pascalabcnet/TestSuite/CompilationSamples/MazeGen.pas
Бондарев Иван e6e67c193c initial commit
2015-05-14 21:35:07 +02:00

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ObjectPascal

// Ïðîãðàììà ãåíåðàöèè ñëó÷àéíûõ ëàáèðèíòîâ
uses GraphABC;
const
szw = 70; // ðàçìåð ëàáèðèíòà
szh = 50;
cellsz = 10; // ðàçìåð ÿ÷åéêè
type
point = record
x,y: integer;
end;
var
maze: array [0..szw-1] of array [0..szh-1] of integer;
todo: array [0..szw*szh-1] of point;
todonum: integer;
const
dx: array [0..3] of integer = (0, 0, -1, 1);
dy: array [0..3] of integer = (-1, 1, 0, 0);
procedure Init;
var x,y,n,dd: integer;
begin
for x:=0 to szw-1 do
for y:=0 to szh-1 do
if (x=0) or (x=szw-1) or (y=0) or (y=szh-1) then
maze[x][y]:=32
else maze[x][y]:=63;
x := Random(szw-2)+1;
y := Random(szh-2)+1;
// Ïîìåòèòü êëåòêó êàê ïðèíàäëåæàùóþ ëàáèðèíòó
maze[x][y]:= maze[x][y] and not 48;
// Çàíåñòè â ñïèñîê todo âñå áëèæàéøèå íåîáðàáîòàííûå êëåòêè
for var d:=0 to 3 do
if (maze[x + dx[d]][y + dy[d]] and 16) <> 0 then
begin
todo[todonum].x := x + dx[d];
todo[todonum].y := y + dy[d];
Inc(todonum);
maze[x + dx[d]][y + dy[d]] := maze[x + dx[d]][y + dy[d]] and not 16;
end;
// Ïîêà íå îáðàáîòàíû âñå êëåòêè
while todonum > 0 do
begin
// Âûáðàòü èç ñïèñêà todo ïðîèçâîëüíóþ êëåòêó
n := Random(todonum);
x := todo[n].x;
y := todo[n].y;
// Óäàëèòü èç ñïèñêà îáðàáîòàííóþ êëåòêó
Dec(todonum);
todo[n]:= todo[todonum];
// Âûáðàòü íàïðàâëåíèå, êîòîðîå âåäåò ê ëàáèðèíòó
repeat
dd:=Random (4);
until not ((maze[x + dx[dd]][y + dy[dd]] and 32) <> 0);
// Ïðèñîåäèíèòü âûáðàííóþ êëåòêó ê ëàáèðèíòó
maze[x][y] := maze[x][y] and not ((1 shl dd) or 32);
maze[x + dx[dd]][y + dy[dd]] := maze[x + dx[dd]][y + dy[dd]] and not (1 shl (dd xor 1));
// Çàíåñòè â ñïèñîê todo âñå áëèæàéøèå íåîáðàáîòàííûå êëåòêè
for var d:=0 to 3 do
if (maze[x + dx[d]][y + dy[d]] and 16) <> 0 then
begin
todo[todonum].x := x + dx[d];
todo[todonum].y := y + dy[d];
Inc(todonum);
maze[x + dx[d]][y + dy[d]] := maze[x + dx[d]][y + dy[d]] and not 16;
end;
end;
maze[1][1] := maze[1][1] and not 1; // íà÷àëî ëàáèðèíòà - â ëåâîì âåðõíåì óãëó
maze[szw-2][szh-2] := maze[szw-2][szh-2] and not 2; // êîíåö ëàáèðèíòà - â ïðàâîì íèæíåì óãëó
end;
procedure Draw;
begin
for var x:=1 to szw-2 do
for var y:=1 to szh-2 do
begin
if ((maze[x][y] and 1) <> 0) then // âåðõíÿÿ ñòåíà
Line(x * cellsz, y * cellsz, x * cellsz + cellsz , y * cellsz);
if ((maze[x][y] and 2) <> 0) then // íèæíÿÿ ñòåíà
Line(x * cellsz, y * cellsz + cellsz, x * cellsz + cellsz , y * cellsz + cellsz);
if ((maze[x][y] and 4) <> 0) then // ëåâàÿ ñòåíà
Line(x * cellsz, y * cellsz, x * cellsz, y * cellsz + cellsz );
if ((maze[x][y] and 8) <> 0) then // ïðàâàÿ ñòåíà
Line(x * cellsz + cellsz, y * cellsz, x * cellsz + cellsz, y * cellsz + cellsz);
end;
end;
begin
Window.Title := 'Ãåíåðàöèÿ ëàáèðèíòà';
SetWindowSize(szw*cellsz,szh*cellsz);
Init;
Draw;
end.