* Add first comments
* Finish commenting for Compile and CompileUnit
* Write TODO sections
* Add a few clarifications
* splitted some functions from compile
* Written some methods from Compile to functions
* Update variable names
* Refactor - stage 1
Refactor GetUsesSection and IsPossibleNameSpace
* Refactor - stage 2
Rename a few functions and variables
* Correct an inaccuracy
* Added comments, look through CompileUnit
* Rename a few functions and add new comments
* Split CompileUnit to Subfunctions
Add IsUnitCompiled, IsUnitInPCU, InitializeNewUnit, GetSourceCode, GenSyntaxTree, GenUnitDocumentation, CheckDLLDirectiveOnlyForLibraries, MatchErrorsToBadNodes, CheckIfUnitModule, SetUseDLLForSystemUnits,
CompileInterfaceDependencies, CompileCurrentUnitInterface, GetImplementationUsesSection, CompileImplementationDependencies, CompileCurrentUnitImplementation
* Added some TODOs
* Return uses_unit_in original name
Renaming of syntax tree nodes leads to internal compiler errors
* Extract GenerateILCode method
* Add checking if recompilation needed method
Needs to be discussed and revised
* Add functions for catch blocks in Compile
* Extract building semantic tree method
Creating main function to be moved to another class
* Rename UnitsSortedList
* Edit CompileUnitsFromDelayedList method
* Change a few variable names, make CreateRCFile function and add comments
* Make code more "user-friendly"
* Add TODOs 31.11.23
* Create PrebuildSemanticTreeActionsMethod
* Refactor semantic checks section in initialize new unit method
* Refactor Adding standard units to uses method
* Return file_name and compiler_directives original names to avoid internal compilation errors
* Refactor GetReferences Method
* Initial refactoring of IncludeNamespaces function
* Create three more methods and wrap important code in regions
* Add TODO's
* Resolve merge conflicts
* Add returned value to ConstructSyntaxTree method
* Fix UnitsSortedList NotFoundError in PCUWriter
* Workaround commit
* Update PABCSystem after tests' changes
* Rename syntax trees in some methods
* Delete CurrentSyntaxUnit variable
* Revert unnecessary project files changes
* Squashed commit of the following:
commit f4d7599f1a39252feac97bd5391f46dfdc25f6f4
Author: Владислав Крылов <krylov@sfedu.ru>
Date: Wed Nov 22 11:43:29 2023 +0300
added links to identarranger
commit 3bd5d33e2b2969884e61a3279ff9c353013b57fe
Author: Владислав Крылов <krylov@sfedu.ru>
Date: Wed Nov 22 11:43:03 2023 +0300
Change extension for verybasic to yavb
commit 61294c6e7d405e1c68516cc81d3a109e8a1ee295
Author: MovchanGitHub <92666028+MovchanGitHub@users.noreply.github.com>
Date: Tue Nov 21 09:33:57 2023 +0300
Change Program Example
commit 86971488341ed6bf13c39e13a513d7ac0c51c285
Author: MovchanGitHub <92666028+MovchanGitHub@users.noreply.github.com>
Date: Tue Nov 21 09:28:59 2023 +0300
Add IndentArranger to Compile
commit 2ce50bbbf9db22c4243b247b870f6935ce206d26
Author: MovchanGitHub <92666028+MovchanGitHub@users.noreply.github.com>
Date: Fri Nov 17 10:00:31 2023 +0300
Add Semicolon After Each Statement
commit 796309d340e8d8ba730ff9418fa376f34fb7fd36
Author: MovchanGitHub <92666028+MovchanGitHub@users.noreply.github.com>
Date: Wed Nov 15 18:49:11 2023 +0300
Add Alpha Version of Python-style If-statement
commit 5eb88f946fe8254b4f5c5a56ed0a567b3be51227
Merge: ab4ce5b0 0162b637
Author: Владислав Крылов <krylov@sfedu.ru>
Date: Wed Nov 15 16:54:26 2023 +0300
Merge branch 'IndentArranger' into VeryBasicLanguage
commit ab4ce5b0e32d42004726e3dc45cc0d8a65e53f56
Author: Владислав Крылов <krylov@sfedu.ru>
Date: Wed Nov 15 16:53:51 2023 +0300
Fixes from seminar
commit af74012289d0d08517c13499a2a66cb543fc06d2
Author: Владислав Крылов <krylov@sfedu.ru>
Date: Sun Nov 12 18:57:29 2023 +0300
finally working!
fully implemented compatibility
commit 58a39c313324b468d1eec207ba3f5f6eddf74ef2
Author: Владислав Крылов <krylov@sfedu.ru>
Date: Sun Nov 12 11:58:16 2023 +0300
more compatibility with pabc
Now verybasic statements translate to pascal compiler
added .bat script for autobuilding verybasic
commit 0162b6376b8fe970704f26213bf9f0f670dfb12e
Author: MovchanGitHub <92666028+MovchanGitHub@users.noreply.github.com>
Date: Sun Nov 12 10:06:14 2023 +0300
Update test.txt
commit 1b759ab1cd7ee2ffeb14afff0418ddf0f30b0399
Author: MovchanGitHub <92666028+MovchanGitHub@users.noreply.github.com>
Date: Sun Nov 12 10:05:36 2023 +0300
Add Indent and Unindent Keywords to Generated File
commit cabda7f3985651cff2a8740f1a5bdea8fe7ac892
Author: MovchanGitHub <92666028+MovchanGitHub@users.noreply.github.com>
Date: Fri Nov 10 21:25:52 2023 +0300
Add Generation of Output File
commit 306f033d0176ab559e3622b8505427dbe2e0e203
Author: MovchanGitHub <92666028+MovchanGitHub@users.noreply.github.com>
Date: Thu Nov 9 20:42:18 2023 +0300
Update IndentArranger.sln
commit 60c0ceced1aa3a7d2e33de0facb1126e295f43b5
Author: MovchanGitHub <92666028+MovchanGitHub@users.noreply.github.com>
Date: Thu Nov 9 20:41:22 2023 +0300
Add IndentArranger
commit 1f4556c4573dae154fcc167b41ff6ab9e8122136
Author: Владислав Крылов <krylov@sfedu.ru>
Date: Mon Nov 6 22:48:36 2023 +0300
Made my own VeryBasicParser project
Copied some code from SaushkinParser
Tried to compile it and implement into Pascal
Doesn't work due to grammatik issue
* Squashed commit of the following:
commit 4e73d9ac3ffef68312f06a74dc83afffcf3ccbee
Author: Владислав Крылов <krylov@sfedu.ru>
Date: Wed Nov 22 15:08:10 2023 +0300
Fixed GPPG (i think so at least)
commit e5cfc220828b37fb2f35e565683019716ec3f0ce
Author: Владислав Крылов <krylov@sfedu.ru>
Date: Wed Nov 22 11:44:27 2023 +0300
Update Compiler.cs
commit 4698e2e75a5f3b4f523a8bc7733a50e8abb4fca1
Merge: 22aaf2b2 f4d7599f
Author: Владислав Крылов <krylov@sfedu.ru>
Date: Wed Nov 22 11:43:54 2023 +0300
Merge branch 'IndentArrangerTemp' into VeryBasicLanguage
commit f4d7599f1a39252feac97bd5391f46dfdc25f6f4
Author: Владислав Крылов <krylov@sfedu.ru>
Date: Wed Nov 22 11:43:29 2023 +0300
added links to identarranger
commit 3bd5d33e2b2969884e61a3279ff9c353013b57fe
Author: Владислав Крылов <krylov@sfedu.ru>
Date: Wed Nov 22 11:43:03 2023 +0300
Change extension for verybasic to yavb
commit 22aaf2b2508278a9ffce525ffed52419bf72c23f
Merge: c326174f 61294c6e
Author: Владислав Крылов <krylov@sfedu.ru>
Date: Wed Nov 22 11:26:36 2023 +0300
Merge branch 'IndentArrangerTemp' into VeryBasicLanguage
commit 61294c6e7d405e1c68516cc81d3a109e8a1ee295
Author: MovchanGitHub <92666028+MovchanGitHub@users.noreply.github.com>
Date: Tue Nov 21 09:33:57 2023 +0300
Change Program Example
commit 86971488341ed6bf13c39e13a513d7ac0c51c285
Author: MovchanGitHub <92666028+MovchanGitHub@users.noreply.github.com>
Date: Tue Nov 21 09:28:59 2023 +0300
Add IndentArranger to Compile
commit c326174ff5ecccf9c4f76d58aea4653f047af049
Author: Владислав Крылов <krylov@sfedu.ru>
Date: Sun Nov 19 15:03:19 2023 +0300
Added UniversalParserHelper and GPPG
ShiftReduceParser moved to another project
UniversalParserHelper project added, most of it copied from SaushkinParser
commit 2ce50bbbf9db22c4243b247b870f6935ce206d26
Author: MovchanGitHub <92666028+MovchanGitHub@users.noreply.github.com>
Date: Fri Nov 17 10:00:31 2023 +0300
Add Semicolon After Each Statement
commit 796309d340e8d8ba730ff9418fa376f34fb7fd36
Author: MovchanGitHub <92666028+MovchanGitHub@users.noreply.github.com>
Date: Wed Nov 15 18:49:11 2023 +0300
Add Alpha Version of Python-style If-statement
commit 5eb88f946fe8254b4f5c5a56ed0a567b3be51227
Merge: ab4ce5b0 0162b637
Author: Владислав Крылов <krylov@sfedu.ru>
Date: Wed Nov 15 16:54:26 2023 +0300
Merge branch 'IndentArranger' into VeryBasicLanguage
commit ab4ce5b0e32d42004726e3dc45cc0d8a65e53f56
Author: Владислав Крылов <krylov@sfedu.ru>
Date: Wed Nov 15 16:53:51 2023 +0300
Fixes from seminar
commit af74012289d0d08517c13499a2a66cb543fc06d2
Author: Владислав Крылов <krylov@sfedu.ru>
Date: Sun Nov 12 18:57:29 2023 +0300
finally working!
fully implemented compatibility
commit 58a39c313324b468d1eec207ba3f5f6eddf74ef2
Author: Владислав Крылов <krylov@sfedu.ru>
Date: Sun Nov 12 11:58:16 2023 +0300
more compatibility with pabc
Now verybasic statements translate to pascal compiler
added .bat script for autobuilding verybasic
commit 0162b6376b8fe970704f26213bf9f0f670dfb12e
Author: MovchanGitHub <92666028+MovchanGitHub@users.noreply.github.com>
Date: Sun Nov 12 10:06:14 2023 +0300
Update test.txt
commit 1b759ab1cd7ee2ffeb14afff0418ddf0f30b0399
Author: MovchanGitHub <92666028+MovchanGitHub@users.noreply.github.com>
Date: Sun Nov 12 10:05:36 2023 +0300
Add Indent and Unindent Keywords to Generated File
commit cabda7f3985651cff2a8740f1a5bdea8fe7ac892
Author: MovchanGitHub <92666028+MovchanGitHub@users.noreply.github.com>
Date: Fri Nov 10 21:25:52 2023 +0300
Add Generation of Output File
commit 306f033d0176ab559e3622b8505427dbe2e0e203
Author: MovchanGitHub <92666028+MovchanGitHub@users.noreply.github.com>
Date: Thu Nov 9 20:42:18 2023 +0300
Update IndentArranger.sln
commit 60c0ceced1aa3a7d2e33de0facb1126e295f43b5
Author: MovchanGitHub <92666028+MovchanGitHub@users.noreply.github.com>
Date: Thu Nov 9 20:41:22 2023 +0300
Add IndentArranger
commit 1f4556c4573dae154fcc167b41ff6ab9e8122136
Author: Владислав Крылов <krylov@sfedu.ru>
Date: Mon Nov 6 22:48:36 2023 +0300
Made my own VeryBasicParser project
Copied some code from SaushkinParser
Tried to compile it and implement into Pascal
Doesn't work due to grammatik issue
* Changed GPPG project NET Framework version, added .dll to gitignore
* Adding UniversalParserHelper to project, trying to include VeryBasic
* Managed dependencies and got VeryBasicLanguage to work
* Change extension of a test program
* Rebuild changes
What should be added to .gitignore?
* Fix bug related to err0524_res_unit.pas
* Rebuild Parser
* Change Indent and Unindent tokens
* Add Symbol Table to ParserABC.y
* Change Indent Space Number to 2
* Add While Loop
* Add Some Operations to Parser
* Make Initialization Node at the Beginning of a program
* Create Grammar.txt
* Test program added
* Add ELIF and SyntaxHighlight
* Fix TableSymbol
* Add Division
* Add Method Call
* Add For Loop
* Rename SPython Parser Folder
* Add documented comments for CompileUnit method
* Added Errors to SPython
Added Errors.cs
Removed link to PABCSaushkinParser
Minor fixes
* Create default constructor for SourceContext
* Move null check of currentUnit to upper level in CompileUnit
* Move CreateMainFunction method from Compiler to TreeConverter class
* Add gppg and parserhelper to visualpascalabcnet dependencies
* Updated installer files to include GPPG and UniversalParserHelper
* Rename GPPG to ShiftReduceParser
* Fix ShiftReduceParser project dependencies
* Fix ShiftReduceParserDependencies second iteration
* Workaround commit
* Update PABCSystem after tests' changes
* Refactor ConvertDirectives method
* Get rid of legacy standard modules code
* Return varBeginOffset and beginOffset calculation to Compiler class
Размещение метода в SyntaxTreeToSemanticTreeConverter не целесообразно. В комментарии видимо имелось в виду что-то другое.
* Workaround commit
* Update PABCSystem after tests' changes
* Revert SPython changes
Оставляем только изменения связанные с рефакторингом.
* Update .gitignore
Co-authored-by: Sun Serega <sunserega2@gmail.com>
* Resolve a few Sun Serega treds
* Delete comments in ParsersController.cs
* Replace specific path with path variable in Studio.bat
* Add comment in Studio.bat file and return FileName in CompilerError.cs
* Fix TreeSubsidiary.cs encoding and sectCore.nsh indents
* Return old version of TestRunner.exe
* Rename some variables and polish a few methods
* Uncomment accidentally commented code
* Replace spaces with tabs
* Changed dll name from GPPG
* Revert "Changed dll name from GPPG"
This reverts commit c485cc8cb787809b7e9dfa8a361e75f17ed39893.
* Update .gitignore
* Delete Libraries/ShiftReduceParser.dll
* Delete bin\ShiftReduceParser.dll
* Replace tabs with spaces
* Update encoding in Studio.bat
* Fix bug with PABCrtl excluded files
* Refactor StandardModule class
* Add null checks to make debuging easier
* Delete unnecessary null checks in SymTable.cs
---------
Co-authored-by: Владислав Крылов <krylov@sfedu.ru>
Co-authored-by: MovchanGitHub <92666028+MovchanGitHub@users.noreply.github.com>
Co-authored-by: Sun Serega <sunserega2@gmail.com>
464 lines
19 KiB
C#
464 lines
19 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// Этот код создан программой.
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// Исполняемая версия:4.0.30319.42000
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//
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||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
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// повторной генерации кода.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace VisualPascalABC.Properties {
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using System;
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/// <summary>
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/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
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/// </summary>
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// Этот класс создан автоматически классом StronglyTypedResourceBuilder
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// с помощью такого средства, как ResGen или Visual Studio.
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||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
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// с параметром /str или перестройте свой проект VS.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("VisualPascalABC.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Перезаписывает свойство CurrentUICulture текущего потока для всех
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/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap ABCHealth {
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get {
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object obj = ResourceManager.GetObject("ABCHealth", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap AlignObjectsBottomHS {
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get {
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object obj = ResourceManager.GetObject("AlignObjectsBottomHS", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap AlignObjectsCenteredHorizontalHS {
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get {
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object obj = ResourceManager.GetObject("AlignObjectsCenteredHorizontalHS", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap AlignObjectsCenteredVerticalHS {
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get {
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object obj = ResourceManager.GetObject("AlignObjectsCenteredVerticalHS", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap AlignObjectsLeftHS {
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get {
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object obj = ResourceManager.GetObject("AlignObjectsLeftHS", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap AlignObjectsRightHS {
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get {
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object obj = ResourceManager.GetObject("AlignObjectsRightHS", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap AlignObjectsTopHS {
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get {
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object obj = ResourceManager.GetObject("AlignObjectsTopHS", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap AlignToGridHS {
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get {
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object obj = ResourceManager.GetObject("AlignToGridHS", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap AutoInsertCode {
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get {
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object obj = ResourceManager.GetObject("AutoInsertCode", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap BringToFrontHS {
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get {
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object obj = ResourceManager.GetObject("BringToFrontHS", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap BringToFrontHS1 {
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get {
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object obj = ResourceManager.GetObject("BringToFrontHS1", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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||
}
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||
}
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/// <summary>
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/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap browserNavigBack_Image {
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get {
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object obj = ResourceManager.GetObject("browserNavigBack.Image", resourceCulture);
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||
return ((System.Drawing.Bitmap)(obj));
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||
}
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||
}
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/// <summary>
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/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap copy {
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get {
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object obj = ResourceManager.GetObject("copy", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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||
}
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}
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/// <summary>
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/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap cut {
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get {
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object obj = ResourceManager.GetObject("cut", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap Delete {
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get {
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object obj = ResourceManager.GetObject("Delete", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
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/// </summary>
|
||
internal static System.Drawing.Bitmap Delete3 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Delete3", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap format {
|
||
get {
|
||
object obj = ResourceManager.GetObject("format", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap Icons_16x16_Intellisense {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Icons_16x16_Intellisense", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap Icons_16x16_Options {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Icons_16x16_Options", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap Icons_16x16_Window_CompilerConsole {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Icons_16x16_Window_CompilerConsole", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap Icons_16x16_Window_DebugVariablesList {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Icons_16x16_Window_DebugVariablesList", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap Icons_16x16_Window_DebugWatches {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Icons_16x16_Window_DebugWatches", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap Icons_16x16_Window_ErrorList {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Icons_16x16_Window_ErrorList", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap Icons_16x16_Window_FindSymbolResult {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Icons_16x16_Window_FindSymbolResult", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap Icons_16x16_Window_Immediate {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Icons.16x16.Window.Immediate", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap Icons_16x16_Window_Output {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Icons_16x16_Window_Output", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap new_file {
|
||
get {
|
||
object obj = ResourceManager.GetObject("new_file", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap new_file1 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("new_file1", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap open {
|
||
get {
|
||
object obj = ResourceManager.GetObject("open", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap paste {
|
||
get {
|
||
object obj = ResourceManager.GetObject("paste", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap Pointer {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Pointer", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap print {
|
||
get {
|
||
object obj = ResourceManager.GetObject("print", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap PrintHS {
|
||
get {
|
||
object obj = ResourceManager.GetObject("PrintHS", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap redo {
|
||
get {
|
||
object obj = ResourceManager.GetObject("redo", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap save {
|
||
get {
|
||
object obj = ResourceManager.GetObject("save", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap save_all {
|
||
get {
|
||
object obj = ResourceManager.GetObject("save_all", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap SendToBackHS {
|
||
get {
|
||
object obj = ResourceManager.GetObject("SendToBackHS", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap start {
|
||
get {
|
||
object obj = ResourceManager.GetObject("start", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap stop {
|
||
get {
|
||
object obj = ResourceManager.GetObject("stop", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||
/// </summary>
|
||
internal static System.Drawing.Bitmap undo {
|
||
get {
|
||
object obj = ResourceManager.GetObject("undo", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
}
|
||
}
|