180 lines
4.3 KiB
ObjectPascal
180 lines
4.3 KiB
ObjectPascal
// Èãðà â 15
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uses GraphABC,ABCObjects,ABCButtons;
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const
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/// ðàçìåð ïîëÿ
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n = 4;
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/// ðàçìåð ôèøêè
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sz = 100;
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/// çàçîð ìåæäó ôèøêàìè
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zz = 10;
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/// îòñòóï îò ëåâîãî è ïðàâîãî êðàåâ
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x0 = 20;
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/// îòñòóï îò âåðõíåãî è íèæíåãî êðàåâ
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y0 = 20;
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var
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p: array [1..n,1..n] of SquareABC;
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digits: array [1..n*n-1] of integer;
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MeshButton: ButtonABC;
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StatusRect: RectangleABC;
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EmptyCellX,EmptyCellY: integer;
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MovesCount: integer;
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EndOfGame: boolean; // True åñëè âñå ôèøêè ñòîÿò íà ñâîèõ ìåñòàõ
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// Ïîìåíÿòü ìåñòàìè äâå ôèøêè
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procedure Swap(var p,p1: SquareABC);
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begin
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PABCSystem.Swap(p,p1);
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var i := p.Left;
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p.Left := p1.Left;
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p1.Left := i;
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i := p.Top;
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p.Top := p1.Top;
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p1.Top := i;
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end;
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// Îïðåäåëèòü, ÿâëÿþòñÿ ëè êëåòêè ñîñåäÿìè
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function Sosedi(x1,y1,x2,y2: integer): boolean;
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begin
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Result := (abs(x1-x2)=1) and (y1=y2) or (abs(y1-y2)=1) and (x1=x2)
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end;
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// Çàïîëíèòü âñïîìîãàòåëüíûé ìàññèâ öèôð
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procedure FillDigitsArr;
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begin
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for var i:=1 to n*n-1 do
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digits[i] := i;
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end;
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// Ïåðåìåøàòü âñïîìîãàòåëüíûé ìàññèâ öèôð. Êîëè÷åñòâî îáìåíîâ äîëæíî áûòü ÷åòíûì
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procedure MeshDigitsArr;
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var x: integer;
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begin
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for var i:=1 to n*n-1 do
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begin
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repeat
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x := Random(15)+1;
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until x<>i;
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Swap(digits[i],digits[x]);
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end;
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if n mod 2=0 then
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Swap(digits[1],digits[2]); // êîëè÷åñòâî îáìåíîâ äîëæíî áûòü ÷åòíûì
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end;
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// Çàïîëíèòü äâóìåðíûé ìàññèâ ôèøåê. Âìåñòî ïóñòîé ÿ÷åéêè - áåëàÿ ôèøêà ñ ÷èñëîì 0
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procedure Fill15ByDigitsArr;
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begin
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Swap(p[EmptyCellY,EmptyCellX],p[n,n]); // Ïåðåìåñòèòü ïóñòóþ ôèøêó â ïðàâûé íèæíèé óãîë
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EmptyCellX := n;
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EmptyCellY := n;
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var i := 1;
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for var y:=1 to n do
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for var x:=1 to n do
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begin
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if x*y=n*n then exit;
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p[y,x].Number := digits[i];
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i += 1;
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end;
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end;
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// Ïåðåìåøàòü ìàññèâ ôèøåê
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procedure Mesh15;
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begin
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MeshDigitsArr;
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Fill15ByDigitsArr;
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MovesCount := 0;
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EndOfGame := False;
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StatusRect.Text := 'Êîëè÷åñòâî õîäîâ: '+IntToStr(MovesCount);
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StatusRect.Color := RGB(200,200,255);
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end;
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// Ñîçäàòü ìàññèâ ôèøåê
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procedure Create15;
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begin
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EmptyCellX := n;
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EmptyCellY := n;
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for var x:=1 to n do
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for var y:=1 to n do
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begin
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p[y,x] := new SquareABC(x0+(x-1)*(sz+zz),y0+(y-1)*(sz+zz),sz,clMoneyGreen);
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p[y,x].BorderColor := clGreen;
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p[y,x].BorderWidth := 2;
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p[y,x].TextScale := 0.7;
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end;
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p[EmptyCellY,EmptyCellX].Color := clWhite;
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p[EmptyCellY,EmptyCellX].BorderColor := clWhite;
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FillDigitsArr;
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MeshDigitsArr;
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Fill15ByDigitsArr;
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end;
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// Ïðîâåðèòü, âñå ëè ôèøêè ñòîÿò íà ñâîèõ ìåñòàõ
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function IsSolution: boolean;
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var x,y,i: integer;
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begin
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Result:=True;
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i:=1;
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for y:=1 to n do
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for x:=1 to n do
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begin
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if p[y,x].Number<>i then
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begin
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Result:=False;
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break;
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end;
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Inc(i);
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if i=n*n then i:=0;
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end;
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end;
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procedure MouseDown(x,y,mb: integer);
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begin
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if EndOfGame then // Åñëè âñå ôèøêè íà ñâîèõ ìåñòàõ, òî íå ðåàãèðîâàòü íà ìûøü è æäàòü íàæàòèÿ êíîïêè "Ïåðåìåøàòü"
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exit;
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if ObjectUnderPoint(x,y)=nil then // Eñëè ìû ùåëêíóëè íå íà îáúåêòå, òî íå ðåàãèðîâàòü íà ìûøü
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exit;
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var fx := (x-x0) div (sz+zz) + 1; // Âû÷èñëèòü êîîðäèíàòû íà äîñêå äëÿ ÿ÷åéêè, íà êîòîðîé ìû ùåëêíóëè ìûøüþ
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var fy := (y-y0) div (sz+zz) + 1;
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if (fx>n) or (fy>n) then
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exit;
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if Sosedi(fx,fy,EmptyCellX,EmptyCellY) then // Åñëè ÿ÷åéêà ñîñåäñòâóåò ñ ïóñòîé, òî ïîìåíÿòü èõ ìåñòàìè
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begin
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Swap(p[EmptyCellY,EmptyCellX],p[fy,fx]);
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EmptyCellX := fx;
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EmptyCellY := fy;
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Inc(MovesCount);
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StatusRect.Text := 'Êîëè÷åñòâî õîäîâ: ' + IntToStr(MovesCount);
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if IsSolution then
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begin
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StatusRect.Text := 'Ïîáåäà! Ñäåëàíî õîäîâ: ' + IntToStr(MovesCount);
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StatusRect.Color := RGB(255,200,200);
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EndOfGame := True;
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end
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end;
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end;
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begin
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SetSmoothingOff;
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Window.Title := 'Èãðà â 15';
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Window.IsFixedSize := True;
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SetWindowSize(2*x0+(sz+zz)*n-zz,2*y0+(sz+zz)*n-zz+90);
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EndOfGame := False;
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Create15;
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MeshButton := ButtonABC.Create((WindowWidth-200) div 2,2*y0+(sz+zz)*n-zz,200,'Ïåðåìåøàòü',clLightGray);
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MeshButton.OnClick := Mesh15;
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StatusRect := new RectangleABC(0,WindowHeight-40,WindowWidth,40,RGB(200,200,255));
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StatusRect.TextVisible := True;
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StatusRect.Text := 'Êîëè÷åñòâî õîäîâ: '+IntToStr(MovesCount);
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StatusRect.BorderWidth := 2;
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StatusRect.BorderColor := RGB(80,80,255);
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MovesCount := 0;
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OnMouseDown := MouseDown;
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end.
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