end;
|
||||
|
||||
/// Считывает и возвращает два следующих элемента типизированного файла в виде кортежа
|
||||
function Read2<T>(Self: file of T): (T,T); extensionmethod;
|
||||
begin
|
||||
var a,b: T;
|
||||
PABCSystem.Read(Self, a);
|
||||
PABCSystem.Read(Self, b);
|
||||
Result := (a,b);
|
||||
end;
|
||||
|
||||
/// Считывает и возвращает три следующих элемента типизированного файла в виде кортежа
|
||||
function Read3<T>(Self: file of T): (T,T,T); extensionmethod;
|
||||
begin
|
||||
var a,b,c: T;
|
||||
PABCSystem.Read(Self, a);
|
||||
PABCSystem.Read(Self, b);
|
||||
PABCSystem.Read(Self, c);
|
||||
Result := (a,b,c);
|
||||
end;
|
||||
|
||||
/// Возвращает последовательность элементов открытого типизированного файла от текущего элемента до конечного
|
||||
function ReadElements<T>(Self: file of T): sequence of T; extensionmethod;
|
||||
begin
|
||||
while not Self.Eof do
|
||||
begin
|
||||
var x: T;
|
||||
read(Self,x);
|
||||
var x := Self.Read;
|
||||
yield x;
|
||||
end;
|
||||
end;
|
||||
|
||||
/// Считывает и возвращает следующий элемент типизированного файла
|
||||
function ReadElement<T>(Self: file of T): T; extensionmethod;
|
||||
begin
|
||||
Read(Self, Result);
|
||||
end;
|
||||
|
||||
/// Открывает типизированный файл, возвращает последовательность элементов и закрывает его
|
||||
/// Открывает типизированный файл, возвращает последовательность его элементов и закрывает его
|
||||
function ReadElements<T>(fname: string): sequence of T;
|
||||
begin
|
||||
var f := OpenBinary&<T>(fname);
|
||||
while not f.Eof do
|
||||
begin
|
||||
var x := f.ReadElement;
|
||||
var x := f.Read;
|
||||
yield x;
|
||||
end;
|
||||
f.Close
|
||||
end;
|
||||
|
||||
/// Открывает типизированный файл, возвращает последовательность его элементов и закрывает его
|
||||
procedure WriteElements<T>(fname: string; ss: sequence of T);
|
||||
begin
|
||||
var f := CreateBinary&<T>(fname);
|
||||
foreach var x in ss do
|
||||
f.Write(x);
|
||||
f.Close
|
||||
end;
|
||||
|
||||
/// Записывает данные в типизированный файл
|
||||
procedure Write<T>(Self: file of T; params vals: array of T); extensionmethod;
|
||||
begin
|
||||
foreach var x in vals do
|
||||
PABCSystem.Write(Self, x);
|
||||
end;
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Операции для procedure
|
||||
//------------------------------------------------------------------------------
|
||||
|
|
@ -97,12 +139,6 @@ begin
|
|||
Result := () -> for var i:=1 to n do p
|
||||
end;
|
||||
|
||||
procedure Write<T>(Self: file of T; params vals: array of T); extensionmethod;
|
||||
begin
|
||||
foreach var x in vals do
|
||||
PABCSystem.Write(Self, x);
|
||||
end;
|
||||
|
||||
var __initialized: boolean;
|
||||
|
||||
procedure __InitModule;
|
||||
|
|
|
|||
|
|
@ -503,8 +503,6 @@ type
|
|||
function FilePos: int64;
|
||||
/// Возвращает количество элементов в типизированном файле
|
||||
function FileSize: int64;
|
||||
/// Устанавливает текущую позицию файлового указателя в типизированном файле на элемент с номером n
|
||||
procedure Seek(n: int64);
|
||||
end;
|
||||
|
||||
// Class for binary files
|
||||
|
|
@ -5382,11 +5380,6 @@ begin
|
|||
Result := PABCSystem.FileSize(Self);
|
||||
end;
|
||||
|
||||
procedure TypedFile.Seek(n: int64);
|
||||
begin
|
||||
PABCSystem.Seek(Self, n);
|
||||
end;
|
||||
|
||||
function BinaryFile.FilePos: int64;
|
||||
begin
|
||||
Result := PABCSystem.FilePos(Self);
|
||||
|
|
@ -8169,6 +8162,71 @@ type
|
|||
end;
|
||||
end;
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
//>> Метод расширения Print для элементарных типов
|
||||
//------------------------------------------------------------------------------
|
||||
function Print(Self: integer): integer; extensionmethod;
|
||||
begin
|
||||
PABCSystem.Print(Self);
|
||||
Result := Self;
|
||||
end;
|
||||
|
||||
function Print(Self: real): real; extensionmethod;
|
||||
begin
|
||||
PABCSystem.Print(Self);
|
||||
Result := Self;
|
||||
end;
|
||||
|
||||
function Print(Self: char): char; extensionmethod;
|
||||
begin
|
||||
PABCSystem.Print(Self);
|
||||
Result := Self;
|
||||
end;
|
||||
|
||||
function Print(Self: boolean): boolean; extensionmethod;
|
||||
begin
|
||||
PABCSystem.Print(Self);
|
||||
Result := Self;
|
||||
end;
|
||||
|
||||
function Print(Self: BigInteger): BigInteger; extensionmethod;
|
||||
begin
|
||||
PABCSystem.Print(Self);
|
||||
Result := Self;
|
||||
end;
|
||||
|
||||
function Println(Self: integer): integer; extensionmethod;
|
||||
begin
|
||||
PABCSystem.Println(Self);
|
||||
Result := Self;
|
||||
end;
|
||||
|
||||
function Println(Self: real): real; extensionmethod;
|
||||
begin
|
||||
PABCSystem.Println(Self);
|
||||
Result := Self;
|
||||
end;
|
||||
|
||||
function Println(Self: char): char; extensionmethod;
|
||||
begin
|
||||
PABCSystem.Println(Self);
|
||||
Result := Self;
|
||||
end;
|
||||
|
||||
function Println(Self: boolean): boolean; extensionmethod;
|
||||
begin
|
||||
PABCSystem.Println(Self);
|
||||
Result := Self;
|
||||
end;
|
||||
|
||||
function Println(Self: BigInteger): BigInteger; extensionmethod;
|
||||
begin
|
||||
PABCSystem.Println(Self);
|
||||
Result := Self;
|
||||
end;
|
||||
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
//>> Методы расширения для sequence of T # Extension methods for sequence of T
|
||||
//------------------------------------------------------------------------------
|
||||
|
|
|
|||
|
|
@ -1 +1 @@
|
|||
C:\PABCWork.NET
|
||||
C:\PABCWork.NET
|
||||
Loading…
Reference in a new issue