pascalabcnet/PABCNetHelp/PABCUnits/Graph3D/Files/Graph3D variables.html
miks1965 3b85ed4dae fix #1058
Улучшена справка по новым графическим модулям
2018-08-29 11:43:27 +03:00

56 lines
3 KiB
HTML

<HTML><HEAD><object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
<param name="Keyword" value="BadPoint">
<param name="Keyword" value="Camera">
<param name="Keyword" value="GridLines">
<param name="Keyword" value="Lights">
<param name="Keyword" value="Object3DList">
<param name="Keyword" value="Origin">
<param name="Keyword" value="OrtX">
<param name="Keyword" value="OrtY">
<param name="Keyword" value="OrtZ">
<param name="Keyword" value="PlaneXY">
<param name="Keyword" value="PlaneXZ">
<param name="Keyword" value="PlaneYZ">
<param name="Keyword" value="View3D">
<param name="Keyword" value="Window">
<param name="Keyword" value="XAxis">
<param name="Keyword" value="YAxis">
<param name="Keyword" value="ZAxis"></object>
<meta http-equiv="Content-Type" content="text/html; charset=windows-1251"><link rel="StyleSheet" href="../../../default.css">
</HEAD><body><H1>Ïåðåìåííûå ìîäóëÿ Graph3D</H1>
<table border=0 cellpadding=5><tr><td><code>BadPoint: Point3D;</code>
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Ïëîõàÿ òî÷êà (âîçâðàùàåòñÿ â ñëó÷àå íåóñïåõà ôóíêöèåé FindNearestObjectPoint)</td></tr>
<tr><td><code>Camera: CameraType;</code>
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Êàìåðà</td></tr>
<tr><td><code>GridLines: GridLinesType;</code>
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Êîîðäèíàòíàÿ ñåòêà</td></tr>
<tr><td><code>Lights: LightsType;</code>
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Èñòî÷íèêè ñâåòà</td></tr>
<tr><td><code>Object3DList;</code>
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Ñïèñîê 3D-îáúåêòîâ</td></tr>
<tr><td><code>Origin: Point3D;</code>
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Òî÷êà íà÷àëà êîîðäèíàò</td></tr>
<tr><td><code>OrtX: Vector3D;</code>
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Îðò (åäèíè÷íûé âåêòîð) îñè OX</td></tr>
<tr><td><code>OrtY: Vector3D;</code>
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Îðò (åäèíè÷íûé âåêòîð) îñè OY</td></tr>
<tr><td><code>OrtZ: Vector3D;</code>
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Îðò (åäèíè÷íûé âåêòîð) îñè OZ</td></tr>
<tr><td><code>PlaneXY: Plane3D;</code>
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Ïëîñêîñòü OXY</td></tr>
<tr><td><code>PlaneXZ: Plane3D;</code>
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Ïëîñêîñòü OXZ</td></tr>
<tr><td><code>PlaneYZ: Plane3D;</code>
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Ïëîñêîñòü OYZ</td></tr>
<tr><td><code>View3D: View3DType;</code>
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Ïðîñòðàíñòâî îòîáðàæåíèÿ</td></tr>
<tr><td><code>Window: WindowType;</code>
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Ãðàôè÷åñêîå îêíî</td></tr>
<tr><td><code>XAxis: Ray3D;</code>
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Îñü OX</td></tr>
<tr><td><code>YAxis: Ray3D;</code>
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Îñü OY</td></tr>
<tr><td><code>ZAxis: Ray3D;</code>
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Îñü OZ</td></tr>
</table>
</body></HTML>